AWOL

Walkthrough
To begin this quest, talk to the on the. You'll need to wear a penguin suit to avoid being detected as a human. If you talk to the Interrogator without a ring of charos, you will be kicked out:


 * KGP Interrogator: You there!
 * Player: Me?
 * KGP Interrogator: Yes, you! You seem strangely famiiar. Do I know you?
 * Player: Ummmm...
 * 1: No, I, uh, don't think so...
 * 2 (CHARM): You must be thinking of my twin brother, sir. He's not a very honourable penguin, sir!
 * KGP Interrogator: I see...
 * 1: You! You're that pesky human! Get out traitor! (End Conversation)
 * 2: I see. Well, you seem like a loyal penguin. I need of an assignment private?
 * Player: Actually...
 * 1: Not right now thank you, sir. (End Conversation)
 * 2: Go ahead, sir. (Starts Quest)
 * KGP Interrogator: Well, we have a rogue penguin spy out in the pirate islands. He was supposed to report in several days ago but we haven't heard anything. I want you, private, to go find him and bring him back here complete with his confidential findings.
 * Player: Sir, yes, sir!
 * KGP Interrogator: Move out private!

Having begun the quest, you now need to go to. Go to the island where from  is located. You need to build a bridge across, which requires 8 regular planks, 16 nails of any type and a hammer. You can build the two bridges without completing the quest but you need to have completed the quest to get onto the actual island or will simply throw you off, hitting 50 damage each time. When on the island, you will see a cutscene where the penguin spy is relaxing in the sunshine of the southern seas. Talk to him to try and persuade him to go with you:


 * Player: Hello?
 * Penguin Spy: "zzzzzzzzz"
 * Player: Excuse me? Mister Penguin?
 * Penguin Spy: "zzzzzzzzzzzzzz"
 * Player: WAKE UP!
 * Penguin Spy: Hmph, what's going on?
 * Player: You're not in trouble at all! The officers back home thought you were in danger but here you are - relaxing with an orc!
 * Penguin Spy: Calm down son. It ain't all bad. Here, have a cocktail.
 * Player: I do not want a cocktail! You're coming with me right now!
 * Penguin Spy: Alright, alright! There's no need to get angry son. It's just this sun is so nice and warm and the sand is so soft...
 * Player: I said, you're coming with me NOW!
 * Penguin Spy: Alright then, if I have to.

You cannot teleport with the spy following, or he will return back to the island. You must walk all the way back to the Iceberg with him, although there are plenty of distraction on route to ease the boredom and some parts of the journey get skipped by cutscenes.

Night of the Vampire
Take the boat from Mos Le'Harmless back to and then walk along the path towards. Near the, a custcene will start and a will appear and start attacking the Penguin Spy. It's only level level 77 but must be killed before the spy looses all of his lifepoints otherwise he will return to Mos Le'Harmless again. If you die, the spy will also return to Mos Le'Harmless. Once it is killed, keep going until you reach, were will talk to you:


 * Drezel: What in the name of 's beard are you?
 * Player: Drezel, it's me - . I'm helping take this penguin home.
 * Drezel: So why are you dressed up like a 'penguin' then?
 * Player: If you really must know... 
 * Drezel: Really? How interesting. Well, if you ever need to stay here, the priests of Saradomin welcome all races - even the bird-shaped ones. I can also teleport you to, if you want.
 * Penguin Spy: Thanks mate!
 * Player: Thank you Drezel.

Following this conversation, the penguin will return to Paterdomus, not Mos Le'Harmless, if you teleport or are killed with it following you. At this point, Drezel will teleport you and the spy to Varrock Square for the next part of the quest.