Glyphscape/Metalwork

Metallurgy
Metallurgy is the division of the crafting skill having to do with making metal objects.

The metal is obtained from various ores that have bits of that metal within them. Unlike RS2, there are no longer 1x1 tiles of ore-rock jutting out of the ground. Instead, players can mine in any wilderness place (ie. forests, deserts, caves, beaches, prairie, snowdrifts, even in shallow rivers, which are walk-able). Players can prospect any such tile they're standing on and metal in the 9 tiles in the 3x3 matrix around the player's tile are prospected. Then they can mine, and after a few seconds' digging those 9x9 tiles become "upheaved" with chunks of darker dirt flung everywhere, like real prospecting. The metal they obtain differs depending on where they are mining. Each of those 9x9 tiles have various ores in them that change roughly every hour, effectively "jumping around". Certain regions of the map have slightly better concentrations of the more desirable ores. Places that have been mined become exhausted of the metal they contained and it takes an hour for them to replenish. Replenishing isn't noticeable as the "upheaved ground" gradually returns to normal after just 10 minutes of no activity.

Bronze is still the most basic of the weapon material grades. It is now a lot harder to create bronze items, however.