This article, Armies of Gielinor: Bandos Battleground (Beta), was created by Quilafa .
Yu'biusk [ ]
In-game description: I need some creatures who can fight for us, goblins.
Starting Units
Player
10 barbarians, 2 barbarian spear woman
Goblins
7 goblins, Strongbones (20HP goblin priest)
Opponent's Possible Spawns
Goblins
None
One of the most handy option use, the barbarian spear woman at the goblins, they will be weakened and use a barbarian on him. Strongbones, is more tough, use four barbs around him and use the spear women to weak him to 5 strength. Strongbones is a goblin priest, and he can confuse all barbarians in 2 tiles, so use the spear women three tiles away from him!
Goblin Temple [ ]
Starting Units
Player
10 goblins, 1 barbarian chieftain
Goblins
Strongbones (10/20 HP goblin priest), 5 goblins
Paladins
5 paladins
Opponent's Possible Spawns
Goblins
Goblins
Paladins
None
Notes: The goblins must be dead first and the paladins can help you a lot, kill Strongbones before he go back to 20HP if he got that he can kill all paladins really fast!
Cross Ardougne, Yanille and Witchaven [ ]
Starting Units
Player (Zoo)
3 Jogres, 1 Cyclops, 3 ogress, 1 barbarian chieftain
Player (West Yanille)
20 ogres
Player (North Ardougne)
20 elite goblins (10 HP), 5 goblin priest, 10 hobgoblins, 1 barbarian chieftain
Zamorak (South Ardougne)
Hazeel (40HP, Partial leader) 25 black knights, 10 zamorak rangers, 40 skeletons, 10 necromancers
Zamorak (Khazard Field)
Khazard (40HP, partial call leader), Bouncer (45HP hellhound), 3 ogres, 10 black knights, 15 sea slugs
Zamorak (Witchaven)
10 sea slugs, Mother Mallum (50HP seaslug, partial leader, will not capture any body)
Zamorak (Zoo)
3 hellhounds, Pewarna (35HP zamorak mage)
Saradomin and Armadyl (Yanille)
Head Portal mage (20HP Portal mage, partial leader, will rarely change into a portal) 4 portal mages, 20 paladins, 10 white knights, 10 saradomin mages, 10 saradomin rangers, 3 monks
Saradomin and Armadyl (Witchaven)
2 10HP Saradomin mages, 14 paladins, 3 monks, 1 barbarian chieftain, General Lewis (20HP paladin, not an partial leader)
Saradomin and Armadyl (Ardougne)
King Puzar (30HP white knight, Partial leader), 10 aviansie, 50 paladins, 20 saradomin rangers, 20 saradomin mages, 30 white knights 3 monks, 1 priest
Saradomin and Armadyl (Zoo)
2 unicorns, 1 lion, 5 saradomin owls
Guthix (Maze)
1 gnome king (20HP mounted terrorbird partial leader), 3 battle tortoises, 10 gnomecopters, 20 mounted terrobirds
Guthix (Grand Tree)
1 gnome king (25HP mounted terrorbird partial leader) 5 battle tortoises, 10 gnomecopters, 20 mounted terrobirds, 5 druids, 10 wolves
Guthix (North Witchaven)
5 dwarven cannons, 10 wolves, 15 black guard dwarves
Guthix (Zoo)
5 wolves, 2 moss giants
Seren (The West)
5 elven archers, 5 elven pikeman, 3 elf lady's, Rikuk (30HP elf lord, partial leader)
Seren (North Witchaven)
5 black bears, 5 dire wolves, 7 falcons, 1 elven pikeman (30HP, partial leader)
Seren (Zoo)
5 dire wolves, 5 bears, 5 falcons
Opponent's Possible Spawns
Zamorak
Skeletons, werewolves, necromancers, black knights, zamorak rangers, zamorak mages
Saradomin and Armadyl
Aviansie, paladins, monks, saradomin mages, white knights, saradomin rangers
Guthix (All)
Druids, void knights, wolves
Guthix (Gnome zones)
Mounted terrorbird, gnomecopter
Guthix (Dwarven zone)
Dwarf cannon, black dwarf guard
Seren
Black bears, falcons, elven pikemans, elven ranger
Big Field west of Yanille [ ]
Starting Units
Player
12 goblins, 4 goblin priests, 2 hobgoblins, 2 barbarian chieftains
Ogres (ally)
10 ogres, 1 ogre chieftain (30HP ogre)
Gnomes
5 Mounted terrorbirds, 5 gnome copters, 10 wolves, 1 weakened battle tortoise (25/45HP)
Yanille
5 paladins, 5 white knight, 4 portal mages, Head portal mage (20HP portal mage), head guard (30HP paladin)
Opponent's Possible Spawns
Gnomes
Mounted Terrorbirds, gnome copters, wolves (rare), black bears
Ogres
Ogres, ogress (rare)
Yanille
Paladins, white knights, monks, portal mages, saradomin wizards
Gnome South Field [ ]
Starting Units
Player
10 goblins, 1 goblin priest, 5 orges, 3 barbarian chieftains
Gnomes
10 Mounted Terrorbird, Rawan (30HP Gnomecopter)
Elves
5 Elven Archer, Lewano (30HP Elven pikiman)
Other
6 wolves, 6 black bears, 3 Falcons, 1 moss giant
Because there aren't portals in this level flee to the west and wait until the other groups are all weakened and attack.
Gu'Tanoth [ ]
Starting Units
Player
10 hobgoblins, 10 ogres
Cave
5 red dragons, 5 greater demons, 5 ogre shamans, 5 ogres, 10 skeletons
Ogres (Ally)
5 ogres, 5 ogress, 5 ogre shamans
Yanille
10 paladins, 10 white knights, 4 portal mages, head portal mage (15/20HP), 5 saradomin mages, 10 saradomin rangers
Zamorak
5 greater demons, 10 skeletons, 5 hellhounds, 5 black knights, 5 zamorak mages, 5 zamorak rangers
Opponent's Possible Spawns
Cave
None
Ogres
None
Yanille
None
Zamorak
None
Feldip Hills [ ]
Starting Units
Player
10 ogres, 1 ogre shaman, 5 goblins, 1 goblin priest, 3 hobgoblins 1 barbarian chieftain
Feldip Hills
10 wolves, 5 dire wolves, 10 black bears, 5 jogres
Yanille scouts
7 white knights, 1 Unicorn, 1 centaur
Opponent's Possible Spawns
Feldip Hills
Wolves, dire wolves, black bears, jogres
Yanille scouts
White knights, unicorns, monks, saradomin mage, saradomin ranger
West Feldip Arena [ ]
Reward: +10% mana per turn
Starting Units
Player
3 jogres, 3 ogres, 10 goblins, 1 goblin priest, 1 ogre shaman, 5 hobgoblin, 1 barbarian chieftain
Feldip Arena
25 wolves, 5 falcons, 10 black bears, 5 dire wolves, 1 moss giant
Opponent's Possible Spawns
Feldip Arena
Wolves, falcons, black bears, dire wolves
Notes: One hint the Feldip Arena cannot summon barbarians, so take over all the houses and castles to decrease their mana and increase yours.
Oo'glog (West) [ ]
Starting Units
Player
5 ogres, 5 jogres
Ogresses
10 ogress, 10 (15HP) wolves
Saradomin
10 white knights: (20HP)
Notes: No portals in this arena.
Oo'glog (Central) [ ]
Starting Units
Player
10 ogress, 1 barbarian chieftain
Dwarves
10 dwarven canons, 10 black guard dwarves
Seren
10 elven pikeman, Lewis (elven lord)
Opponent's Possible Spawns
Dwarves
Dwarven canons, black guard dwarves, barbarians
Seren
Elven pikemans, barbarians
Oo'glog (East) [ ]
Reward: Choice out of three options: Charcoal, Pharmakos Berries or Eye Drops (You can always switch) (gives the special of ogre shamans, goblin priests and cyclops more power)
Starting Units
Player
10 Jogres, 5 hobgoblins
Seren
10 elven pikeman's, 3 dire wolves, elf lady
Misty group
3 goblin priests, 1 Priest, 1 scarab mage, 6 druids, 10 wolves
Opponent's Possible Spawns
Seren
Elven pikemans, dire wolves
Misty group
Wolves, scarab mages
East Feldip Arena [ ]
Starting Units
Player
10 Jogres, 10 Bandos rangers (25HP: zamorak rangers)
Giants
9 moss giants, 1 cyclops
Other
5 wolves, 5 black bears, 5 unicorns
Opponent's Possible Spawns
Giants
Moss giant, cyclops, barbarian chieftains
Other
None
Jiggig [ ]
Starting Units
Player
10 jogres, 1 scarab mage, 1 barbarian chieftain
Jiggig orks
9 orks, 1 ourg (leader), 1 barbarian chieftain
Opponent's Possible Spawns
Jiggig orks
Orks
Notes: Use the scarab mage to weak the ourg and poison him and him always until the scarab mage dies, and use the jogres back to your portal until the orks come near attack them. take also some buildings with your chieftain
Mt. Jiggig [ ]
Starting Units
Player
3 orks, 1 barbarian chieftain
Ourgs
3 orks, 5 ourgs, 1 Ourg chieftain (60HP ourg), 1 barbarian chieftain
Zamorak
5 greater demons, 5 Gargoyles, 5 hellhounds, 5 pyrelords, 1 barbarian chieftain
Saradomin
5 lions, 5 unicorns, 5 centaurs, 5 Icyene, 1 barbarian chieftain
The Woods' Group (Seren and Guthix)
5 elven lords, 5 Elf shieldmaidens, 5 elven archers, 5 ents, 5 druids, 5 moss giants, 5 Battle Tortoises
Opponent's Possible Spawns
Zamorak
Barbarians, Zamorak Rangers, Black Knights, Zamorak Mages, Hellhounds, Greater Demons, Gargoyles, Pyrelords
Saradomin
Barbarians, Saradomin Rangers, White Knights, Saradomins Mages, Unicorns, Centaurs, Lions, Priests, Icyenes
The Woods' Group
Ents, Elven Lords, Barbarians
[ ]
Extra levels gives more bonuses to weaker units and the game plays in random place's like Goblin Village. You can't get a score with this, but you can get extra items. Note that the first level Yu'bisk is also an extra level.
Goblin Village [ ]
In-game description: Let's give those goblins a new land, they will be more happy.
Reward: Goblins stays at 50 mana but there strength is now 10 and the goblin priest effect is always 3.
Starting Units
Player
10 goblins (10HP) 1 Ork General (30HP ork)
Falador
15 white knights
Black Knights
15 black knights
Barbarians
9x2 barbarian spear women (caged) 10 elite barbarians (10HP), Gunnar (25HP barbarian)
Opponent's Possible Spawns
Falador
White knights, white mages (saradomin mages)
Black knights
Black knights' dark mages (zamorak mages)
Barbarians
Barbarians, barbarian spear women
Barbarian City [ ]
Reward: Barbarian Spear Woman
Starting Units
Player
10 elite goblin's (10HP) 25 bandos spear throwers (15HP barbarian spear women, 18 are caged), 10 hobgoblin, 1 25HP ork
Barbarians
15 elite barbarian's 10HP, 30 elite barbarian spear women (15HP, 18 are caged) Barbarian chieftain (20HP, leader)
Opponent's Possible Spawns
Barbarians
None
Potion City [ ]
In-game description: This city got a lot of wisdom of use potions, maybe useful? But first kill that mages!
Starting Units
Player
5 orks, 1 barbarian chieftain
Mages
5 scabarite mages, 2 zamorak mages, 2 saradomin mages, 1 mighty druid (30HP druid)
Opponent's Possible Spawns
Mages
Zamorak mages, Saradomin mages, druids
Ancient Tomb [ ]
In-game description: Those tombs got a mighty spell for a lot of more mana... take it over!
Starting Units
Player
1 ork, 1 barbarian chieftain
Tomb Guardians
10 Warriors of Icthlarin, 3 mummies
Opponent's Possible Spawns
Tomb Guardians
Warriors of Icthlarin, barbarians
Wise ogre's City [ ]
Some ogre shaman's got the knowledge of the shaman's effect. Lets ask them about it, but first...
Starting Units
Player
???
Enemy ogres
1 ogre chieftain (40HP) 3 ogre shamans, 3 ogress, 1 mogre, 2 ogre's, 1 jogre
Saradomin
1 unicorn, 6 white knights, 3 monks
Zamorak
1 hellhound, 6 black knights, 3 necromancers
Ally ogres (Ally)
1 ogre chieftain (30/40HP), 10 weakened ogre's (10/20HP), 3 Ogre healers (25HP monk), 5 ogre shamans, Leader Shaman (40HP ogre shaman)
East Feldip Arena (second time) [ ]
In-game description: They want not to listen anymore, that stupid ourg! Let's feel what we do with deserters, also an wise cyclops can help us...
Reward: Cyclops power is now 3
Starting Units
Player
1 cyclops, 1 ourg, 1 barbarian chieftain
Giants
1 ourg (leader, 60HP), 1 Wise cyclops (Don't kill him!, 50HP) 3 cyclops, 8 moss giants
Opponent's Possible Spawns
Giants
Moss giants, barbarians, cyclops (only when you kill one cyclops)
Final Battle [ ]
You must done Goblin Village and East Feldip Arena (second time) and Wise ogres' city for this level. Also you must have access to ourgs.
In-game description: This is the final battle! Beat Saradomin, Zamorak and Armadyl and the Wise mystic mans to take over the final spell!
Starting Units
Player
General Graador (60HP ourg, leader), Sergeant Strongstack, Sergeant Steelwill, Sergeant Grimspike (all 50HP goblins), 1 barbarian chieftain, 1 ork, 1 hobgoblin
Saradomin
Commander Zilyana (55 HP icyene, leader), Starlight (50HP unicorn), Growler (50HP lion), Bree (50HP centaur), 10 white knights, 10 saradomin rangers, 10 saradomin mages, 10 unicorns
Zamorak
K'ril Tsutsaroth (60 HP greater demon, leader), Tstanon Karlak, Balfrug Kreeyath, Zakl'n Gritch (all 55HP greater demons), 10 hellhounds, 10 black knights, 10 zamorak mages, 10 zamorak rangers
Armadyl
Kree'arra (60HP aviansie, leader), Flight Kilisa, Wingman Skree, Flockleader Geerin (all 50HP aviansies), 10 elite aviansies (40HP)
Wise mystic mans
Unknown wise (60HP elemental of Elidinis, leader), 7 mighty druids (35HP druid), 5 ents, 5 crystalline shapeshifters, 10 scabarite mages
Opponent's Possible Spawns
Saradomin
White knights, saradomin mages, saradomin rangers, unicorns, barbarian spear women, barbarians
Zamorak
Black knights, zamorak mages, zamorak rangers, hellhounds, barbarian spear women, barbarians
Armadyl
Elite aviansies (40HP cost of 600 mania) aviansies, guardians of Armadyl (25HP cost of 200 mana, paladin)
Wise mystic mans
Elemental of elidinis, pyrelords, ents, crystalline shapeshifters