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Overview

 * 1) Search the Varrock Palace Library for the Records of Phiran.
 * 2) Talk to King Roald about Phiran.
 * 3) Talk to Captain Jon.
 * 4) Get the Varrock Archers from the Range Guild.
 * 5) Get the Varrock Battlemages from the Wizard's Tower.
 * 6) Get a Saradomin Priest from Entrana.
 * 7) Supply the Army with Arrows, Runes, Weapons, and Food.
 * 8) Travel past the Graveyard and leap over the Broken Bridge.
 * 9) Watch the Cutscene in which the Varrock Army clears out the Skeleton Army.
 * 10) Fight General Garr.
 * 11) Talk to Captian Martin.

= Walkthrough =

Finding Phiran
Search the Varrock Library, and find a book about Phiran. The pages talk about Phiran being rich in Rune Mines, and possing good Shark Fishing. The final pages say it is closed off by a Necromancer by the name of General Garr. General Garr closed off the mountian pass leading from the Canifis Swamp to Phiran with a huge army of Skeletons. (You can attempt to run through the pass, but you will die, there are too many Skeleton Mages, Rangers, Fighters, and Berserkers.)

A message saying "The Book mentions something about a land that was once part of Mishatlin, perhaps King Roald would know what to do." will pop up, directing you to go to see the King. Head off to King Roald in his throne room and he will have a new dialog option.
 * Player: I found this book on a place named Phiran.
 * King: Hmm, let me see that.
 * -King (Doesn't meet req): I'm afraid I can't make heads or tails of this..
 * +King (Meets req): Hmm.. I think it might be worthwhile to seek this place out.
 * Player: How are you going to do that?
 * King: I'll send out a squad of elite soldiers.
 * Player: Canifis Swamp is dangerous, can you make it through?
 * King: That is where we will use your help.
 * Player: Of course..
 * King: It will be well paid, of course.
 * Player: That makes it good then!
 * King: See Captain Jon on the top floor.

Gathering and Supplying the Squad
Head up to the top floor of the Varrock Palace, there will be a man in full Rune named Captain Jon with twenty others in Adamant. (They are all named Varrock Soldier except for Martin and Bob) Captain Jon's dialog is as follows.
 * Player: Captain Jon, King Roald told me to come to see you.
 * Jon: Ah, hello there. As you can see here, we have many soldiers-
 * Player: But no Rangers or Mages..
 * Jon: I was getting to that! We need you to-
 * Player: Go around and get them for you...
 * Jon: Yes.. Go to the Wizard's Tower and Ranger's Guild to pick up our ten Mages and ten Rangers-
 * Player: I'm on it!
 * Jon: Why won't you-
 * Player: Let you finish a sentence?

Go to the Ranger's Guild southwest of Seer's Village. Talk to the new Varrock Archer there. The dialog is as follows.
 * Player: Hello.
 * -Archer (Not doing quest): I'm busy.
 * Player: Hmph.
 * +Archer (Doing quest): Are you the one from Captain Jon?
 * Player: Yes, I'm supposed to bring ten archers.
 * Archer: Okay then, we'll set out.
 * Player: Well that was easy enough.

Go to the Wizard's Tower next to Draynor. Talk to the new Varrock Battlemage there. The dialog is as follows.
 * Player: Hello.
 * -Mage (Not doing quest): I'm busy.
 * Player: Hmph.
 * +Mage (Doing quest): Were you sent by Captain Jon?
 * Player: Yeah, I am supposed to bring ten battlemages for the expedition.
 * Mage: Shh, don't talk about the expedition here..
 * Player: Why not?
 * Mage: It's a secret expedition.
 * Player: Sorry.. So are you ready?
 * Mage: Yes, we'll set out now.
 * Player: Okay then.

Get your Holy Symbol and head to Entrana (remember not to bring any armor or weapons) and talk to the new Varrock Priest. His dialog is as follows.
 * Player: Hello.
 * -Priest (Not doing quest): I am busy meditating.
 * Player: Sorry to disturb you.
 * +Priest (Doing quest): Are you from Captain Jon?
 * Player: Yes.
 * Priest: Well, I uhh. Can't go.
 * Player: What?
 * Priest: I lost my Holy Symbol.. I can't bear to leave without it..
 * Player: Would you come if I got you another one?
 * Priest: Yes. Thats fine.

Use the Holy Symbol on the Priest to get the following dialog.
 * Priest: Ah! A holy symbol! Thank you.
 * Player: Can you join the expedition now?
 * Priest: Yes. I'll head over now.

Get all of the other items needed for the quest and go back to Captain Jon and you will now see the ten Varrock Rangers, ten Varrock Battlemages and the Varrock Priest. Talk to Captain Jon. His dialog is as follows.


 * Player: Captain Jon, I've gathered the squad.
 * Jon: Very good. But we now seem to be sho-
 * Player: Short of supplies? The great Varrock Army can't supply itself?
 * Jon: We are stretched pretty thin here, the people can't know-
 * Player: What we are doing.. I thought so. What do you need?
 * Jon: We need one hundred lobsters, three adamant longswords, one hundred death runes,
 * Jon: and one hundred steel-
 * Player: Arrows.. I'm on it.

With the items in inventory, talk to Captain Jon. The dialog is as follows.


 * Jon: Ah, you've got the supplies! Now we can-
 * Player: Head out! When do we leave?
 * Jon: Are you ready?
 * -Player (No): Give me a minute to get my gear.
 * +Player (Yes): I'm ready to go!
 * Jon: Okay men! Lets-
 * Player: Go!

Skeleton Pass
You and all the men appear at a large cleared space next to the Graveyard in the Swamp. The soldiers are scattered around the area (Small tents are also set around the area). Captain Jon is behind an impassible wall of crates and NPCs. Talk to Bob, his dialog is as follows. (A mage, by the new name Ren, serves as the group bank your stuff with him) This is your last chance to bank so get some good combat gear (Suggested runes for Fire Wave or Rune or Better in armor. Ranged gear is not suggested but CAN be used. Lobsters or better are needed. Bring energy potions so that you don't waste your food in the swamp.)


 * Player: Hello.
 * Bob: Hello, I am Bob, the soldier in charge of the forward troops.
 * Player: Why are we stopped?
 * Bob: Well, we are about to enter the uncharted swamp.
 * Player: Can't we just go ahead?
 * Bob: Not without knowing the trail. We need to send a scout.
 * Player: Let me guess.. You need me to scout.
 * Bob: It would help.
 * Player: Fine, I'll get going then.

Head off east into the swamp. Just head straight east until you hit a large body of swamp water, head south past three paths, and turn east again at the fourth. Ghasts will attack you and waste your food the entire treck, so running is suggested. After going east for a little while, you will reach a broken bridge. It requires 60 agility to jump the gap. Then you will reach the foothills of a large mountian. Walk a few steps forward and a cutscene will begin.

In the cutscene, it will show you and Captain Jon standing behind the Varrock Squad. The Twenty Varrock Soldiers are standing in front in two lines, with the ten Varrock Battlemages behind, and the ten Varrock Rangers behind them. A large army Skeleton Mages, Archers, Warriors, and Berserkers start gathering. A large Skeleton Berserker in what looks like Full Rune is standing at the back.

Captain Jon: Warriors stand your ground, Mages and Archers fire!

The Mages and Archers begin barraging the skeletons as they charge. The soldiers begin fighting as the skeletons meet them. The skeletons are dieing more easily than the Soldiers, but more skeletons keep joining the fight.


 * Captain Jon: They keep coming! What can we do-
 * Player: We need to kill General Garr! Then they will run!
 * Captain Jon: Men! Focus your attacks on the center, open a hole so that (Playername) can get through!

The soldiers suddenly charge the center of the line, opening a hole. Your character charges through the hole. You are then faced with General Garr and his two Skeleton Lieutenants.

General Garr
General Garr is level 208, takes up four squares, and uses a Rune Battlesythe (released with this quest, after the quest Berserkers drop it as a VERY rare drop). General Garr can attack from two squares away and will occasionally use an attack that will swipe you back against one of the walls. General Garr also cancels protection prayer with his attacks.(You are surrounded on the north, south, and east by rocks, and on the west by a solid line of skeletons that act like a wall) His lieutinants are each level 90, take up four squares, and use melee as well. They weild Adamant Battlesythes (unable to obtain at the release of this quest) but don't attack two squares away. They all have high ranged defence and low magic defence.

It is suggested to trap General Garr behind one of the lieutinants and kill them before targeting General Garr. After killing them, just attack General Garr while eating. When he swipes you against a wall, eat. You can still eat while recovering from the swipe.

Arrival at Phiran
You, and twelve Varrock Soldiers (Martin is now known as Captain Martin), and seven of each of the Varrock Rangers and Varrock Battlemages appear outside a wooden gate and wall spanning the end of the pass. There are two guards, named Phiranian Guards, standing outside the gate in leather armor.

Talk to Captian Martin. The dialog is as follows.


 * Martin: You won us the day.. But we lost Jon.
 * Player: That's too bad..
 * Martin: Well, I am now Captain in charge of this squad.
 * Martin: We have a mage back at the Campsite in Canafis who can teleport you back and forth to this location.
 * Martin: But these guardsmen won't let us in. I guess we'll have to wait.
 * Player: Okay.

Talk to the Phiranian Guard to complete the quest. The dialog is as follows.


 * Player: Hello there.
 * Guard: Visitors!?
 * Guard: We've never had visitors before.
 * Guard: You will have to wait a while before we can allow you in..
 * Player: That's fine.

Quest Complete.

Rewards:


 * 3 Quest Points
 * 200,000 GP
 * Ability to Teleport from Varrock to Campsite to Phiran Entrance.
 * Mithril Battlesythe (Same stats as a Mithril 2h, can attack 2 spaces away, twice as slow as a 2h, but attacks twice with each attack)
 * Ability to use the Phiran symbol as your Family Creast.

Trivia

 * On the days of the quests release, the Rune Battlesythe was completely unknown. It was discovered the next day by a person surfing the G.E.
 * There is a clan chat option "I have one of: Dragon Battlesythe", so it is guessed that one will be released in the future.
 * General Garr is described in the Phiran Record to be "an old, physically weak necromancer", while in the quest he is a huge, tough warrior.
 * In the days before the next quest's release, the space behind the Wooden Gate is black.