Chaos spirit

During the God Wars, captured Saradominist warriors were tortured by Zamorakian soldiers. The dead bodies of the tortured Saradomin followers were put into small wooden chests and were sent as offerings to the Zaros Cult for release of their own Zamorakian warriors. Some chests were burned at Senntisten (The Digsite). The souls of these Saradominist warriors escaped after their human remains were burnt, and soon grew even stronger from the Ancient Magicks that they were exposed to. Although they were stronger, they grew chaotic and headed to the Wilderness. These enraged Saradominist spirits were given the name of the Chaos spirits by the few who have survived after fighting them.

There is no exact way to describe these spirits, except they all are barely visible, have razor spines in the back, no legs, flaming fists and eyes and three giant claws on each hand.

Dangerous to most adventurers, warriors, and hunters in the Wilderness, these ferocious monsters are the fear to almost everyone in the Wilderness.

Combat Specifications:
Maximum Magic hits (In order of attack):


 * Chaos Disable: 0 (5x5 area, 5 Minute Teleblock)
 * Chaos Paralyze: 0 (5x5 area, 15 Second Freeze)
 * Chaos Disease: 8 (Initiates monsters Poison)
 * Chaos Wave: 27 (5x5 area)