The Pest Knight

Starting off
Sir Tiffy: Oh thank Saradomin you are here!
 * Begin by talking to Sir Tiffy.

(Quest box appears)

If no:

P: Ahh, sorry. Not enough time.

If yes:

P: What is it Tiffy?

ST: Well, the last time we took Korasi back to HQ, she has begun to act real strange and say weird things to herself, and make VERY strange noises!

P: Perhaps I should investigate.

(If items are wielded or in inventory)

P: After I bank my items.

(If nothing on or in you're inventory)

ST: Okay, here we go!


 * You and Tiffy go to the room where Korasi is. She is on the floor with her knees up talking to herself.

ST: I want you to go and talk to her. Who knows what it could be.


 * Talk to the captain.

P: Hey Korasi!

Korasi: T-Tyr... is that you?

P: No, it's me, (player name)

K: Well if you're not Tyr or anyone of my friends, GO AWAY!

P: But-

K: I said, GO AWAY!


 * Go back and talk to Tiffy.

P Yeah, shes crazy.

ST: Oh, this is jolly bad! Okay, so she won't talk...

P: Well it was a worth of try.


 * You teleport out, but as soon as you do, you will take control of Korasi. In order to change back, you must re-enter the room and talk to Tiffy to check hows she doing by logging out.

K: ...

ST: Korasi, listen. I will make it up to yo-

K: I have no TIME to make things up! I'm going back to the outpost!

ST: B-but Korasi, you're not CURED!-


 * You will then leave and run to the Outpost where then you will head back to Commodore Tyr's office.

Tyr: Korasi! You're back!

K: Yes... Now what is the current situation?

T: Well... I have been researching the little pest that we found the last time, and apparently, it's harmless. Perhaps it's a pest on our side?