Template:Infobox Monster/doc

The Infobox Monster template is used to add an infobox for Monster articles.

image
An image of the monster, with the image tag. Preferentially in PNG (or gif if animated). Example :
 *  [[File:Example.png]] 

release
The release date of the item, in the format Day Monthname Year. If the item was carried over from RuneScape Classic, use RuneScape Classic as the value.

Example:
 * 9 January 2010

update
The title of the update when the item was released, without the Update: prefix.

Example using Update:Poison Arrow Pub and Aquanite:
 * Poison Arrow Pub and Aquanite

level
The monster's combat level.

View
By giving this attribute the value, the monsters information(such as combat level, LP, weaknessses, etc) can be extracted by other pages.

LP
The monster's lifepoints. Beware that when fighting a monster, if the fight isn't short enough the monster will regenerate some HP. So this information is best gathered using Monster Examine or during a quick fight.

experience
This parameter is the amount of combat experience (Attack, Strength, Defence, Ranged, or Magic only) awarded when the npc dies. If this parameter is included, commas must not be added. To remove the experience from the infobox completely, put "no". This value is NOT equal to the xp popup (since the popup includes Constitution and can include Prayer and Herblore if using a bonecrusher, ectoplasmator, or herbicide), and also can be a decimal, so please check your combat XP before submitting! Then kill 10, then subtract your old XP from your current XP and divide by 10.

slaylvl
The Slayer level required to be able to kill the monster as a slayer assignment.

If the monster is a Slayer monster, set to Slayer level number.
 * 5 returns Level 5

If the monster is not a Slayer monster but can be a slayer assignment, set this to "1" which will return "Level 1" which is the minimum slayer level for all players.
 * 1 returns Level 1

If the monster is not a slayer assignment, set this to "no" which will return "Not assigned".
 * no returns Not assigned

slayxp
The Slayer XP received from killing the monster on a slayer assignment. This is NOT always equal to the monster's hitpoints, and also can be a decimal, so please check your Slayer XP before submitting! Then kill 10, then subtract your old XP from your current XP and divide by 10.

turael
Specify as "yes" to give the page Category:Monsters assigned by Turael or Spria and mention the slayer master in the "Assigned by" section.

spria
Same as parameter "turael".

mazchna
Specify as "yes" to give the page Category:Monsters assigned by Mazchna or Achtryn and mention the slayer master in the "Assigned by" section.

achtryn
Same as parameter "mazchna".

chaeldar
Specify as "yes" to give the page Category:Monsters assigned by Chaeldar and mention the slayer master in the "Assigned by" section.

sumona
Specify as "yes" to give the page Category:Monsters assigned by Sumona and mention the slayer master in the "Assigned by" section.

vannaka
Specify as "yes" to give the page Category:Monsters assigned by Vannaka and mention the slayer master in the "Assigned by" section.

duradel
Specify as "yes" to give the page Category:Monsters assigned by Duradel or Lapalok and mention the slayer master in the "Assigned by" section.

lapalok
Same as parameter "duradel".

kuradal
Specify as "yes" to give the page Category:Monsters assigned by Kuradal and mention the slayer master in the "Assigned by" section.

Tatiana
Specify as "yes" to give the page Category:Monsters assigned by Tatiana and mention the slayer master in the "Assigned by" section.

Radiver
Specify as "yes" to give the page Category:Monsters assigned by Radiver and mention the slayer master in the "Assigned by" section.

attack style
Which attack styles can the monster use? Separate multiple styles with commas. Examples:
 * Melee
 * Ranged
 * Magic
 * Ranged, melee
 * ''Melee, ranged, magic

attack speed
How fast the monster attacks in terms of the speed bar. The formula for determining a monster's attack speed S is S = 10-t, where t is the number of game ticks in between the monster's attacks. Enter the value of s in the field. If the monster has an irregular attack speed, enter "varies" in the field.

maxMelee
The monsters maximum melee hit, if the monster does not use melee then leave this parameter empty.

maxRanged
The monsters maximum ranged hit, if the monster does not use ranged then leave this parameter empty.

maxMagic
The monsters maximum magic hit, if the monster does not use magic then leave this parameter empty.

maxOther
If the monster uses any other attack styles, such as dragonfire, then note down the max hit of that attack style in this parameter, preferably in this format specialAttack1:valueOfSpecialAttack1 specialAttack2:valueOfSpecialAttack2...(the moves to then next line, do not add at the end of the last special attack) For example: Dragonbreath:2500 Stomp:600

weakness
The monster's weakness, as seen interface that shows up when targeting it. Can be up to 6 values, separated by commas. For a list of accepted values, and further documentation, see Template:Weakness clickpic.

members
Whether or not the monster is accessible only to members. The only possible values for this field are :
 * Yes
 * No

aggressive
Whether or not the monster is aggressive. The only possible values for this field are :
 * Yes
 * No

poisonous
Whether or not the monster is poisonous. If yes, enter the poison's max hit. Examples :
 * No
 * 6

immune to poison
Whether or not the monster is unaffected by poison. The only possible values for this field are :
 * Yes
 * No

examine
The examine text (obtained through the contextual menu Examine option), exactly as it appears in game (identical case, typo, etc).

immune to stun
Whether or not the monster is unaffected by stun. The only possible values for this field are :
 * Yes
 * No

abilities
If this monster can use abilities in combat, use this parameter to list which ones it can use. Use the exact ability name and separate them with commas; do not use brackets. Most monsters cannot use abilities, in which case this parameter should be completely removed from the template. See Template:Ability clickpic.

Removed parameters
The following parameters have been removed, but they can still be found in a lot of articles, so they are still in the documentation for information purpose only.

exp
Combat experience gained by killing the monster. This parameter was removed because it can be easily calculated from the monster's HP : for every 1 HP damage dealt, the player gains 1.33 hitpoints XP and 4 (or 2) combat XP (shared between combat skills depending on the Attack style).

other drops
The most notable items that this monster drops. This parameter was removed as drop lists are mentioned on the monster's page in better detail.