Sharaklath

The Sharaklath are bulky creatures who carry out the bidding of Asgirath, the God of Destruction from the Asgirath Temple Altar. They are dangerous, as hit well over 500 and are very accurate. A good strategy is to use poisoned throwing knives on them, run away and go to a safe spot and hide. They are very weak to God poison, obtained from Maggie after Potion of the Gods quest, while Asgirath poison makes them stronger and heals their lifepoints. They are not aggressive, unless you are in the Asgirath temple if you are not wearing Asgirathian robes. They are still aggressive if you are wielding or carrying something that works with another god. They are level 28 in Asgirath Domain Wilderness and in the temple are level 60-85. An unattackable Sharaklath guards the gate at the Holy Island in the Karamjan Sea. It is recommended you only fight them after Tablet Searching, as then you have access to use of Mahjarrat throwing knives or Asgirathian throwing knives. While the Mahjarrat throwing knives are stronger, the Asgrithian ones are much faster and can chip off their lifepoints rapidly.

History
Few records exist of the Sharaklaths history, but what few records that still exist are from reliable sources. Apparently, when Zamorak killed Zaros, Asgirath, determined to destroy his rival, created the Sharaklaths to find his army and destroy it. The Sharaklath at some point in the God Wars attacked Lumbridge for an artifact that was hidden underneath Lumbridge, they destroyed and left its ruins behind them in their relentless search for the Zaros Staff, which Asgirath was willing to wield and destroy Zamorak with, something that Zaros would have wanted. Finding the staff then became the only thing he wanted, using the Sharaklath to mount attacks on places like ancient Ardougne, the city of the Felines, Icthara and many more. The Sharaklaths still patrol the area beneath the rebuilt Lumbridge still searching for the staff, still.