Journey East

Walkthrough
To begin the quest, travel to the coast of Level 20 Wilderness to the east of Clan Wars. Members who have completed Ghosts Away will recognize the 'new' NPC as Ak Haranu from Port Phasmytas. Whether you have completed the quest or not, you still need to do the same things - all that changes is the dialogue. If you have completed Ghosts Away, it goes like this:


 * Player: Ak-Haranu? What are you doing here?
 * Ak-Haranu:, at last a friend in these barren land.
 * Player: Why are you here?
 * Ak-Haranu: I was on my way back home. When a storm my ship went into. It was blown off course and crashed on this rocks.
 * Player: How can I help?
 * Ak-Haranu: A kind adventurer as always . My ship is bad repair and some naughty thieves took my navigation equipment.

If you haven't completed Ghosts Away, the dialogue goes like this:


 * Oriental Stranger: Huh? Who's there?
 * Player: Don't worry, I'm not going to hurt you! Who are you?
 * Oriental Stranger: My name Ak-Haranu. I was returning to the east when my ship was hit by storm and I got shipwrecked here.
 * Player: The Eastern Lands! Wow!
 * Ak-Haranu: Anyway, could you help me?
 * Player: Yes, I'd be glad to help. My name is by the way.
 * Ak-Haranu: Nice to meet you. So, my ship is bad repair and some naughty thieves took my navigation equipment.

The next section of dialogue is identical no matter what quests you have done:


 * Player: Right then. I'll deal with the thieves first - which way did they go?
 * Ak-Haranu: Westwards. And please hurry - I'm used to ghosts but these ones are very dangerous!
 * Player: I'll be as quick as I can.

Navigation Problems
Having talked to Ak-Haranu, head west to the southern entrance to the wilderness bandit camp. There you will find 3 bandit thieves: a warrior, an archer and a mage. To make the fight harder, the area is multi-combat so you'll have to fight them all at once. This may proove a challenge for a low-level player. The warrior has full steel armour with a steel kiteshield and steel scimitar. The archer has a willow longbow, steel arrows and leather armour while the mage has wizards' robes, an earth battlestaff and uses Earth Strike and Weaken.

The navigation equipment you need will be dropped a piece at a time by each thief - the warrior will drop Ak-Haranu's Map, the ranger Ak-Haranu's Compass and the mage Ak-Haranu's Sextant. Take all the equipment back to Ak-Haranu to continue with the quest.

Fixing the Ship
Once you have the equipment, return to Ak-Haranu.


 * Ak-Haranu: Excellent. But I still cannot sail in broken ship. I will need nails and planks. And be careful, those ghosts get closer by the minute.
 * Player: Off I go ...

You will need 90 steel nails and 6 planks. Make or buy them and then return to Ak-Haranu. However, when you arrive he will be under attack from a revenant imp. Ak-Haranu will help you kill it with his mysterious sword. When the imp is dead, talk to Ak-Haranu again.


 * Ak-Haranu: Oh thankyou . I would have been dead if you had not come.
 * Player: I don't know. You're pretty handy with that sword thing.
 * Ak-Haranu: I'm sure you can wield one soon enough. Now, time to fix this ship and go home!
 * Player: Let's go!

Go inside the ship and use 2 planks and 15 nails on one hole and then the next and so on until you plug all 3 holes. Then go back on deck and talk to Ak-Haranu.


 * Player: All fixed. Can we go now?
 * Ak-Haranu: Off we go! To the Eastern Lands!

Are we there yet?
You and Ak-Haranu set off towards the fabled eastern lands. On the way there, you can talk to Ak-Haranu and randomly whine abou the long trip. For example:


 * Are we there yet?
 * I'm hungry!
 * Can I have a drink?
 * How much longer?
 * I'm bored!

After about 3 minutes of sailing, and lots of whining, you enter the shallows around The Eastern Realms themseleves. Don't relax because it's not over yet! A cutscene will ensue where a mighty oriental blue dragon will rise out of the water and burn one of the ship's sails with it's breath. The beast then roars and deals 8 damage to you and Ak-Haranu.


 * Player: What is that thing?
 * Ak-Haranu: It's a Mizuchi - a powerful water dragon that resides within the sea. I has come to greet us.
 * Player: Greeting! You call that a greeting!
 * Ak-Haranu: There's only one way to defeat this beast. Head downstairs and grab the flute.
 * Player: A flute!?
 * Ak-Haranu: Just go!

Like Ak-Haranu said, go down to the ship's hold and grab the flute. Come back up and talk to your samurai friend.


 * Player: Got the flute!
 * Ak-Haranu: Great! Now play this!
 * Player: What?
 * Ak-Haranu: Just do it!

Ak-Haranu gives you a scroll of music. You need to play the notes it shows - just like at the end of Ratcatchers. Once you play the whole tune, another cutscene will play where the mizuchi stops attacking and starts too just sway too the music. With the dragon distracted, Ak-Haranu quickly sails past to the eastern lands. When you arrive, you will find yourself in an oriental city dockyard. Ak-Haranu will come up and talk to you:


 * Ak-Harnu: Here we are, my homeland.
 * Player: It's ... amazing!
 * Ak-Haranu: I am glad you like. Talk to me again if you want a guided tour or want to go back to the west.
 * Player: Thank you so much Ak-Haranu!
 * Ak-Haranu: It is you who I should thank. Take this scroll as a gift.
 * Player: Thanks again. I won't forget this!
 * Ak-Haranu: Neither will I . Neither will I.

Rewards

 * Access to The Eastern Realms
 * Scroll of Gratitude - 2.5k XP in Hitpoints, Attack, Defence, Strength, Ranged, Prayer, Magic or Summoning