Armies of Gielinor: Bandos Battleground

The Bandos Battleground is a campaign that involves the formation of Bandos empire during the second, or possibly even the third age.

Test of leadership
In-game description: Bandos has given me a chance to become a commander, I will need to prove my worth and show that I have more cunning than the other commanders.


 * Reward: Goblin

At first you should focus your attack on the Idithuun, for some reason this faction is clearly weakened. Also since Goblin commanders won't walk away from their tower unless there is a enemy within their reach, use the goblin scouts to lure them out of their towers, since towers give a 40% defence boost as well as healing them, making them pretty much invincible. The Rekeshuun is the most though opponent, though they have a smaller army than the others and they will often divide their army between the Ekeleshuun and Idithuun. Once it's your turn again, many goblins likely have been weakened, use your goblins to finish them, so you can level your goblins. It's recommended to attack units with your commander as well, so he can get more HP so he can kill of other commanders with more ease.

Wildlive
In-game description: This area is invested with many wildlive as well as a enemy fortress, which we could use as a holy place for our priests.


 * Reward: Goblin priest

The paladins are the most strongest units here, since they are actually warrior class units, as well as higher leveled then your goblins. Kill the grenwalls first, but stay out of the dire wolves reach! The Animals will then attack the Paladins and vice versa both weakening them. then prepare for a attack of the dire wolf. Let the paladins and animals fight eachother and kill the weakened units. If you get the chance, try to kill the leader paladin, and then focus on the weakened animals.

Crazy little things
In-game description: A small mountain surrounded by smaller creatures is located here, whe can perhaps take their precious armour, and use it to empower our army.


 * Reward: Iron Plate Armour

This is the very first level where you can spawn units, focus on spawning goblin priests, or if unlocked barbarians. The dwarves and paladins get around 200 mana each turn, so they both summon two warriors each turn. You on the other hand only get 50 mana a turn. The black guard dwarf is actually the most dangerous unit you encounter, if you have any more powerful units, like a Jogre, you can kill it yourself, else you must let the paladins do it, who will have the monk to heal them. It is recommended to stall mana, and kill any unit who aims to take your portal. The black guard can take hits from 3 full hp paladins/monks, hitting 5 each, the black guard dwarf can hit 8 on full hp paladins/monks. Goblins at most can hit 2 on the black guard, thus are generaly useless. You can risk your own goblin commander to kill the black guard, yet if killed you will lose the battle. Once the paladins have weakened the dwarf to 15 or lower, try to stand on their portal (use multiple goblins since you get damaged 3 per turn from the portal, or one barbarian), this will likely end in the paladins killing the black guard and then the paladins are being killed due their portal is taken, making you the victor.