Heart of Apocalypse

Heart of Apocalpyse, originally known as Litara's quest is a long length Fifth Age free-to-play quest featuring Litara, a female barbarian that guards the stronghold of security. Litara is waiting for her missing brother for years and finally has the courage to ask you for your help. The quest not only involves Litara and the her village but also involves small parts of each region that can be accessed by free-to-players (with exception of the wilderness and Silvarea). The quest serves as a final quest for free to play, kicking Dragon Slayer of the throne after 17 years. The quest requires some skills that vary from as low as level 3 to level 60 and rewards the player with the access for the most powerful free-to-play boss in game.

Beginning
To start the quest you will need to talk with Litara in Gunnarsgrunn, next to the entrance of the Stronghold of Security. You can get there quickly by using the Skull Sceptre teleport, by making a Waka Canoe to barbarian village, by breaking a Air or Body altar teleport tablet, by using Teleport to Varrock or by teleporting to the Falador or Edgeville lodestones and walk to Gunnarsgrunn.
 * Litara: Adventurer, do you have some time to talk with me?
 * Yes (progresses to the quest)
 * Player: Yes, I do have some time.
 * Litara: All right. As you might know, my brother once went down here to explore...
 * No
 * Player: No, not at this moment.
 * Litara: Oh well, maybe you can talk with me a another time.

A cutscene plays: you see four male barbarians mine. One barbarian miner named Billgor eventually hits a rock, and a hole appears in the ground and the miner falls in it. The other three barbarians panic. The other miner's return, as well as a few barbarians. You see some barbarians staring at the hole, one small grey bearded barbarian says: No response. Screen turn's black. Billgor is standing next to the entrance of the stronghold, holding a beer. Various barbarians surround him. The barbarian Miner shows a large gem. The Miner drinks his beer. Glorick gives Litara a kiss on her forehead. The cutscene ends.
 * Barbarian miner: We got to get some help!
 * Thordur: Look at that hole, it's pretty deep... and dark!
 * Durnu: Not to forget scary!
 * Trongord: Haha, get out of the way, coward! I’ll handle this!
 * Trongord walks to the hole, pushes Durnu aside and shouts:
 * Trongord: JOE, BILL! ARE YOU THERE?!'
 * Durnu: I'm going to get some rope!
 * Litara (present): My mother brought me to bed then as it was my bedtime. I didn't want too, but... The next morning I went out of my bed early, only to find out that:
 * Billgor: ...and I found a gem at the depths, so big, it's bigger than my hand here! No! It was even bigger than my pickaxe!
 * Barbarian woman: Wow!
 * Peksa: Haha!
 * Billgor: What are you laughing about?
 * Peksa: Ha! I don't believe you at all. Remember when you saw "Hati"?
 * Billgor: I was only a kid that time! And that white raccoon was very big!
 * Peksa: And you remember when you saw "The Kendal"?
 * Billgor: I couldn't help it, I was really drunk and Gunnar kept telling the story about the Kendal.
 * Peksa: Oh come on, that animal wasn't even a bear! It was a fish!
 * Billgor: SO?!
 * Peksa: You just make a huge mammoth from a tiny squirrel! I bet that little gem is just as small as your brain!
 * Barbarian miner: Oh, really?
 * Peksa: ...
 * Barbarian woman: Wow! That gem is soooo big!
 * Peksa: Grumph, it's still smaller than your pickaxe.
 * Billgor: Hey, barmaid, gimme a Black Skull Ale!
 * Glorick: I want to explore that cave too!
 * Trongord: I want too!
 * Billgor: Ha ha! *hic* Don't think *hic* it’s that easy to find a *hic* gem.
 * Bruno: So, maybe it's better to go together?
 * Billgor: *hic* Would be good *hic* kid *hic*
 * Kjell: Do you want another beer?
 * Billgor: *hic* Not a bad idea *hic*. Bwarmaid, one Supergrog!
 * Bruno: Let's go as a big team then.
 * Kjell: Seems fine with me.
 * Bruno: Kjell, you are a bit too young...
 * Kjell: I'm only two winters younger than you!
 * Chieftain Grondor: What's going on here?
 * Kjell: A hole appeared in the middle of the town.
 * Chieftain Grondor: Why do I know nothing about this?
 * Gunthor: Because you were hunting last eve and you were pretty drunk in the long hall, so we decided to tell you when you would wake up. I still thought you were sleeping.
 * Chieftain Grondor: Ha! I only had a few barrels of beer! What's that gem?
 * Haakon: That is the treasure of beneath, Billgor found it.
 * Chieftain Grondor: Does his son knows about this?
 * Bruno: Yes, Sigurd does, however he's still busy with his Canoe.
 * Billgor: *hic* why do I *hic* see two of *hic* you?
 * Litara: Big bro, what are you doing?
 * Glorick: I want to find a treasure in that hole.
 * Kjell: We are going as a team!
 * Bruno: No, you’re too young.
 * Kjell: No I'm no-
 * Chieftain Grondor: Enough! I will end this madness in name of my father, Gunnar, I say that no barbarian will enter this hole!
 * Glorick: But Chief!
 * Haakon: The Chieftain has spoken!
 * Litara's mother: Litara, come, you need to wash some clothes!
 * Litara (present): After I washed the clothes, nothing really interesting happened for 4 days. That night, I went to bed early. I then woke up be a strange sound...
 * Litara: Glorick? Bruno? What are you doing?
 * Glorick: Shhhh... Litara, we are going to find a treasure in this cave. Don't tell anybody. I will see you soon!
 * Glorick: See you soon!
 * Litara: Bye!
 * Litara: I never could think it would be the last time I would see him... I investigated the cave itself, but I couldn't find any clue about where he was. I thought he was dead, but...
 * Player: But what?
 * Litara: I have had visions lately, I see him. He's being captured by darkness... But he is alive. Can you please help him?
 * Yes (progress the quest)
 * Litara: Thank you!
 * Player: Do you have any idea what would be a good place to start?
 * Litara: Down the stronghold, obviously.
 * Player: I will go and investigate the stronghold, then.
 * Litara: May the gods be with you!
 * No
 * Player: No, I fear I cannot help you...
 * Litara: That's to bad. If you change your mind please return to me.

Enter the Stronghold of Security with a Ghostspeak amulet equipped. A small wisp will appear above the skeleton of a dead explorer. Attempt to harvest the wisp, and a spirit will appear, who will talk to you. If you do not have the ghostspeak amulet equipped all the spirit says is Woooo woooo.


 * Spirit: Litara...
 * Player: Litara might-
 * Spirit: L-Litara?
 * Spirit: ...
 * Spirit: *sigh* Litara...
 * Player: -might be interested about this. I should report to her right now.

Leave the stronghold and speak with Litara.
 * Litara: And did you find something?
 * Player: I actually found the spirit of a dead adventurer, just at the entrance of the stronghold. I managed to communicate with him, but it did not interact with me. He seemed to know you, as he repeated your name.
 * Litara: You're saying that there is a dead body right at the entrance all the time? I never saw a dead body there before!
 * Player: That's strange, it was perhaps three steps away from the very entrance.
 * Litara: That is strange, indeed. Anyway, what did the spirit or the corpse look like?
 * Player: Well, it was hard to tell anything based on their spirit, and the corpse is nothing but a skeleton by now, but the corpse still has a bag and a strange hat.
 * Litara: Wait, a strange hat? Did it happen to be green and pointy?
 * Player: Well, yes.
 * Litara: That's Bruno's corpse! If he is there, he must know what happened to Glorick!
 * Litara: You said you could communicate with his spirit? Can I do that too?
 * Player: I suppose so, but as he is a spirit by now, I need to get an additional ghostspeak amulets for you.
 * Litara: Please, do that quickly!

(If the player has more than one ghostspeak amulets in their bag) You give your additional ghostspeak amulet to Litara.
 * Player: I suppose so, but as he is a spirit by now, I need to get an additional ghostspeak amulets for you.
 * Player: Which I happen to already have with me!
 * Litara: Well, that's convenient. Why did you prepare for needing two ghostspeak amulets to begin with?
 * Player: You never know when you might need one. Feel free to take it.
 * Litara: Thanks, Player.
 * Litara: Are you ready to go talk to Bruno's spirit?
 * Yes
 * Litara: Okay then, let's go!
 * No
 * Litara: Oh, alright then. Be back soon.

If you did not have an additional ghostspeak amulet, go get one from Father Uhrney, and return back to Litara. You give your additional ghostspeak amulet to Litara.
 * Litara: Do you have a ghostspeak amulet for me?
 * Player: Yes, I do. Feel free to take it.
 * Litara: Thanks, Player.
 * Litara: Are you ready to go talk to Bruno's spirit?
 * Yes
 * Litara: Okay then, let's go!
 * No
 * Litara: Oh, alright then. Be back soon.

Once you choose Yes, you head down to the Stronghold with Litara, and a cutscene starts. The spirit starts to fade. The spirit becomes even less visible. The spirit will disappear.
 * Litara puts on her ghostspeak amulet
 * Litara: Bruno?
 * Spirit: L-Litara? Is that you?
 * Litara: Yes, Bruno, it's me, Litara.
 * Spirit: Litara... I'm glad that you're alright.
 * Litara: What happened to you?
 * Spirit: I was with Glorick when we were looking for a treasure.
 * Spirit: We found... something at the depths...
 * Player: What did you find?
 * Spirit: Can't remember... Shadows feed on me...
 * Litara: What do you mean?
 * Spirit: They feed on me... on my thoughts... my memories... my soul...
 * Spirit: Please... help m... No... Not me... I'm already near death...
 * Spirit: The shadows... will soon devour me...
 * Litara: ...
 * Player: Please, fight on, Bruno, and tell what you have to tell!
 * Spirit: You must... elp Glo... rick... Save... im from... is fate...
 * Spirit: The... caught him... turns... one of them...
 * Litara: Who is "it" and "them"?
 * Spirit: Can't... member... not relev... to save... him...
 * Player: Okay, so what do we have to do to save Glorick?
 * Spirit: Find... the... four... gems...
 * Player: What gems?
 * Spirit: Gem... like... Billgor... found... there... three... more... were taken...
 * Litara: There are more gems like the one Billgor found?
 * Spirit: The... of... Ap...
 * Player: The what? Can you be clearer?
 * Spirit: No... My sou... fading...
 * Spirit: Litara... love you... Farewell...
 * Litara: ...!
 * Player: Farewell, Bruno. We will save Glorick from your fate. Isn't that right, Litara?
 * Litara: ...
 * Player: Litara?
 * Litara: ...This is a lot to take in. I need some time to collect my thoughts.
 * Litara: Player, please go talk to Hunding: if there is anyone in the village knows about the four gems, it is him. He's usually in the watchtower east of Gunnarsgrunn.

Go to Hunding, he's in the watchtower east of Gunnarsgrunn. Choose the option: Litara did send me.
 * Hunding: What business do you have in our village, outlander?
 * Hunding: Litara? What did she want?
 * Player: She asked if there are any more gems like Billgor's gems.
 * Hunding: Yes. Various people took a gem. There are four gems in total.
 * Player: Where are they now?
 * Hunding: Like I'm going to tell that to an outlander like you!
 * Player: What can I do to change your mind?
 * Hunding: Well... My bow is broken. You take my bow to Lowe in Varrock and I tell you about those gems.
 * Player: I thought your tribe made their own bows?
 * Hunding: Not mine, mine is made of a special kind of wood. So I can aim better.
 * Player: Ok, can you give me your bow?
 * Hunding gives you his bow.
 * Hunding: Good luck outlander!

Take the bow to Lowe's Archery Emporium, the Ranged shop located east of the Square in Varrock. You can get there quickly by teleporting to the Varrock lodestone or using Varrock Teleport. Once you arrived there speak with Lowe.

Choose the option: Hunding asked me if you could fix his bow. Lowe walks to his workbench.
 * Lowe: Welcome to Lowe's Archery Emporium. Do you want to see my wares?
 * Lowe: Of course! Let me see. Ah, I see, ha ha, he did it again! I told him not to overstretch the bow.
 * Lowe: Let me see...
 * Lowe: Eh...
 * Lowe: I'm afraid I can't repair this one. As you see, the bow stave is slightly broken, so I need to replace it completely. However, I'm out of the wood for it. Can you do me one small favour and bring me some wood? Normally I would go there myself, but I'm over my weekly limit.
 * Player: Sure, why not.
 * Lowe: Great! Go to the general store just next to my store and ask for Wood #1.4.
 * Player: Sure, I can do that.

If you have completed One Small Favour, your player will instead say:
 * Player: (panic) It's not red mahogany wood is it?!
 * Lowe: Red mahogany wood? No, it's no good for making bows. Why are you asking that?
 * Player: Oh, eh... Forget I said anything.
 * Lowe: Right... Anyway, go to the general store just next to my store and ask for Wood #1.4.
 * Player: Sure, I can do that.

Talk with the shopkeeper. Choose the option: Yes, do you have any Wood #1.4?
 * Shopkeeper: Can I help you at all?
 * Shopkeeper: Yes, I guess for a special kind of bow? You do not look that skilled with bows however.
 * Player: What do you mean?
 * Shopkeeper: Well, no offense, but you look more like one of those firemaking adventurers than a professional fletcher to me. We only sell wood #1.4 to fletchers.
 * Player: So, what can I do to prove that I'm a skilled "fletcher"?
 * Shopkeeper: Go to Wilfred, the woodcutting master that can be found in the forest north of Falador, and ask for three loads of "special wood", then show me how good fletcher you are.
 * Player: That is all?
 * Shopkeeper: That is all. Just fetch me the "special wood", so I can see if you are a skilled fletcher. I have everything else you'll need here in my store. Good luck!

If you have completed One Small Favour, your player will instead say:
 * Player: This is starting to get looking more and more like the cursed red mahogany fetch quest all over again...
 * Shopkeeper: What are you talking about?
 * Player: Oh, never mind me.
 * Shopkeeper: Just fetch me the special wood, so I can see if you are a skilled fletcher. I have everything else you'll need here in my store. Good luck!

Talk to Wilfred the woodcutting master north of Falador. You can get there quickly by using the Falador lodestone.

Choose the option: The Shopkeepers of Varrock are asking me to get some special wood.
 * Wilfred: The shopkeepers of Varrock? They are already on their supply limit this month of special wood. However, I can give you some of this special wood if you show your woodcutting skills and chop five yew logs for me...
 * Player: Sure!
 * Wilfred: However, you must chop them on specific locations. The first log must come from the trees south of Falador, the second log from one of the three trees west of Rimmington, the third from the ruins of Edgeville, the fourth must be chopped north of Varrock Castle, and the last one must be chopped at the Lumbridge graveyard, in that order.
 * Player: Why do the logs have to be specifically from those locations?
 * Wilfred: Because it's a... ahem... part of my research. Yes, that's right it's part of my research!
 * Player: Yeah, whatever.

Chop the tree's like Wilfred asked in the right order and talk to Wilfred again.


 * Wilfred: Thank you, ha ha, Larry was right! Oh, here is your special wood.
 * Player: Thanks!

Go back to the Shopkeeper. Choose the option: I have the special wood! Click on the craft option of the log, do not click on the knife with the fletch icon underneath it. You will get a menu with a: Click on the item you have made and choose the option: "Finish", the item is finished now. If you did choose to make the wrong item: If you had the right item:
 * Shopkeeper: Good, here take this.
 * The Shopkeeper hands you some crafting tools.
 * Shopkeeper: Now prove me your fletching skills by making a [random] of it.
 * Shortbow
 * Longbow
 * Crossbow
 * Arrow shafts
 * Shopkeeper: I asked you to make a [Random], but you gave me a [Random]! Pay attention to what I am saying! Please, you must pay me 1,000 coins and make another [Random] for me.
 * Shopkeeper: Good, let me see. Ah, I love the details. It's a fine piece of craftsmanship! Here is the wood #1.4!
 * Player: Wait, that's the same wood as Wilfred gave me.
 * Shopkeeper: You have a sharp eye! Are you a ranger? I would suggest you to go to Lowe's Archery Emporium and buy the best ranged equipment there are! Or do you want to buy something from us?
 * Yes
 * Opens shop
 * No
 * Player: I'm going to Lowe's Archery Emporium!
 * Shopkeeper: Heh, Lowe owes me a beer.

Go to Lowe. Choose: I have the wood you asked for!
 * Lowe: Good job!
 * You hand Lowe the wood.
 * Lowe: I'm going to fix the bow.
 * Player: You might have to buy a beer for the Shopkeeper.
 * Lowe: Alright, it's finished! And that'll cost 700 coins.
 * Player: Are you kidding me? After I had to travel all across Misthalin and Asgarnia to get you those logs, you're asking me to pay for the repairs as well?
 * Lowe: I mean, I have to make a living. But, I suppose... Well, umm... I... Just take the bow for free.
 * Lowe gives you the bow.
 * Lowe: Do you want to buy some other good quality bows or arrows?
 * Yes
 * Opens shop
 * No
 * Lowe: Goodbye.

Go back to Hunding. Choose the option: Lowe fixed your bow.
 * Hunding: Thank you, Lowe did a great work on this bow!
 * Player: Yes, can you tell me about the Billgor gems now?
 * Hunding: Like you know the gem Billgor found wasn't the only one. And there were four gems found in total. All gems were all slightly similar. I think the second gem was taken by terrified guard of Varrock.
 * Player: Second gem? Can't you begin with the first?
 * Hunding: The first gem was taken by Billgor of course!
 * Player: Where can I find Billgor?
 * Hunding: Valhalla. He's dead. Drunk to much one day. Billgor's son has it now.
 * Player: Who is Billgor's son?
 * Hunding: Sigurd, the canoeman.
 * Player: Okay, let's continue with the terrified guard of Varrock.
 * Hunding: It was about 8 years ago.
 * Player: What was the exact date?
 * Hunding: I thought Rintra 1 of the year 161 of the Fifth Age. We all still had a hangover from the New Year party.
 * Player: Maybe the Varrock Census might help here... (Only if you have read in the Census before)
 * Hunding: I remember him to be very happy and he said that he would become a sailor. He would buy his own ship and fare the seas. Dunno his name. Maybe you can find out?
 * Player: I don't think that would be that hard.
 * Hunding: The third gem was taken by an old grandpa craftsman. He just came here to get some clay to make a nice urn he said. Some barbarians pranked him, telling that the cave was full with very good quality clay so he went down. He returned with another gem. He told he would start a guild.
 * Player: That one is obvious, I know who he is.
 * Hunding: I heard the fourth gem was taken by a small group of dwarves.
 * Player: Can you add a little bit details?
 * Hunding: Nope. I only heard rumors about it. I had my watchtower duty that day. Maybe someone else knows more about those dwarves.
 * Player: Is that all?
 * Hunding: That's all. Good luck with your quest.
 * Player: Thanks, bye!

Sigurd's Gem
Go to Sigurd choose the option: Can I have the gem your father gave you?
 * Sigurd: ... I don't *hic* know, I'm very attached to it.
 * Player: I really need it.
 * Sigurd: *hic* Alright, if you do umm... 4 tasks for me.
 * Player: What tasks?
 * Sigurd: Umm, lemme think. Task #1 will be cut a perfect Waka canoe at this station.
 * Sigurd: Task #2 will be... umm, let me think... Bring me a perfectly cooked swordfish, caught and cooked all on your own. And you must cook it on a range.
 * Sigurd: And Task #4 will be... Give me a Coal ore from this village's mine.
 * Player: That are 3 tasks...
 * Sigurd: No. 1, 2, 4. It are 4.
 * Player: Umm, ok. Why do you want a perfect Waka canoe, a swordfish and a coal ore?
 * Sigurd: I want a perfect waka as I want to know if you are a skilled canoe-man like me. I want a cooked swordfish because I'm hungry and I want to try a swordfish. I want a Coal ore mined from the center of Gunnarsgrunn as a reminder of my father.
 * Player: Well I guess I've no other choice then.

Chop a waka canoe and talk to Sigurd.
 * Sigurd: Yep. That canoe is looking good!

Bring a cooked swordfish, caught from any location. It's recommended to fish for it at Catherby if you're member, as it is the closest fishing spot to a lodestone; alternatively, if you're not a member, you should catch it on Karamja. You can also fish it at the Wilderness or many other places and then you must cook it on a range. Go back to Sigurd to give him the fish.
 * Sigurd: Yum, tastes nice!

Bring a coal ore mined from the center of Gunnarsgrunn and return to Sigurd.
 * Sigurd: Thank you! Here is your gem.
 * Sigurd gives you a gem.
 * Player: Thanks!

Guard's Gem
Go to the Varrock castle and go to the library. Read the Varrock Census. Now you know there were three guards: Eustace Forthwright, Tobias Hills and Stephan Scorsby. Go to Captain Rovin. Choose the option: Can you tell me about the guards Eustace Forthwright, Tobias Hills and Stephan Scorsby?
 * Captain Rovin: What are you doing here? Only palace guards are allowed to come up here.
 * Captain Rovin: Hmm. If I remember it well, Eustace Forthwright was just a "one day fly" as an infamous guard-murderer named PKMaster0036 well, dealt with him. The same fate happened to the young Stephan Scorsby, I remember his mother Martina being very unhappy then.
 * Captain Rovin: I did send various guards to hunt PKMaster0036. And they eventually encountered him at Edgeville, but they all failed, it became a massacre. One of the guards who was there was Tobias Hills, a relatively new guard but he deserted.
 * Player: Where was this exactly?
 * Captain Rovin: Just before the wilderness wall. Currently a bloodwood tree stands there as a marker from the slaughter.
 * Player: So, currently, only Tobias Hills is alive?
 * Captain Rovin: Yes. He might be, if a wild animal or anything didn't have killed him.
 * Player: Thanks, goodbye!
 * Captain Rovin: Bye!
 * Player: So only Tobias Hills is alive and he's possibly a sailor. Maybe I should look at Port Sarim?

Teleport to the Port Sarim lodestone and talk with Captain Tobias. Choose the option: Are you Tobias Hills? Choose the option: Are you the one that deserted from the Varrock Guard during the infamous slaughter of Edgeville?
 * Captain Tobias: Umm... Are you from the Varrock Guard?
 * Player: No I'm a just an adventurer.
 * Captain Tobias: Is it for a quest from the Varrock Guard?
 * Player: Nope.
 * Captain Tobias: Are you associated with the Varrock Guard in any way?
 * Player: Nope.
 * Captain Tobias: Are you a Bounty Hunter?
 * Player: Nope!
 * Captain Tobias: Then, yes. I'm Captain Tobias Hills.
 * Captain Tobias: What... You said you weren't a Bounty Hunter or associated with the Varrock Guard in any way! Are you going to arrest me?
 * Player: I'm not going to arrest you? I'm just wondering what happened after you fled.
 * Captain Tobias: Well, I was followed by a wild Grizzly bear and fleeing, I accidentally came into Barbarian territory! I was hunted down by some of them and I felt in a hole. Eventually I came out. Then my uncle, Ma... umm... Malvern "Giant" Hills, gave me some money so I could buy this ship.
 * Player: What kind of name is Malvern?
 * Captain Tobias: That was his name alright!
 * Player: Did you find something in that hole?
 * Captain Tobias: Umm... no?
 * Player: Not even a Gem?
 * Captain Tobias: How do you know? Are you a detective?
 * Player: Sort of.
 * Captain Tobias: Well alright, I don't have an uncle named Malvern. I actually found the gem and sold it on the black market. From that money I bought this ship and a house.
 * Player: So where is the gem now?
 * Captain Tobias: Maybe you should ask around in Funny Bone pub. I sold it there.
 * Player: The Funny Bone pub? I never heard of that pub before...
 * Captain Tobias: It's located in Draynor Village. It's an underground pub. You know. The password is "How do you make a skeleton laugh", then you must knock three times on the hidden entrance and then you must tell the second password, "Tickle his Funny Bone".
 * Player: I don't know that pub. Can you just tell me who did you sold it to?
 * Captain Tobias: A shady but fat guy. Had a scar on his face. I think his name was Noon or Neen or No'oen.
 * Player: Thanks!

Go to Khnum in the Draynor jail and ask him: Have you ever bought a gem?
 * Khnum: I dun know what you're talking about!
 * Player: Well, did you ever bought a large gem, from a guard?
 * Khnum: Maybe I didn’t, maybe I did. I'm not telling it anyway!
 * Jail guard: Hey, "Little Boss", just tell him, else you will have no more food for two days!
 * Khnum: *Gulp*
 * Khnum: Oh, you're talking about THAT gem... I'd sold it to some rich fella in Falador. He is a gem trader you know. He's named Herquin or something. If I wasn't banished from ma home town I would have sold it to Abis Mal, the gem trader.
 * Player: That’s all I wanted to know, thanks!

Go to Herquin in Falador and choose the option: Do you have any special gems?
 * Herquin: Why yes, this a gem shop after all. What are you looking for exactly?
 * Player: The gem you bought from Khnum.
 * Herquin: How do you know that?
 * Player: Don't worry, I'm no snitch or anything. I'm just looking for that gem.
 * Herquin: Ah, I'm afraid it's not in my possession anymore. I sold it to a rich nobleman for a pretty huge amount of money.
 * Player: Who?
 * Herquin: Sir Prysin from Varrock.
 * Player: Thanks for your help!

Go to the Varrock Castle and try to enter Sir Prysin's room. Two guards will stop you.
 * Guard 1: I'm sorry, but Sir Prysin doesn't want anyone to enter.
 * Guard 2: You can better do something else in the meantime.

Master Crafter's gem
Go to the Crafting Guild and talk with the master crafter.

Choose: I'm looking for the gem you found in Barbarian Village.
 * Master Crafter: Hello, and welcome to the Crafting Guild. Accomplished crafters from all over the land come here to use our top notch workshops.
 * Master Crafter: Ah, I actually sold it to someone, to set up this guild.
 * Player: Who?
 * Master Crafter: I will tell you, but first you must show me your skills in crafting. Make a pot for me.
 * Player: A pot? Everyone can do that.
 * Master Crafter: Alright, if you think that to be a too easy task, make me a ruby amulet then. Here is an uncut ruby and you can mine gold ore yourself in our private mine.
 * Master Crafter: You can smelt it using the furnace in Falador, or another place. You can get wool by shearing the Make-over Mage's sheep and you can string it using our very own spinning wheel.

Cut the ruby and mine some gold ore. Then go to any furnace and make a ruby amulet (unstrung) and then use a ball of wool on it to finish it. Go back to the Master Crafter.


 * Master Crafter: Ah, fine craftsmanship. I like the details.
 * Player: Are you going to tell me...
 * Master Crafter: Don't interrupt; else you must make a pot for me.
 * Player: But you promised that you would tell!
 * Master Crafter: Fine. I sold the gem to King Vallance, the king of Asgarnia.
 * Player: The king? Isn't he ill?
 * Master Crafter: Yes, though the transaction was managed by his assistant. Eohric, I think his name was.
 * Player: Do you know where I could find him?
 * Master Crafter: If I recall correctly Eohric is currently working for the king's son in Burthorpe Castle, helping to groom him to eventually take the throne.
 * Player: Thank you for the information!
 * Master Crafter: Are you going to stay here to make that pot?
 * Player: Nope, I have better things to do. Goodbye!
 * Master Crafter: But-
 * Player: I said goodbye!

Go to the Burthorpe Castle and talk to Eohric, the head servant.

Choose the option: I'm looking for the gem that the Master Crafter sold to King Vallance.
 * Eohric: Hello. Can I help?
 * Eohric: Who, didn't see that coming!
 * Eohric: I can look, but can you do me a favour?
 * Player: Umm...
 * Eohric: Well, I umm... I... well...
 * Player: Just spit it out!
 * Eohric: I really like chef Eadburg, the pretty cook downstairs. Maybe you can give her something?
 * Player: What did you think of?
 * Eohric: Some purple flowers.
 * Player: Where can I get these?
 * Eohric: You might be able to persuade a Gardener in Falador Park to give you some.

Go to the Falador Park and talk with any Gardener there. Then choose the option: Can I have some purple flowers?
 * Player: Hello.
 * Gardener: I'm busy. Unless you've got some lily seeds, you can go find Wyson if you need anything.
 * Gardener: Like I said, I'm busy! If you want some purple flowers, you should get some lily seeds.
 * Player: Where can I get those seeds?
 * Gardener: Olivia from Draynor, might have some.

Go to Olivia and ask: Can I have some Lily seeds?
 * Olivia: Of course you can, that will cost you 100 coins per seed.
 * Player: Here you go!

Return to the Gardener.
 * Player: Hello.
 * Gardener: I'm busy. Unless you've go-
 * Player: I have some lily seeds. Can I have some purple flowers now?
 * Gardener: Of course! Thank you!

Return to Eohric.
 * Player: I have some purple flowers for you!
 * Eohric: Thank you! I've been asking around what happened to the gem while you were getting the flowers, and I found out that a knight from Varrock called Sir Ehntor Prysin bought it from the Treasury of Falador.
 * Player: Alright, I will go to Varrock then.
 * Eohric: I'm going to give Eadburg these flowers.

Eohric will be moved downstairs now. If you talk with him, he will say:
 * Eohric: Hey good lookin'.
 * Eadburg: Are those flowers for me? They are beautiful!
 * Eohric: It was nothing...
 * Player: I think I leave those two alone now.

Go to the Varrock castle and try to enter Sir Prysin's room. 2 guards will stop you.


 * Guard 1: I'm sorry, but Sir Prysin does not want anyone to enter.
 * Guard 2: You better do something else in the meantime.

The Dwarven gem
The last gem you must find is the Dwarven gem. One of the talkable dwarves knows anything about the gem. Whoever they are is different from person to person.

Talk with any dwarf and choose the option: What do you know about the gem you took from the hole under Barbarian Village? Or:
 * Dwarf: Not much.
 * Dwarf: Nothing.

If any dwarf says:
 * Dwarf: Well, all I know is that a rock golem stole it. The rock golem went into the Mining Guild. And then it entered the resource dungeon there. Rock golems usually pretends to be a rock. Maybe if you can find the gem, you can return it to the dwarf in charge of the Mining Guild.

Enter the resource dungeon and examine the rocks, one of the drakolith or luminite rocks will have the examine text: This rock appears to be slightly different. If that is the examine text, mine it. You can mine it even if you don't have the required level to mine it and the drakolith ore can also be started even if you are not a member. As soon as you swing a pickaxe in the rock a level 120 rock golem will come out. The rock golem looks like a pile of rocks and he has the gem in his chest.

The rock golem will use both melee and ranged and can use some abilities: Smash, Barge, Destroy, Quake, Pulverise, Meteor Strike, Revenge, Resonance (when he does this ability you should stop with attacking him, else he will get healed instead of damaged) when he is almost dead he will do a sort of Guthix's Blessing, he will summon three Rock critters, that will heal him. The golem can only use this power once. Once defeated he will say: Raarrrgghh! The master will get you for this, human! And he will leave a gem behind. You can mine the golem for a free 10k Mining exp and 5 drakolith or luminite ores.

Talk with the Mining Guild dwarf.
 * Player: I've returned the gem for you.
 * Dwarf: Argh! Get that gem away from me! You can keep it.
 * Player: Ok... What’s wrong with it?
 * Dwarf: It almost feels... like it's alive. Also, when we placed the gem on a pile of rocks, it suddenly became a sentient golem. It might be that the gem is just a powerful energy source, but it can also be that the gem took control of the rocks.
 * Player: You really think that gem can do that?
 * Dwarf: Maybe. Maybe not.
 * Player: I should go and show Litara these two gems.

An unexpected surprise
Take the two gems to Litara. When you arrive at Litara you will see Kjell sitting next to Litara. Kjell is playing on his lute.
 * Kjell: ...When you gonna realise...
 * Player: Hey Litara! Umm... Kjell, what are you doing here?
 * Kjell: Blast!
 * Litara: Oh, we are doing umm, nothing!
 * Kjell: Absolutely nothing!
 * Player: I have found two of the four gems!
 * Litara: Then you're halfway through! Good work!
 * Player: I still have to find two more g-
 * Hunding: Alarm! Alarm! A small group of armed warriors is coming from north-east with fires!
 * Kjell: What! Everyone to arms!
 * Kjell: Adventurer, as you're an outlander you shouldn't fight with us. Stay in the village, in case they reach it.
 * Player: Got it.

Kjell and the other warriors leave. Then a level 60 Dark warrior scout comes in. He is capable of using the abilities Surge, Barge, Escape, Anticipation, Sacrifice, Freedom, Reflect and Overpower. If you kill him he will drop a bucket.
 * Player: Why does that scout even have a bucket?

After that various level 60 Dark warriors, Dark mages and Dark rangers will come in the village and then they will set the buildings on fire, so it's important to attack them quickly. If a building is on fire you must use a bucket on water on it (luckily the scout had a bucket, you can use the bucket on the villages well for a bucket of water). After the minute a Mercenary warrior, a Mercenary mage and a Mercenary ranger of level 113 and a level 120 Dark knight will come arrive.


 * Dark Knight: I see the Dark Warriors did a good job here. Ah, and there he/she is.
 * Litara: M-me?
 * Dark Knight: Since when were you a "he"? I'm talking about that adventurer there. / Not you, filthy barbarian, I'm talking about that adventurer there.
 * Player: So did you send those dark warriors?
 * Dark Knight: Indeed. Now come with us, or we will kill you and everyone in this village, starting with that girl there.
 * Litara: *gulp*
 * Player: Litara, run! I will hold them off!
 * Dark Knight: Hah. Get him!

The mercenaries will attack you. The Mercenary warrior uses Slice, Dismember, Punish, Sever and Havoc. The Mercenary ranger uses Piercing Shot, Binding Shot, Dazing Shot and Fragmentation Shot. The Mercenary mage uses Impact, Wrack, Sonic Wave and Combust. They all make use of Freedom, Resonance and Anticipate. If they are all killed the Dark Knight will say:
 * Dark Knight: You are stronger than I expected. Maybe you didn't defeated Delrith with just luck.
 * Player: Don't forget Elvarg, Count Draynor and...
 * Dark Knight: Do I look like I care about your life history?
 * Player: Let me guess, now that I defeated the dark warriors and your mercenaries, you are going to fight me?
 * Dark Knight: Haha, no. I'm smarter than that. Now!

Suddenly a Dark warrior appears behind you and knocks you out, the screen turns black. Eventually you will see again.
 * Player: Oww...
 * Player: What happened?

You will see again, you find yourself lying on the bed in the house with a spinning wheel and the bear rug east of Peksa's Helmet Shop. Litara walks out of the house.
 * Litara: You’re awake! You were knocked out for three days!
 * Player: Three days! No that's exp waste!
 * Litara: What do you mean?
 * Player: Never mind.
 * Litara: Someone knocked you out and took your gems!
 * Player: Who- what?
 * Litara: Someone knocked you out and took your gems!
 * Player: Yeah... I got that. I mean who did that?
 * Litara: Don't know, you told me to run away.
 * Player: Ow. Yes I remember... What happened to the mercenaries?
 * Litara: Well, their bodies still lie at the spot you defeated them.
 * Player: Why aren't they buried?
 * Litara: Well, we are still busy with repairing the village and some of our men are badly wounded.
 * Player: Let me look at the bodies.
 * Litara: No, you must eat a bit and continue resting.
 * Player: But I'm doing fine!
 * Litara: No you aren't! I'm going now. I hope your recover quickly!
 * Player: I must get out of here.

If you try to walk through the door hole, a Barbarian will stop you.
 * Barbarian: Litara told me you had to rest. So go back and rest!
 * Player: I'm sure there might be another way.

Take the crate and drop it just one spot south of its earlier place. Search in the crate to find a hammer and a knife. Take the pickaxe and use it on the chest. You might fail depending on your thieving level. You will find a potion and an empty vial. Use the hammer on the a bit burned wall (apparently still burned from the assault) and a small hole will appear. Use the knife on the bed and you will find some wool. Spin the wool to get a ball of wool. Use the empty vial on the Sacks to get a strange black powder. Use the strange black powder on the wool and on the potion. Use the powdered wool on the flammable liquid to get a Highly flammable bomb. Lit the bomb by using it on a torch. Throw the bomb out of the house by using the hole in the wall. A cutscene will play. The bomb will explode and the guard barbarian will run to check it out. Now run out of the house and go to the dead mercenaries. Make sure no one sees you as if you are spotted you will be sent back to the bed and two guards will guard you then. Then you must escape by kicking the even more damaged wall (as the explosion damaged even more) and you must go to the dead mercenaries. Inspect the dead mercenaries. The ranger will have a "Small logo", on his bow. The warrior will have a bit of sand at his boots. and the mage will have a letter with him. The letter says: Order: Help Dark knight get Jewels. - 10,000 gold reward.
 * Player: It looks like a man wielding a sword.
 * Player: The sand looks like it might be from the desert... maybe Al-Kharid?
 * Player: That's a huge reward... This paper is from about the same material as the Al kharid flyer.
 * Player: I think I should go to Al Kharid and speak with someone who knows about those mercenaries. Someone like Osman. (After Our Man in the North the player will mention the captain of the Al Kharid guard instead, but there is no difference in the dialogue.)

Go to Al Kharid and talk to Osman (or the Captain). Choose the option: Can you tell me about some mercenaries? Choose one of the following options:
 * Osman: Why do you want to know about mercenaries?
 * Player: A group of mercenaries recently attacked the Barbarian Village, and I have reason to suspect they operate from the desert.
 * Osman: Several mercenary bands operate around here. Can you tell anything about them that'd help to narrow down who they are?
 * Player: Yes, they had logo with a...
 * Crocodile on it. (wrong)
 * Osman: The only mercenary band with a crocodile logo that operated here were the Crunchy Crocodiles. However, they disbanded over ten years ago.
 * Monkey on it. (wrong)
 * Osman: Hmmm. Maybe you’re talking about the Cheeky Monkeys? No, they are more a kind of bounty hunters though, and are not known to leave the desert.
 * Beetle on it. (wrong)
 * Osman: No mercenary band with a beetle operates here. The closest would be the Horned Beetles, but even they only work around Pollnivneach.
 * Human on it.
 * Osman: There are so many mercenary bands who incorporate a human as their logo, so that does not help. Do you have any more details?
 * Player: Well, he was wielding...
 * A wand (wrong)
 * Osman: A wand? I don't know anything about a group like that.
 * A bow (wrong)
 * Osman: A bow? Nope. That logo is only being used by a gang of snipers. The Pharaoh eventually hunted them down.
 * A sword (right)
 * Osman: Ah, the "Warriors of Het", yep. I know those guys. They are well-known for protecting Falador from the troll attacks.
 * Player: Were can I find their "Base"?
 * Osman: The leader, Cassim lives in a large house at the most northern part of our city. Just north of Abis Mal's gem store.
 * Player: Thanks for the help!

Go to the house just north of the musician. You will find Cassim, sitting at a chair. Talk to him. The player grabs Cassim and does a step back. Cassim falls of the chair.
 * Player: Hello, can I ask you something?
 * Cassim: ...
 * Player: Hello?
 * Cassim: ...
 * Player: HELLO!
 * Cassim: ...
 * Player: He's dead?
 * Parrot: *Braaak* 's dead? *raaaawwwk*
 * Player: Maybe he does know more.
 * Parrot: *Braaak* Maybe *raaawwwk*.

Talk to the Parrot.


 * Player: Hello little Parrot.
 * Parrot: *Braaak* You little. *raaawk*
 * Parrot: *Braaak* Ah, my loyal customer from Varrock *raaawk*
 * Parrot: *Braaak* Pay by cash please. *raaawk*
 * Parrot: *Braaak* What are you doing? *raaawk*
 * Parrot: *Braaak* Urgh! *raaaaawk*
 * Player: Hmm. Varrock, eh?
 * Parrot: *Braaak* Soon I will have all gems! *raaawk*
 * Parrot: *Braaak* And the palace will be mine! *raaawk*
 * Parrot: *Braaak* And now it's your time! *raaawk*
 * Parrot: *Braaak* I want some nuts. *raaawk*
 * Player: Maybe there is some clue about the murderer at the dead body of Cassim.
 * Parrot: *Braaak* Pay by cash please! *raaawk*

Investigate Cassim's body.


 * Player: He was clearly killed by a knife stabbed in his back. Shall I take it out?
 * Yes (progress the quest)
 * You take the knife out. It appears to be bloody. I should remove the blood by using a cleaning cloth.
 * No
 * You decide to leave the knife in his body.

If you are a member you can just buy a cleaning cloth to remove the blood from the knife. If you are an f2per, you have to make a cleaning cloth yourself. You can make one by buying some Silk at Thessalia's Fine Clothes in Varrock or the Silk Trader in Al Kharid. Then you must go to Karamja and buy a Karamja run. Then you must use the Karamja rum on the piece of silk. Use the cleaning cloth on the knife, and it will not only lose the blood, but also it's black colour. Investigate the knife.


 * Player: It's clearly not black anymore. The knife looks very old. And there are some initials on it. It reads... WB? How could I not notice this? The knife has a symbol on it. It's... the symbol of Varrock? I think I should go there.

Enter the Varrock Castle. The guards moved to the room next to Clive's room. Enter Sir Prysin's room and talk with him. Choose: Are you the rich nobleman who bought all the four gems?
 * Player: Maybe it's a good time to talk with Sir Prysin now.
 * Sir Prysin: Hello, who are you?
 * Sir Prysin: Well, yes that's me.
 * Player: Can I get those gems, please?
 * Sir Prysin: "Those gems", I would rather call them jewels, were not cheap and easy to get. I had to buy them from almost my entire fortune!
 * Player: So there is nothing that I can do to get them?
 * Sir Prysin: No. But if you want, we can play a little game. You see, I used to play chess with a nobleman of Burthorpe. Unfortunately he died from a heart attack and so we never finished this game. The pieces are still standing like they used to stand. So maybe you want to finish this game?
 * No, I would rather not play a game of chess.
 * Sure, why not.
 * Player: What is chess?
 * Sir Prysin: Chess is a game of two armies, Zamorak and Saradomin fighting each other.
 * Player: So it's based on the Battle of Lumbridge?
 * Sir Prysin: No. Chess is a very old game, and is not based on any particular battle, but it is based more on the God Wars in general.
 * Sir Prysin: If you want I can explain you the rules.
 * No, I don't want to know the rules.
 * Yes, I would love to know the rules.
 * Sir Prysin: Each player begins the game with 16 pieces: The god, the general, two heroes, two unicorns, two priests, and eight knights. Each of the six piece types moves differently.
 * Sir Prysin: Is there any of them you want to know about?
 * The Knight
 * Sir Prysin: The knight is the most numerous piece in the game of chess, and in most circumstances, the weakest. As you can see, the knight of Saradomin depicts a white knight and the knight of Zamorak depicts a black knight. The most important thing you must know is that they may not move backwards. You can only advance it a single square, unless it's the first time you move a knight, then you may advance it two squares. Knights may not use the initial two-square advance to jump over an occupied square, or to capture. Any piece directly in front of a knight, friend or foe, blocks its advance. A knight captures diagonally, one square forward and to the left or right.
 * The Unicorn
 * Sir Prysin: The unicorn is depicted as a Black and a White unicorn. They can move to a square that is two squares horizontally and one square vertically, or two squares vertically and one square horizontally. The complete move therefore looks like the letter L. Unlike the other pieces, the unicorn can 'jump over' all other pieces, no matter what color, to its destination square.
 * The Priest
 * Sir Prysin: The Priest is depicted as a Saradominist and a Zamorakian Priest-Warrior. The Priest has no restrictions in distance for each move, but is limited to diagonal movement. It will be blocked by any piece in his way, no matter friend or foe.
 * The Hero
 * Sir Prysin: The hero, some people call it the champion, is depicted as a Lion or a Demon. The hero can only move horizontally or vertically, though they can be blocked by friends.
 * The General
 * Sir Prysin: The General is depicted as the Icyene Zilyana and the Demon Zebub. Many see it as the most powerful piece in this game. It can be moved any number of unoccupied squares in a straight line vertically, horizontally, or diagonally, thus combining the moves of the Hero and the Priest.
 * The God
 * Sir Prysin: The God is the most important piece of this game. Of course they depict Zamorak and Saradomin. It can do one step in any direction. If any opponents can attack the god, he's said to be in check, and you must immediately remedy the situation. If there is no way to remedy this situation, than the god will be checkmate, and his team will lose.
 * I know everything now.
 * Sir Prysin: Let's play then!

This game of chess won't be that hard as the most units are slaughtered already. Sir Prysin will be in control of Zamorak's army and you will be in control of Saradomin's army. No matter what the outcome is of the quest, you will continue.

If you won:
 * Sir Prysin: Humph! You're really talented. Still I can't give you the gems, as I had sold them already, to Sir Amik Varze of Falador.
 * Player: You can't be serious.

If you lost:
 * Sir Prysin: Ha. You are not really talented, even though this was a fun game. I won't give you the gems...
 * Player: Awww...
 * Sir Prysin: ...as I had sold them already, to Sir Amik Varze of Falador.
 * Player: You can't be serious.

Go to the White Knights' Castle, but as soon as you pass the bridge, two level 100 Assassins will attack you. They are using ranged and they use the abilities: Piercing Shot, Snipe, Binding Shot, Fragmentation Shot, Escape, Ricochet, Snap Shot, Rapid Fire, Bombardment, Deadshot and Freedom. Once one is almost dead, he will teleport away saying: I'm not paid enough for this! If they both did teleport away, the player will say:
 * Player: Someone really wants me dead...

Go to Sir Amik Varze who is located on the 2nd floor of the tower on the west side of the Castle and talk with him.

Choose the option: Can you please give me the gems you bought from Sir Prysin to me?
 * Sir Amik Varze: Hello, there adventurer.
 * Sir Amik Varze: What gems? Who is Sir Prysin anyway?
 * Player: Sir Prysin is from Varrock.
 * Sir Amik Varze: I never bought gems from Varrock. I only buy gems from Herquin.
 * Player: Then why he would have sent me here? Did he try to get me assassinated? I must go back to the Varrock Castle at once!

Go back to Varrock castle, a cutscene plays, you will notice that Sir Prysin isn't in his room.

Then the player looks at the room next to Clive. There is a Varrockian Knight guarding it. He has black armour full of Varrock symbols. Talk to the Varrockian Knight.
 * Player: Where is that little bold and famous knight...
 * Player: The two Varrock guards are replaced by one Knight?
 * Player: Sir Prysin must have gone in there!
 * Player: What are you guarding?
 * Varrockian Knight: That is none of your business.
 * Player: Can I come in?
 * Varrockian Knight: No.

Go outside and look inside the room via the window. The room will be full of dark fog, you will see a shady Knight standing in the middle of the room, and you will see four faintly glowing light's around him.
 * Shady Stranger: Carlem Aber Camerinthum Purchai Gabindo.
 * Player: I'm pretty sure this is not some benevolent surprise here.
 * Shady Stranger: Carlem Aber Camerinthum Purchai Gabindo.
 * Player: I must get in there!

Return to the Varrockian Knight.


 * Player: Please, let me in!
 * Varrockian Knight: No. I have my orders, and I will not abandon them.
 * Player: From whom?
 * Varrockian Knight: From King Roald. He does not want to be disrupted.
 * Player: What are your orders, exactly?
 * Varrockian Knight: That only a descendant of Wally and their entourage may enter.
 * Player: Wally? Who is Wally?
 * Varrockian Knight: He was the hero of Varrock, banisher of Delrith, and the wielder of Silverlight. His descendants are trusted and loyal subjects of the King.
 * Player: Are any of them alive?
 * Varrockian Knight: Gideon Bede is.
 * Player: I will need to go and talk to him, then.

Go to Varrock Chapel and talk with Gideon Bede.

Choose the option: You must come with me, I have no time to explain!
 * Gideon Bede:: Well done, hero. Your actions not only saved me, but all of Varrock, from being turned to smoldering ash by Delrith!
 * Gideon Bede:: What's happening?
 * Player: As I said, I have no time to explain: maybe in a moment. There is some dark ritual going on and they are not letting anyone in but you!
 * Gideon Bede: Then there is no time to waste, let's go!
 * Gideon Bede: You might want to prepare for a battle though, interrupting these rituals tends to get heated.

Take some food from the bank and run to back to the Varrockian Knight.


 * Varrockian Knight: I told you before, you may not come in.
 * Gideon Bede:: May I come in?
 * Varrockian Knight: Yes, you may come, descendant of Wally. But not you, adventurer.
 * Player:: But I am part of his entourage. Isn't that right, Gideon?
 * Gideon Bede:: ...Yes, he/she that is right. Player is part of my entourage, and has to come with me.
 * Varrockian Knight: ...
 * Varrockian Knight: *sigh* Very well. You may come in.
 * Gideon Bede:: Come with me, Player!

Open the door (or run to the bank for some food). You will see a ritual circle and the four gems in each corner. The Shady Stranger is standing in the middle of it and three Dark Knights are in standing in the room. The Shady Stranger teleports away and the Dark Knights prepare to attack. The Dark Knights will all say: Yes M'lord! The Varrockian Knight The Varrockian Knight becomes a Dark Knight.
 * Shady Stranger: ...chai Gabindo!
 * Gideon Bede:: I hope we aren't late!
 * Shady Stranger: Not now, the ritual was almost completed!
 * Dark Knight (red trimmed): You again?
 * Gideon Bede:: Me?
 * Dark Knight (red trimmed): No... That adventurer! I encountered him/her earlier in that barbarian village.
 * Dark Knight (grey trimmed): It doesn't matter. Sir, you must flee!
 * Shady Stranger: I will. Knights, get him/her!
 * Varrockian Knight: Finally, here comes the fun part! Time to beat that adventurer to the pulp!
 * Gideon Bede:: Player, I've learned a new healing spell, stand right in front of me so I can heal you a little bit!

The four Dark Knights are all level 120. The only way to tell their difference is by their armour and by their weapons.

The red trimmed Dark Knight wears a Black Longsword and no shield. He has an abnormally quick adrenaline, making him still pretty dangerous. He will use: Slice Barge Sever Slaughter (T) Kick Punish Overpower (U) Berserk (U)

The grey trimmed Dark Knight wears a Black kiteshield and a Black mace. He's mainly defensive. He will use: Dismember Fury Assault (U) Anticipation Freedom Reflect (T) Resonance Rejuvenate (U) Preparation

The Heraldic 5 Dark Knight wears a Black Longsword and an Off-hand Black Longsword. He will use: Havoc Flurry Massacre Decimate Destroy (T) Frenzy (U)

The Varrockian Dark Knight wears a black halberd and uses mainly 2h attacks. He can hit other Dark Knights using Quake or Hurricane. He will use: Cleave Smash Quake (T) Hurricane (T) Pulverise (U) Meteor Strike (U)

It's recommended to stay close to Gideon, otherwise the Dark Knights can kill you very easily. Gideon's heal ability can boost your health to 20% above your maximum health and he restores your prayer points and it will boost your combat stats. It is also recommended to keep your health under the 50% of your maximum health, so The Dark Knights cannot use attacks like Meteor Strike. Despite their high accuracy and dangerous damage potential, they aren't that hard to defeat, as their damage can be halved if you use Protect from Melee prayer, and while they have relatively high life points, their defence is rather low. Once you have defeated them Gideon Bede will say:


 * Gideon Bede:: You did fantastic job once more, player!
 * Player: Thank you!
 * Gideon Bede:: Do you hear that?
 * Player: It sounds like someone screaming!
 * Mysterious Voice: Help! Help!
 * Gideon Bede:: It's coming from upstairs! Let's go!

Go upstairs and check the lockers (from the guards). You will find Sir Prysin in one of them.


 * Sir Prysin: Thank you, adventurer and my nephew.
 * Gideon Bede:: You’re welcome.
 * Player: How did you... get there?
 * Sir Prysin: I don't know... I don't remember.
 * Gideon Bede:: Come, I will take you to a doctor.
 * Sir Prysin: Thanks. While we're done with that, let's play a little game of chess, would we not?
 * Gideon Bede:: Of course, that sounds lovely.
 * Player: Now that I have all four gems, I should return to Litara.

Cave of Shadows
Return to Litara, Kjell is once again next to her playing on his guitar.

Kjell touches the gem. You touch the gem. Litara touches the gem.
 * Kjell: ...there's a place for us...
 * Player: Hey Litara and Kjell!
 * Kjell: Blast!
 * Litara: Hey Player! Where have you been? I was worried sick about you!
 * Player: I'm sorry, but I was already recovered.
 * Litara: I see... Any good news?
 * Player: Yes, I have some good news! I got all the gems!
 * Litara: Good job! But what did you have to do with those gems?
 * Player: I don't know, Bruno never told me.
 * Kjell: Gems? Bruno? What do you mean?
 * Player: Well...
 * (The screen fades to black, and back again) One elaboration later...
 * Player: ...and once I got the gems back, I returned here.
 * Kjell: That's quite a story. Can you show me one gem?
 * Player: Sure.
 * Kjell: I think the gem is... telling me something?
 * Litara: What does it tell you?
 * Kjell: I don't know, I do hear it's telling something, but I don't hear what...
 * Player: Can I touch it?
 * Gem: *Whisper*, *Whisper*.
 * Player: Nope, I don't hear anything too.
 * Litara: Well... I suppose I can give a try.
 * Litara: I hear something, the gem wants to go down there.
 * Player: I can take the gems with me.

Go down at the stronghold of Security.

While you are wearing the gem you can’t use the portals at the starting rooms, so you have to walk all the way to the center room. Every time you enter a center room, you will have to fight a level 120 horseman.

Once you managed to get to the center of the first floor, (where the Gift of peace is) one of the four gems will start to glow. A Horseman of War of combat level 120 will appear. The Horseman is heavily armored and has a Bandos banner as well as some spears on his back, his unicorn is heavily armored to.
 * Horseman of War: I don't know what you’re up to mortal, but it ends now. Fight or die!

The Horseman will start to attack. It will attack with both with melee and ranged and only use ability The Power of War; once you are affected by it, you will be unable to use any abilities that do not deal damage, with the exception of Freedom. You can break from this effect by using Freedom. When you defeated this horseman, the gem will stop glowing. However it will get a strange symbol on it.

Go down to the second floor. Go to the center of the floor (where the Grain of Plenty stands), one of the four gems will start to glow and a Horseman of Famine, of combat level 120, will appear. He and his unicorn look very scrawny.

The Horseman will attack you. It attacks with both ranged and melee. It has the ability, Power of Famine, once you've been affected by it, a piece of food turns into rotten food every 15 seconds like Ghasts. You can break free from it by using Freedom. After you defeated it, the gem will stop glowing. However it will get a strange symbol on it.
 * Horseman of Famine: Return where you came from, mortal, or die!

Go down to the third floor. Go to the center (were the Box of Health is located), one of the four gems will start to glow and a Horseman of Pestilence, of combat level 120, will appear. He and his unicorn look like they have bubonic plague.
 * Horseman of Pestilence: I won't allow you to go further, return or die!

The Horseman will attack you. He has the ability: Power of Pestilence, once you arere affected by it, you stats will be lowered over time, but you can break free from it by using freedom. He attack's with ranged and magic. Once you defeated it, the gem will stop glowing and get another strange symbol on it.

Go down to the 4th floor. Go to the center (were the Cradle of Life is located) and, how unsurprisingly, one of the four gems will start to glow and a Horseman of Death, of combat level 120 will appear. He looks like the older, not Guardian of Guthix, black Grim Reaper on a black unicorn.


 * Horseman of Death: I must say, it's impressive you've defeated my three younger brothers.
 * Player: Thank you.
 * Horseman of Death: Still, I cannot allow you to continue. My brothers couldn't kill you, but I can. The dark master bound me to the power of Death, so prepare to face yours!

This horseman will use magic and melee. He had the ability: Power of Death, once you are affected by it, you will lose 1/20 of your life points every 10 seconds and your prayer points will be drained faster, you can break free from it by using Freedom. Once you defeated him he will say:

A stairway will appear.
 * Horseman of Death: Even I couldn't stop you. That means I must allow you to continue.
 * Horseman of Death: ...Go forth, mortal.

The gem will stop glowing and it gets a strange symbol on it.

Go down, and you will arrive and a large tunnel-system, full of Dark mist. The Dark mist will slightly damage you while you stand inside it, it will hit 100 each 10 seconds. There are a few spots without Dark mist, which serve as safe heavens. While you stand inside the dark mist, you might encounter various aggressive monsters: All these monsters will be unable to leave the dark mist, so you are safe at the mistless spots.
 * Level 50 Shadows (a weaker version of the Shadows you find in the Temple of Light)
 * Level 60 Shadow spiders, which will lower your prayer points slightly
 * Level 80 Shadow Hounds (a weaker version of the ones you find at Damis cave)
 * Level 100 Shadow mages, Shadow archers and Shadow warriors (a stronger version as the ones encountered in the Legends' Guild cavern).

You must make your way through the tunnels to four small rooms in each corner of the tunnel. Each room contains a number of fire pits as a part of a puzzle. The room also contains a stone tablet, with the main puzzle on the room.

All the room' contain a puzzle that work's like a nonogram. Each room contains 25 firepits. If you look at the stone tablet, you will see some numbers on it (The total value of these numbers is 11-14 at each row and column. If the number is 4, it means that the row or column contains 4 firepits that must be lit and 1 torch that must be kept unlit. If the number is 2 it means the row or column contains 2 firepits that must be lit and 3 torches that must be kept unlit. If the number is 0, all firepits must be kept unlit, and if it's 5, all the torches of that row/column must be lit. You can either mine the highly flammable Pyronite ore, chop the Vlamroots or fish for Vuurfish and you can use that to light the firepits. You must light a fire by using one of the flammable materials on it. If you had chosen a wrong torch you can extinguish it by clicking on it again. If you had lit all the right firepits, the fire will become white and the room will be lit completely.

If all the rooms are lit, a cutscene will play, where a door opens in the north of the cave. The black fog also becomes thinner. Now you must go there. You will arrive in a small room, with a large door. There are three skeletons of dead adventurers. Click on the large door, a small riddle will appear: "Only those who Anticipate what comes next, may pass on." In other words, activate the ability Anticipation and click on the huge door again, it will glow, but it won't open. Instead the three skeletons will stand up and they will attack. These shadowed skeletons are level 120 and attack with all styles of the combat triangle. They aren't hard to defeat however as they only use the momentum's basic abilities. Once they are defeated, click on the door again.

If you had a wrong answer: These questions will be the questions formerly used by the stronghold doors. If you chose the right answer: If you had a wrong answer: These questions will be the questions formerly used by the stronghold doors. If you chose the right answer: If you had a wrong answer: These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: If you had a wrong answer: These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: If you had a wrong answer: These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: If you choose any of these options: Suddenly four figures appear. The Horsemen disappear.
 * Large door: Haha! Got you there didn't I?
 * Player: Who are you?
 * Large door: Tee hee, I am the guardian spirit of this door. But if you don't mind me, I'm the one who asks questions.
 * Player: I solved your riddle, so can I pass now?
 * Large door: No. I want more riddles!
 * Large door: What do you do if someone tells you that you have won the RuneScape Lottery and asks you for your password or recoveries to award your prize?
 * Player: Umm... Ask what prize it is?
 * Large door: Wrong! You should press the 'Report Abuse' button and fill in the offending player's name and the correct category.
 * Large door: Alright, another question: Who is it ok to share my account with?
 * Player: Account? Do you mean Bank Account?
 * Large door: Time is ticking...
 * Player: Umm... dunno?
 * Large door: Wrong! Your account may only be used by you.
 * Large door: Tee hee, alright another one! My friend asks me for my password so that he can do a difficult quest for me. Do I give it to him?
 * Player: Yes, maybe he can solve your dumb questions!
 * Large door: *Gulp* Dumb? Did you said DUMB?
 * Player: Yes I did and they are boring!
 * Large door: ... Alright, so you don't like these questions?
 * Player: Yes.
 * Large door: Wait. You're saying you actually like these questions?
 * Player: No! I don't like them!
 * Large door: Okay... Let's do some other questions then. You had three wrong, so you must answer...
 * Player: Umm... three?
 * Large door: No, four. But now you had another question wrong, so that's five.
 * Player: Grumble!
 * Large door: Alright, question number one:
 * Large door: The father of Jantje has three sons, Huey, Dewey, and...?
 * Louie
 * Donald
 * Mickey
 * Jantje
 * Duckson
 * Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now!
 * Large door: Yes, the three sons are Huey, Dewey and Jantje! Next question!
 * Large door: If you call someone noob in the Wilderness and he kills you, what are you then?
 * A super noob.
 * No one can kill me in the Wilderness, this question is bad!
 * Someone having a bad day.
 * Someone with a laggy computer.
 * Dead.
 * Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now!
 * Large door: Yep! Then you’re dead. Alright, next question!
 * Large door: What number of question is this? (Does only appear if you had no other question wrong, if you had anything wrong the question will be one of the questions formerly used by the stronghold door)
 * 1
 * 2
 * 3
 * 6
 * 8
 * 9
 * Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now!
 * Large door: It's indeed question number 9! Maybe you’re not as dumb as you look.
 * Large door: Question number 4: What's the first letter of the alphabet?
 * a. b
 * b. a
 * c. d
 * d. c
 * Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now!
 * Large door: Yes, it is b. indeed! Last question!
 * Player: Yes!
 * Large door: Name the levels of the Stronghold of Security in the right order.
 * Famine
 * Death
 * Pestilence
 * War
 * Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now!
 * Large door: No! I won't let you pass. Here is another question! What monster in the stronghold of security drops the Skull sceptre?
 * Minotaur
 * Flesh crawler
 * Catablepon
 * Ankou
 * Large door: WWWRRROOONNNGGG!!!
 * Large door: The right answer was none of the above! The four different pieces of the Skull sceptre are dropped by these, but the scepter is not dropped as a whole!
 * Player: But that's mean! I couldn't pick that option!
 * Large door: Tee hee, that's not my problem!
 * Player: Bu-
 * Someone's voice: Hold it!
 * Player: Who are you?
 * Horseman of War: Forgot us already?
 * Player: What are you doing here?
 * Horseman of Famine: We came to stop you.
 * Player: Why?
 * Horseman of Pestilence: Because you have the diamonds with you.
 * Horseman of Death: These diamonds are a piece of our "master's" soul.
 * Player: Master?
 * Horseman of War: Yes. "The Dark Master", an evil being with unspeakable powers. "The Dark Master" is a beast of pure evil and nothing else.
 * Horseman of Famine: Some say it's a demon king.
 * Horseman of Pestilence: Others say it came from the same world as Zamorak. Or Zaros.
 * Horseman of Death: It once came to this world, with his dark army. After a huge and long battle we managed to defeat it using a combination of his weaknesses and with a variation on the ritual of Jaldraocht to bind it's essence into four diamonds. Just before it was completed, he cursed us.
 * Player: Sound's like the same ritual that did bound Azzanadra to the four diamonds. (Only if you completed Desert Treasure)
 * Horseman of Death: It is. (Desert Treasure)
 * Horseman of Death: However, we couldn't bind his essence in the four diamonds, as he was far too powerful for that. We could only bind a small piece of his essence in these four diamonds. What remained of "The Dark Master" is a large diamond. However, he is still alive and when anyone touches the gem, it can influence that person.
 * Player: Have you seen a barbarian explorer anywhere?
 * Horseman of Death: Yes, he went down to the Dark Master's diamond and I didn't see him return. For some reason we couldn't fight him, like we fought you.
 * Horseman of War: He might be still here. I haven't seen him leaving the stronghold. Did you have seen him?
 * Horseman of Famine: No.
 * Horseman of Pestilence: Nope.
 * Horseman of Death: No, but I haven't felt his death either.
 * Large door: If you don't mind me saying it, he did came in here and never came out.
 * Horseman of Death: So he is behind you, but he is not death either? No one is able to live that long.
 * Horseman of War: Only if they have the strength to live...
 * Horseman of Famine: If they don't starve...
 * Horseman of Pestilence: And are free from any disease...
 * Horseman of Death: Or they are somehow unable to die.
 * Player: And what if your master has something to do with that?
 * Large door: That's indeed what happened. You solved this riddle. Even though I will have to open now. However, you will face whatever happened there.
 * Player: So you know? What happened then?
 * Large door: Yes, I do. But I don't want to spoil it. Anyway, you can tell me any time to open me now or if you want we can have some more riddles, this time without a penalty, just for fun.
 * Horseman of Pestilence: That's odd, it feels like the master is calling us...
 * Horseman of War: Perhaps, though I hope not, because if that's the case, you have to fight us as well and we will likely have to use our powers against you.
 * Horseman of Famine: If you plan to pass, I strongly recommend you to prepare yourself for a fight. You better appear well prepared, with food, lots of food.
 * Horseman of Death: If you want you can instantly teleport in front of the door by using the skull sceptre now.
 * Player: Thank you!

You can bank, talk with the Large door for fun or go through the door. If you go through the door, you will appear in a huge room, with a large, ancient obelisk (looking like a larger Wilderness obelisk) with a large gem at the center of it. The gem looks like a larger version of the four gems you've found during the quest. The obelisk has instead of the four purple balls the Wilderness version does have, a hole at these spots. These holes are shaped like the gems and they also have a symbol above the holes. Inspect the obelisk.


 * You inspect the obelisk. You notice that the gem inside the obelisk appears to be glowing sometimes even more, like a heartbeat. You also see that the gems in your inventory are glowing slightly at the same rhythm.
 * It looks like you are hearing something.
 * You begin to look at the large gem. So shiny.
 * Are your ears tired? No way.
 * The gem is really nice.
 * Mysterious Voice: ...elp...
 * Player: Now I'm sure I heard something...
 * Mysterious Voice: ...help... ...me...
 * Player: Who are you?
 * Mysterious Voice: I... am... Glorick...
 * Player: Glorick? Litara send me to...
 * Glorick: Litara, thank Guthix! You got to get me out of here!
 * Player: Where are you then? I can't see you?
 * Glorick: I am right in front of you!
 * Player: I see! You are inside the obelisk! No problem I will get you out of here.

Place each gem at the right hole and when you are about to add the last gem, you will be stopped by a magical force.


 * Horseman of Death: Don't do it, mortal.
 * Player: Why?
 * Horseman of War: You might be able to free your friend, but you will also bring destruction all over the world, if you do it.
 * Horseman of Famine: You see, that big gem in front of you is our master and he is not to be underestimated.
 * Horseman of Pestilence: He somehow took your friend as a hostage, or so.
 * Horseman of Death: In fact, you are risking thousands of souls for the sake of only one barbarian?
 * Player: If you put it like that.
 * Horseman of War: Don't worry. It's truly noble of you. But don't do it.
 * Horseman of Pestilence: Noble? He was risking-
 * Horseman of War: Remember the time before our curse? We risked much for the sake of a few lives.
 * Horseman of Pestilence: Yes we did, and look what became of us! We don't even know if that barbarian is in that gem.
 * Large door: He is.
 * Horseman of Famine: How do you know that?
 * Large door: I know everything that happens in this room. *shivers* everything...
 * Horseman of Pestilence: So. It's still one life for the lives of many.
 * Horseman of War: Yes, but if he's truly taken by Apocalypse he will be in a terrible agony.
 * Horseman of Pestilence: And you-
 * Horseman of Death: Silence, both of you!
 * Horseman of War and Pestilence show their unhappy chathead: ...
 * Horseman of Death: Grand door. Is there anything you are not telling us?
 * Large door: I thought you never ask. The Dark Master is trying to turn the barbarian into a commander by infusing him with his dark magic. That commander is your commander. Your Master couldn't control you completely and so you could rebel against our master, but this barbarian can fully control you.
 * Horseman of Famine: Than this really is a grave matter!
 * Horseman of Pestilence: If we just keep him in his crystalline prison, we will be safe, right?
 * Horseman of Death: I doubt it. The crystal is slowly breaking already. In a few years, the Dark Master will be back. And so does the commander.
 * Player: What can I do to stop your master?
 * Horseman of War: Maybe, just maybe, there is a chance that you are able to defeat the dark master. Fight as well as you can, and make sure you don't run out of prayer points.
 * Horseman of Death: Are you ready [player]?
 * Yes (progress the quest)
 * Horseman of Death: Alright, place the final gem into the obelisk.
 * No
 * Horseman of Death: Return when you are ready.

You place the gems in the obelisk. The four gems glow very brightly. The large gem also starts to glow. The smaller gems shrink and eventually disappear. Glorick appears. Glorick runs, but Apocalypse creates a shadow hand and takes him back to him.
 * Glorick: Adventurer, quick, we must leave this place!
 * Apocalypse: Muhahahahaha!
 * Glorick: No! It's too late!
 * Apocalypse: Foolish mortal.
 * Apocalypse: You've gathered all the gems without thinking what it would bring you.
 * Apocalypse: You didn't think I was in here didn't you?
 * Apocalypse: Muhahahahaha!
 * Apocalypse: And now I'm back! Forever!
 * Apocalypse: Now that my prison is finally gone, I can finally continue my plan.
 * Glorick: No!
 * Apocalypse: Glorick, don't you even try to escape. I'm not finished with you.
 * Glorick: I would rather die than become your horseslave!
 * Apocalypse: As you wish!
 * Apocalypse unleashes a dark bolt and shoots it to Glorick. However, the Horseman of War blocks it.
 * Apocalypse: WHAT?! You dare to rebel against your master?!
 * Horseman of War: Yes. We won't allow you to hurt the innocent.
 * Apocalypse: Fine, I'll destroy him myself! Horsemen, I command you to stand still.
 * Apocalypse: And you. Foolish mortal, I have a... special reward for you.
 * Apocalypse: I don't think Glorick will serve, so I need someone else to become my fifth horseman. You are perfect for that.
 * Player: No, I refuse!
 * Apocalypse: At least you've got courage. I give you one last chance to change your mind. Imagine what you can do with those powers.
 * Player: I will never change my mind! Do your worst!
 * Apocalypse: WHAT?! PREPARE TO MEET YOUR END!

Apocalypse will attack you, the horsemen are standing frozen in place. Glorick will try to damage Apocalypse, but mostly won't hit anything. Apocalypse haves 20,000 life points and attacks with all styles of the combat triangle. He will attack you with all 3 combat styles, and has a maximum hit of 2,000. When he reaches 0 life points, a cutscene will play.

Glorick runs away.
 * Player: Glorick, Apocalypse is weakened! Get out of this cursed stronghold!
 * Glorick: Yes adventurer!
 * Apocalypse: You are remarkable. However, my horsemen will kill you.
 * Horseman of War: We are trying to resist.
 * Horseman of Famine: But Apocalypse is forcing us completely.
 * Horseman of Pestilence: You better run!
 * Horseman of Death: No. Fight us, we will hold ourselves back.

The Horsemen will attack you. They won't be using any special abilities, and only have 5,000 life points each. Apocalypse however will sometimes shoot large dark bolts towards the player hitting up to 5,000 if not avoided. When they are defeated another cutscene begins. Apocalypse becomes completely black. Apocalypse shoots a huge dark bolt to the player. The player narrowly avoids the blast; however the large door is torn apart by the blast.
 * Apocalypse: You have proven your skills. However, now I am going to tear you apart!
 * Horseman of Death: Oh no! He's furious. You can't defeat him while he is at this form. Flee player!
 * Horseman of Pestilence: Go! Now!

You have to run out of the 5th floor, the dark mist is back however it won't damage you as much, sometimes a dark bolt is shot towards you, however you can just avoid it. If you fail to avoid one you will be hit by 3,000-5,000 depending on how close the shot was. Once you reach the stairway, you leave the stronghold.

Talk to Litara, Glorick and Kjell.


 * Litara: You did it player! You have saved Glorick!
 * Glorick: Player I can't thank you enough. You've proven your skills by saving me.
 * Player: I didn't manage to defeat that monster however.
 * Glorick: I don't think you can, Apocalypse is immensely powerful. But you fought him well, I want you to take this.
 * Glorick hands you a shadow stone.
 * Player: Nice, but what is it?
 * Glorick: I believe you can use it on the skull sceptre, to empower it so that you will find it more useful in combat, it's something I found in that blasted stronghold.
 * Player: Thanks, this sure gets handy!
 * Glorick: Also, I want you to have this.

Reward

 * 2 quest points
 * 5 combat lamps giving per lamp, also works for prayer.
 * An ancient tome, which players can read it to get 10,000 bonus experience in all skills, even in Invention.
 * Ability to fight Apocalypse and his minions again for several rewards.
 * Shadow Stone, a item that can be used to upgrade the Skull scepter to a tier 50 magic staff that doesn't degrade, the staff provides a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes, similar to a Staff of Light or Darkness.
 * 5 combat lamps giving per lamp, also works for prayer.
 * An ancient tome, which players can read it to get 10,000 bonus experience in all skills, even in Invention.
 * Ability to fight Apocalypse and his minions again for several rewards.
 * Shadow Stone, a item that can be used to upgrade the Skull scepter to a tier 50 magic staff that doesn't degrade, the staff provides a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes, similar to a Staff of Light or Darkness.
 * Ability to fight Apocalypse and his minions again for several rewards.
 * Shadow Stone, a item that can be used to upgrade the Skull scepter to a tier 50 magic staff that doesn't degrade, the staff provides a 12.5% (1/8) chance that the staff will negate the rune cost for that spell. This chance increases to 20% when wearing combat robes, and 50% when wearing battle robes, similar to a Staff of Light or Darkness.

Trivia

 * Upon completion of the quest, the RuneMetric's event log states "I managed to save Glorick out of his prison and brought him to safety, while also encountered a new enemy."
 * the line brought him to safety might be based on the stronghold of player safety.
 * When telling Juna about the quest you say "...and then I finally gotten Glorick out of the cursed cavern." to which Juna replies "A creature that binds people to his service can be very dangerous for the balance of the world, it's good that you managed to save the poor soul."
 * Thordur is based on Thordur, the dwarf that used to guard the black hole.
 * Bruno says "JOE BILL! This is a reference to Joe Bill64, the first player to get level 99 Mining.
 * Glorick's name is based on the name for axe11154's ankou minion.
 * At some point the player ask "It's not red mahogany wood is it?!" to Lowe. This is a reference to One Small Favour.
 * Malvern "Giant" Hills is a reference to Malvern the Hill Giant from Postbag from the Hedge.
 * Abis Mal shares his name with the Disney’s character, who is an Aladdin villain.
 * Cassim is based on the Disney character and Aladdin's father, as well as the leader of Forty Thieves.
 * After Our Man in the North, Osman will be replaced by the captain of the Al Kharid warriors as Osman will be banished from Al Kharid.
 * It is possible for free to players to receive 5 or even 6 Drakolith ores in this quest, if the golem pretends to be a Drakolith rock. It is possible for a sixth one, if you happen to receive an ore in your first swing (and if the golem spawns slightly later).