AM-A-1-3-1-1-2

You fall into a crouch, and Artem’s spell enacts. White-fire erupts from his fingertips in a concentrated beam. He quickly points it down at you, and it burns quickly through your Battleaxe, then your Scimitar.

But you managed to hold off the beam for just enough time. Artem’s spell ends, and while your Battleaxe and Scimitar are ruined, you are still wearing Rune Gauntlets.

You punch hard the Mahjarrat wizard in the gut and he collapses into a pile of black, dirty robes.

You reach down and grab the Mahjarrat by his collar and heft him up. The Artem's head lolled forward and his body was limp. You are taken aback by the face of the Mahjarrat, having never encountered one before. It looked like a skeleton mask, with deep black pits instead of eyes.

The pits erupted in red fire as the entire body of the Mahjarrat tensed.

You flinch and step backwards, releasing Artem. The Mahjarrat plants both feet surely on the floor and raises both hands to fire some spell at you.

But you swing a heavy fist into his face!

He stumbles backwards and fires his spell into the ceiling as his arms flail for balance. His great fireball explodes against the ceiling of the cavern and it cracks.

The Mahjarrat's eyes focus their anger back on you for one moment before widing in surprise as a great crack sounded in the roof above you.

A huge chunk of rock fell from the ceiling and crushed the tiny Mahjarrat beneath its weight.

You're knocked from your feet and are sent crashing to the floor. The room continues to rumble and you quickly realize Artem's last fireball had disrupted the balance of the cavern and the place was coming down.

Another piece of the ceiling falls next to you, and you bolt for the door. You make it out and through, crossing out through the Titan Chambers and coming out the other side. You keep running, passing by rogues who were panicking and also trying to escape.

Just as you exit the cave, it falls down completely. So much for Artem’s Army. You survey the damage for a while before deciding that if portions of the army were still alive, they would probably be too numerous for you to fight alone.

You turn and set a course for Falador to report your victory and get some squads sent down here to patrol for survivors.

End.