Glyphscape

RS3 was created when a glitch caused RS2 to lose all it's memory, which caused many of its veteran players to quit. However, because of the memory loss, the company figured it couldn't hurt to rearrange everything and play with the street values, experience, and many other parts of the game that had become fixed-in-stone in order to keep veteran players interested. Hence the unveiling of the greatly modified, greatly improved RS3 with a host of dramatic overhauls, making it much less just another online role playing game and much more an immersion into a world filled with magic. Many skills were combined or eliminated altogether. It is no longer desirable to spend great amounts of money to buy high-level resources (such as yew logs and runite) just for faster experience gain. All experience gain is now equalized, and items actually have value-added (as opposed to in RS2, when the final product was often worth many times less than before). RS3 membership costs twice as much as RS2, but it retains free-to-play.

Game Manual
For the following pages of the RS3 game manual, assume that these are all the skills that exist (the Tabula Rasa concept), and go from there.


 * Experience
 * Skills
 * Melee
 * Archery
 * Crafting
 * Armor
 * Clothes
 * Prayer
 * Magic Rules
 * Air Magic
 * Water Magic
 * Earth Magic
 * Fire Magic
 * Archives (Old versions)