Desert Nightmare

Desert Nightmare is a very long length Fifth Age quest featuring Ali the Hag and the Oneiromancer. The quest is the direct prequel for the desert's finale and brings two quest series together. During the quest the player will help Ali the Hag, who has a recurring nightmare. And the player will have to create a method to enter her dream with help from the Oneiromancer. The quest will be a direct prequel for the desert quest finale for the fifth age.

Insomnia
Talk with Ali the Hag in Pollnivneach to begin the quest. You can get to Pollnivneach quickly by taking a magic carpet ride or by a alternative method.


 * Player: Good day, Ali.
 * Ali the Hag: *Yawn* Is it already day? I feel like I haven't slept at all!
 * Player: How so, is anything troubling you lately?
 * Ali the Hag: No, not that I can come and think of, though I keep getting a nightmare lately.
 * Player: A nightmare? Maybe that's the reason why you are unable to sleep properly?
 * Ali the Hag: Yes, I actually do not dare to sleep anymore. I have trouble sleeping for weeks!
 * Player: Are they that bad?
 * Ali the Hag: Yes, I cannot describe them as each time I wake up I only get vague idea's of what I dreamed, but I believe in the end the whole desert is destroyed by some gigantic creature.
 * Player: And this dream keeps returning?
 * Ali the Hag: Yes, what if it means something? Something horrible? I do have happened to have other visions earlier, about the death of the Emir Shah of Al Kharid which turned out to be real, but I also had a vision about a creature that feed's itself with the energy from the world itself that lives somewhere below the desert, but that looks like nonsense to me.
 * Player: I happen to be thought by a dream witch how to create a dream potion that allows you enter a shared dream.
 * Ali the Hag: That could be helpful, could you make me one? I am afraid that I'm to tired to make it myself, I might make a mistake... But as you know I'm a witch myself and I do have all sorts of ingredients for many potions.
 * Quest details screen appears
 * Accept Quest
 * Player: I would like to help. Do you happen to have empty Dream vial, water, a Goutweed or a Ground astral rune? And it might not work like that, I need to pour it over some Ceremonial Brazier and the only one is at the Lunar Island in the far north.
 * Ali the Hag: I'm afraid I'm too tired to travel that far. I happen to only have the astral rune and water of course. But Goutweed is incredibly rare so I'm afraid I do not have it and those Dream vials are likely not the type I use.
 * Player: Well I think the other ingredients are things I can find, but I think I will visit the Oneiromancer at the Lunar Island first.
 * Ali the Hag: Have a nice trip, I hope I can catch up some sleep in the main time. Good luck!

A new teleportation method
Go to the Oneiromancer who is located before the  Astral Altar that can be found on Lunar Isle, either Wicked hood with Astral Altar teleport or the lodestone should work fine. Cast teleport block on the Oneiromancer. Drop the ring somewhere around the island, as the area north of the lodestone would be a nice location to place the ring (since you can quickly teleport to the Astral Island then), or directly outside the bank. If you do not managed to drop the ring you will hear Oneiromancer's voice in your head. Once the 5 minutes are over and you did drop the ring at a place you like the Oneiromancer will teleport in. Do as the Oneiromancer said and speak with her again. Go to the Lunar island mine and drop the oil lantern somewhere, advised close to the pure essence rock so you can faster progress through the quest, and you get the ability to mine your own essence very closely to the Astral altar. Once you placed it click on it to return to the Oneiromancer. Bring two of the same items to to Oneiromancer, you could quickly use the Ring to teleport to the town if you placed the ring there, buy 2 items or withdraw 2 items from the bank, and then return. The item placed will always be seen (and could be examined) if you return to the location even though you won't be able to pick it up. There are some known situations about rich players dropping high value items such as Party hats or Hazelmere's signet rings but as you won't be able to return the items it's not recommended to do that. It's recommend though to drop a larger item so it can be found easier. Once you got a item talk with the Oneiromancer again.
 * Oneiromancer: Hello player. What a coincidence I had a dream that you would come today.
 * Player: So dreams can forecast certain events?
 * Oneiromancer: Oh yes, sometimes a dream is just a dream, a subconscious desire or fear but sometimes it can indeed forecast certain events, usually not in detail and especially these are the hardest to remember when you wake up.
 * Player: And what if a dream keeps returning?
 * Oneiromancer: Then it's most likely that your subconscious desire still hasn't been satisfied or your fear continues.
 * Player: Oh no, it's not my dream, but from a Old hag of Pollnivneach.
 * Oneiromancer: It's not really polite to call someone a hag, I personally prefer the term witch or magician. But Pollnivneach is within the desert if I do not mistake?
 * Player: Yes, actually it's within the very center of the desert. But she keeps getting a nightmare about a gigantic creature destroying the whole desert!
 * Oneiromancer: That's not good, and let me guess you would like a Potion of shared dreaming to enter her dream?
 * Player: Yes, but of course we also need some sort of brazier to be able to have a shared dream.
 * Oneiromancer: And she keeps being tormented by these nightmares?
 * Player: Yes, sadly she is, she has trouble sleeping for weeks!
 * Oneiromancer: Oh dear, sleep is rally important to keep your body and mind healthy. You said she was a magician right?
 * Player: Yes, she is a hag.
 * Oneiromancer: A magician my dear, but maybe it's a suggestion to make a potion of dreamless sleep as well so she can finally come to sleep. I could teach her the recipe but as she is awake for so long she can easily mess it up as it's a very hard recipe to create.
 * Oneiromancer: And I think it won't be as easy to make a Dream potion as usual, the Ceremonial Brazier is a very ancient Lunar relic forged by many generations of Moonclan magi. Would you be able to bring the poor woman here?
 * Player: No, I'm afraid she would be too tired to make the trip. Wouldn't we be able to move the Brazier to her?
 * Oneiromancer: The Ceremonial Brazier is bound to it's place. You may be able to create a portable brazier but the effect's won't be the same as the Brazier. Therefore you should create a extra strong Dream Potion, let's begin with that.
 * Player: How do I create that?
 * Oneiromancer: Well we never had the need to create a extra strong dream potion so it will be experimental. I think it's important that we use a better version of it's key ingredient, the astral rune.
 * Player: What's better then a Astral Rune?
 * Oneiromancer: Maybe we can create some sort of a enriched Astral Rune but the progress of making that is very dangerous and expirimental. You will need to have one Perfect Essence, which in theory, can only be found in the mine within the north-eastern part of the island.
 * Player: And then I mine the enormous essence rock and hope to find a perfect essence?
 * Oneiromancer: Yes but where people usually mine at the top where the essence is stable, you will need to mine at the very bottom of the magical rock.
 * Player: How do I get there? There is no ladder or anything. Maybe I can create a ladder or a rope?
 * Oneiromancer: We tried that before to access the deepest part of the cavern, but the magical force made it very dangerous to use it so we removed it. We also tried teleporting to the exact location but the magical force that the rock provides makes us unable to arrive... Player you must understand, not even the Moonclan came down there but we do know that the essence there must be more powerful then the ones on the top. To get there, I think you will have too jump down.
 * Player: I have to jump? Won't I crash to the bottom and die?
 * Oneiromancer: Oh yes you would, therefore I will teach you a levitation spell. Even if you do not master it, you still should be able too slower your fall to such speeds that a crash won't be fatal and maybe even harmless.
 * Player: Fair enough, but if the deepest part disrupt teleportation magic how do I got out?
 * Oneiromancer: That's a good one, maybe by a spell I invented we would be able to do so.
 * Player: What does this spell do?
 * Oneiromancer: I can link two of the same items to each-other so if one is touched you will teleport to the other and vice versa. I've created a one right here at the Astral Altar using two simple Moonclan manual's, feel free to use it it will lead you all the way too the Waterbird Island! In order for it to work you will need to think about the destination and the same goes if you wish to return here.
 * Player: And why would that work?
 * Oneiromancer: I do not... In theory it should work yes, but who know's it works in practice? There must be a way to test it...
 * Player: What if we create a dummy link with two items and then I try to Teleblock you?
 * Oneiromancer: That should work yes, I happen to have two Lunar rings with me.
 * Player: You got two rings?
 * Oneiromancer: Yes I do have two hands, so two rings isn't stranger or anything.
 * Player: ...
 * The Oneiromancer enchants the rings, linking them to each other. The Oneiromancer gives you one of the rings
 * Oneiromancer: Hide the ring somewhere on this island and once you are done return to me. But I do not want to be able to see you bury it else I might be able to teleport there unconsciously using my own magical abilities.
 * Player: How can you do that when you are teleblocked?
 * Oneiromancer: Because my magical abilities are beyond your's.
 * Player: I understand, well see you soon!
 * Oneiromancer: Wait, before you do anything you should cast Teleportation Blockade on me.
 * Player: Alright, wait a bit.
 * Oneiromancer: I feel weird, but that's usual if you are victim of that spell.
 * Player: And now hide the ring?
 * Oneiromancer: Yes you got 5 minutes to hide the ring at a place that's outside my eyesight and is nice flat ground, do not place it higher then ground level or inside obstacles as that may hurt if it works.
 * Player: What do you mean?
 * Oneiromancer: If you teleport inside let's say a tree, your molecules will be mixed with the tree and a human is unable to survive that.
 * Player: I think I understand, thank you for explaining!
 * Oneiromancer: So to summarize, place the ring at a normal obstacle free, flat ground. Wherever you place it will become a permanent teleportation link between that location and the astral island where I will place my ring. Are you ready?
 * Player: Yes let's go!
 * Oneiromancer: Alright you got 5 minutes from now!
 * Oneiromancer: Player you weren't able to place the ring in time therefore I cannot teleport...
 * Player: Did the 5 minutes already pass over?
 * Oneiromancer: Yes. Return to me and be ready to teleblock me again.
 * You must drop the ring in order to continue
 * Oneiromancer: It worked! This magic is beyond the normal teleportation laws!
 * The Oneiromancer enchants the ring with a spell you do not recognize.
 * Oneiromancer: No one can move the ring now, the teleportation will be permanent. Player please return to the Astral altar. If I were you I would simply use the ring.
 * Oneiromancer: Now we knows that the teleportation isn't hindered by teleblock magic we need to know if it works to underground area's. This time you may be the one that use the teleportation, I've created a new item for you, a crewmember from Lady Zay gave me two Oil lanterns, which could be especially useful underground.
 * Oneiromancer: As you may know, the mine in the north is the only underground location on the entire island so please place this oil lantern anywhere within the cavern and use it to teleport here.
 * Player: Alright hopefully I see you soon.
 * Oneiromancer: So that worked too!
 * Player: Wait you weren't sure if it would work or not?
 * Oneiromancer: Oh no... There was a tiny chance that your body would splat apart to the ceiling of the cave but by the looks that didn't happen!
 * Player: I could splat apart?!
 * Oneiromancer: Yes, but it didn't happen. Now it's time for why we did these little experiments, to create a way to teleport outside and later inside the deepest part of the rune essence mine. Unfortunately I do no longer have two of the same items therefore I must ask you to bring me two of the same items.
 * The item can be anything as long as it is drop-able. Once the item is placed, it cannot be reclaimed thus ensure it are items you are willing lose!
 * Oneiromancer: I see you got two in your inventory, are you willing to give me those? You might not be able to reclaim them if you do!
 * Pick yes, or no if you changed your mind.
 * Oneiromancer: Alright player before you jump I shall teach you a levitation spell, also invented by me.
 * The oneiromancer teaches you a difficult but usable method to levitate.
 * Oneiromancer: It might only work if you fall though so it's not a really useful spell. Also do not use this spell in places commonly visited, I do not want people that come to me teach the spell too.
 * Player: I understand.
 * Oneiromancer: Then I place the at the location so you will be able to return without a problem, but are you sure you want to give me ?
 * You cannot get back if you continue.
 * Player: Yes I'm sure.
 * Oneiromancer: Then I shall give you the other item, if you happen to lose it, I'm afraid that you then need to replace both items, so be very careful with your items!
 * Player: I understand.
 * Oneiromancer: Also the rock is full of magical essence the trip may not be safe, so ensure you take some equipment with you. Good luck player and I hope to see you return soon!

Going to the depths
Go too the Lunar Island mine and jump down by the Essence rock. You will come in a sort of minigame, you can use the arrow keys left, right, down and up to change your direction. At times, energy clouds will appear, the more you descent deeper into the chasm, the more will appear. Sometimes one energy cloud will explode going through one then will do damage. Staying close to the rock won't be safe either, electric surges might come of that. The deeper you go the darker the screen will become, a light source however ensure that it won't become fully dark. Eventually you will see a greenish light, and then you will arrive at the bottom of the cave. You will find the enormous beginning of the rune essence rock, with a hole in the middle, where you can see a glowing symbol. If you look around you may find a V shaped symbol. But further there is not much to see.
 * Player: Seems like the levitation spell worked fine! Now... Where am I?
 * *Whisper*
 * The player looks scared
 * Player: Hello?
 * *Vlatoad*
 * The player looks confused
 * Player: What?
 * *Valator* *Varosad*
 * The player looks around him
 * Player: Where are you?
 * *Vislota* *Vasador* *Vudisor*
 * The player walks to the gigantic bottom of the rock.
 * Player: It seems to come from the rock?
 * *Vaasdor* *Verisad* *Vanjuta* *Ventura*
 * The players examine the Symbol that's within the rock, players may recognize it as the symbol of Jas
 * Player: Where did I see this symbol before?
 * *Vedolas* *Vundiar* *Versita* *Velothi* *Verogo*
 * Player: What I hear... It all start with a V, could the whispers I hear be the name of the founder of the moonclan?
 * *The artifact you are looking for is long gone...*
 * Player: What artifact?
 * *I feel you came to this place with good intend, you may find the Stone on Kethsi.*
 * Player: The Stone, that must be...
 * Suddenly a small quake occurs.
 * Player: I do not have time for this, I must mine a essence rock and leave!

Mine a Perfect Essence by clicking on the huge rock and drop the item which you must use to teleport. Do it quickly because there will be electrical surges or dark energy clouds that can quickly kill you! Once you will be back at the astral altar speak with the Oneiromancer.


 * Oneiromancer: It worked you managed to get the Perfect essence!
 * Player: Yes it did, how did you know?
 * Oneiromancer: I feel the presence of the Perfect essence, it contains highly magical energies, even when it's not yet crafted to a real rune.
 * Player: Yes it did, but I'm not sure if it's safe to go back there. The energy within the depths is highly unstable.
 * Oneiromancer: That's a pity but I'm sure the moon clan can find a way to solve that problem someday. Player attune the Perfect Essence to a Perfect Cosmic Rune, but be careful this progress is experimental and may turn out to be dangerous. Maybe ensure you got some form of protection with you as I do not know what will happen.

The Perfect Astral Rune
If you are prepared Click on the altar to Craft-rune. A cutscene will play, the player will activate a prolonged Turmoil-like. The Suqah, Curious as they are, come closer and one of them is hit by the energies that come from the perfect astral rune and will turn into a Astral Suqah (level 126). The Astral Suqah and six Enraged Suqah's (level 90), will attack both the player and the Oneiromancer. The Astral Suqah has the ability to temporally neglect all damage taken, when that happens kill enraged suqah's instead. The Enraged Suquh's will be able to freeze the player so kill them swiftly. If the Astral Suqah is defeated he will be healed fully and stunned for 10 seconds. Once to Enraged Sugah's are defeated, the Astral Suqah will greatly increase in size and the area around the Astral altar will begin to look like a Nebula. The Suqah will be able to deal massive magic hits, but protect from magic is very helpful against the new target. Eventually the Suqah will be destroyed by the Oneiromancer. Quickly click on the perfect astral to destroy it, if you are too late the Astral Suqah will return and you will have to defeat it again.
 * Player: What's happening!
 * Oneiromancer: I don't know, but this cannot be good!
 * Player: We defeated him!
 * Oneiromancer: Not yet... I still feel his magical presence... Player destroy the perfect astral rune!
 * The player uses his chisel to break the perfect astral rune in half.
 * Player: Why did that happen?
 * Oneiromancer: I assume that the magical properties from the perfect rune is even higher then we could suspect... It seemed that the Suqah, who is despite his brutish looks a highly magical creature, got fused with some of the magic the Astral Rune created.
 * Player: Is that even possible?
 * Oneiromancer: For magical creatures, such as Suqah I suppose it is, but I've never seen anything like it. But we never used a "perfect" essence so I suppose it's dangerous to use them... But we do have the first ingredient, that means that you will still have to obtain a fresh Goutweed.
 * Player: How do I get that?
 * Oneiromancer: Actually I asked Pauline Polaris to start with a Goutweed plant, by now it should be almost ready to harvest.
 * Player: So the potion is almost finished?
 * Oneiromancer: Yes, but that still leaves us with the Brazier and the potion of dreamless sleep. When you go to Pauline, as her about a Snoozing herb, as that herb only takes 5 minutes to fully grow I haven't asked Pauline to prepare that yet, as if it isn't picked in 10 minutes the Snoozing herb will start to turn into a very nasty plant that's very poisonous and is known to be very deadly.
 * Player: That doesn't sound too good...
 * Oneiromancer: So when you are there for the Goutweed, you can also begin working on your snoozing herb. I will give you the items.
 * The Oneiromancer gives you the Broken Astral Rune and the Dream Vial (empty).
 * Oneiromancer: Wait I shall fill the Vial for you.
 * The Oneiromancer creates a magical cloud and the Dream Vial becomes a dream vial (water).
 * Player: Great, now I'm all wet.

The somnolent Farm
Make your way to Pauline who is in the northern side of the island (it's recommended to use the Ring to quickly teleport to the bank if you placed there). To make the potion, Add the fresh Goutweed to the Dream vial (water) to create a Dream vial (fresh herb). Finally add Ground astral rune to make to make the Perfect Dream potion. Then talk with Pauline Polaris again.
 * Pauline Polaris: Hello, I got made you some fresh Goutweed, The Oneiromancer also told me that I should have some Snoozing seeds ready.
 * Pauline hands you the Fresh Goutweed and the Snoozing Seeds.
 * Pauline Polaris: Maybe it's better to create the Dream Potion now the Goutweed is still fresh.
 * Pauline Polaris: Alright, I will make a patch for your Snoozing Herb.
 * Pauline creates a farming patch out of nowhere! It's quite a cool spell now you think about it, but to learn it you would likely have to spend hours in the Livid Farm and that's not a thing you would like to do.
 * Pauline Polaris: First you should Fertile the Soil, then plant the seed. A snoozing herb, despite his fast growth, grows sick very often thus be prepared to cure the plant. The plant will require lots of water so you will have to make it rain very often, however it also likes Sunshine thus you should at times ask me to create a little sun.
 * Players: That doesn't sound too hard...
 * Pauline Polaris: There is one last thing, the Snoozing herb does have the ability to make everyone very tired, the hardest part might be to stay awake.
 * Players: How do I stay awake?
 * Pauline Polaris: Personally I would suggest running around, if you are out of it's reach the tiring effect won't work but that could be dangerous as the plant needs continue attention. You can also keep moving so you can't become tired.
 * Players: And how do I know if I'm tired?
 * Pauline Polaris: I'm sure you will notice that... Alright, are you ready?

Cast Fertile Soil and when you use the Seed on the Farming patch the mini game will begin. Throughout the game, if you stand still your screen will become darker until eventually the player will fall down and sleep. The plant needs attention, so cast Humidify or Cure Plant when needed and ask Pauline to create a sunshine if it is needed. Eventually after 5 minutes the plant will be fully grown.


 * Pauline Polaris: *Yawn* I think the snoozing herb is ready to harvest.

Harvest the plant and speak with Pauline Polaris.

Use the Snoozing herb on the fire, the player however will quickly fall asleep. Equip yourself combat equipment (or simply a weapon, as the plant won't be hard to defeat), but do note that being lighter can help. You will find the aggressive Walking plant (level 100), killing Suqah's with his poisonous breath. Run towards it, but avoid it's breath (being hit cause you to receive a huge ranged hit) and once you are close enough you can kill it easily as it has only very few life points.
 * Pauline Polaris: Good job player, now you will have to burn it.
 * Players: Do I need to burn the Snoozing herb?
 * Pauline Polaris: Yes, a burnt snoozing herb is used in a potion of dreamless sleep, without it being burnt it will keep growing and turn into a dangerous poisonous plant! I shall create a fire for you.
 * Pauline creates a fire out of nowhere without even use logs! Like the other spell you would like to learn it but you do not wish to spend your live in livid farm thus you decided not to ask about it.
 * Pauline Polaris: Be careful you don't fall asleep while burning the herb!
 * Pauline Polaris: Player wake up!
 * Players: *Yawn* Am I done?
 * Pauline Polaris: Well you fell in sleep so I took the herb and finished it for you, but it turned out that you didn't remove the root from the Snoozing plant.
 * Players: I that bad?
 * Pauline Polaris: Yes, now there is a Walking plant monster that is murderous to anything it sees! You will have to destroy it before it kills someone!
 * Players: Alright, where is it?
 * Pauline Polaris: It is fighting with Suqah's east of here. Player, despite it's looks it can easily be slain, but you need to avoid it's poisonous breath.
 * Pauline Polaris: Well done player, you should return to the Oneiromancer.

Return to the Oneiromancer with your Dream potion in your inventory.
 * Oneiromancer: Well done player, if you don't mind then I keep the Dream Potion and the snoozing herb with me.
 * The Oneiromancer takes the Perfect Dream potion and the Snoozing herb, in return you get a dream vial.
 * Oneiromancer: Now you will have to get some milk from a cow from Zanaris, and fill the vial.
 * Player: Does it have to be a cow from Zanaris?
 * Oneiromancer: Zanaris is the moon from Gielinor and therefore it has highly magical abilities, especially for dream magical purposes. So yes it has to be a cow from Zanaris.
 * Players: Alright, and once I'm done I should return to you?
 * Oneiromancer: Indeed, after you got the milk I will teach you about the last ingredient.

A cow's request
Make your way to Zanaris, either by using a fairy ring (might require a Dramen or Lunar staff), or by entering the small hut in Lumbridge Swamps to the east of the Swamp's Dungeon entrance, if you haven't completed Fairy Tale II - Cure a Queen yet. If you completed Fairy Tale III - Orks Rift, you do no longer need the staff. It can also be accessed by travelling to the Cosmic Altar via the Abyss, by a teleportation tablet or with a wicked hood imbued with a cosmic talisman and go to the Dairy Cow who is among the cows near the wheat field. Attempt to milk the Dairy Cow and the cow will start to speak.


 * Dairy Cow: What are you doing?
 * Player: I would like your milk if that's fine by you?
 * Dairy Cow: According to the Labor Union For Cows That Provide Milk On Zanaris, or the L.U.C.T.P.M.O.Z. for short, rule number 7, a Cow from Zanaris will provide milk without complaints, but only haves to do it on a bucket due to the K'ripl incident of 5-133.
 * Player: This raises so many questions...
 * Dairy Cow: Yes, but it's not for your concern, it means that a cow from Zanaris, only have to provide milk to a person with a bucket and not to a whatever you have in your hands.
 * Player: ... What even is a K'ripl?
 * Dairy Cow: You may know them as Gatekeepers, prior they got that job they where pretty rogue creatures...
 * Player: Is there no way I can get your Milk without violate the L.U.C.T.P.M.O.Z.?
 * Dairy Cow: If a cow is willing to provide milk I guess we can make a exception.
 * Player: And are you willing to provide milk?
 * Dairy Cow: Well I always wanted to try the Cow Wheel, so I can get in shape...

Make your way to the Zanaris Windmill (though it works on cow energy) and talk with the cow there. Talk with the Mill-Fairy. Return to the Dairy cow. Use a Dramen (or Lunar staff) on the Dairy Cow. Go to the fairy ring and type the code:. You will teleport to a fairy ring next to the ashdale crunch. The Dairy Cow will teleport shortly after.
 * Cow: Can't you see that I'm working?
 * Player: Yes I'm sorry to interrupt you but I was wondering if I could lend your mill for some other cow?
 * Cow: No, it's my job to run and I won't let a cheap cow take my place.
 * Player: It will only be for 5 minutes?
 * Cow: No, go away please.
 * Player: What do I do now?
 * Mill-Fairy: Maybe I can help you?
 * Mill-Fairy:I don't know why you want to do this, but I once met a Human named Ash.
 * Player: What kind of name is Ash?
 * Mill-Fairy: It is his name, Ash was a Sailor who accidentally managed to make his way to Zanaris.
 * Player: Was? Is he dead?
 * Mill-Fairy: He likely is dead, humans don't live for five-hundred years, unlike fairies humans have a short live-spawn... Anyway the sailor was really interested by the concept of the cow-mill and he said that he had plans to create a settlement somewhere.
 * Player: So a human named Ash begins a Settlement? That must be Ashdale! But what has that to do with my problem?
 * Mill-Fairy: Well he asked for the building plans of my Cow-wheel as he intended to use that to keep the cows in shape. So I assume that that may be a solution for your problem.
 * Player: But Ashdale is a island deep within the Southern Sea, how can I ever get a cow, who is also living on the moon, to a remove island?
 * Mill-Fairy: Well he asked for the building plans of my Cow-wheel as he intended to use that to keep the cows in shape. So I assume that that may be a solution for your problem.
 * Player: But Ashdale is a island deep within the Southern Sea, how can I ever get a cow, who is also living on the moon, to a remove island?
 * Mill-Fairy: You could use the fairy ring planted there?
 * Player: Can a fairy ring transport cows?
 * Mill-Fairy: A fairy ring can transport even humans so I can't see why a cow should be a problem. Though you may need a Dramen or Lunar staff for it to work.
 * Player: Alright, what is the code to get to Ashdale?
 * Mill-Fairy: I believe it was BJP.
 * Dairy Cow: Can I go to the windmill?
 * Player: Yes, but not here on Zanaris, but on Ashdale!
 * Dairy Cow: Curious, how do you expect me to go to Ashdale?
 * Player: We go by the fairy ring.
 * Dairy Cow: Interesting, but I will need a Dramen staff to be able to teleport there.
 * Dairy Cow: That felt funny.
 * Player: There is one thing though, on Gielinor cows do not talk except for short phrases like MOOOOOOOOOO.
 * Dairy Cow: MOOOOOOOOOO?
 * Player: Exactly.

Travel though Ashdale, to the mill, that's close to the Minnow fish spot. While you walk various villagers will look at you and some villagers that are in the way might quickly move aside. Once you arrive to the mill you must release the cow that's already is inside by clicking on the release option. The Dairy Cow will happily go on the mill. Return the Cow to the mill and guide the cow back to the fairy ring, once there you will be able to fill the Dream Vial. Return to the Oneiromancer on Lunar island. Use the Snoozing herb on the Dream Vial (milk) to get a Dream Vial (herb). Go to a Fairy ring and type to get to the cosmic plane. When first arriving on this plane no star flowers will be available, but they will start to bloom within about two to five minutes. To entertain yourself while waiting you can talk with the Cosmic Being or have some skilling methods with you such as Disambling or Fletching items etc. Once a Star Flower pick it and use it on the Dream Vial to create a Potion of Dreamless sleep. Then return to the Oneiromancer.
 * Dairy Cow: MOOOO *This* MOOOO *is* MOOOO *Fantastic!*
 * Player: Glad you enjoy it.
 * Dairy Cow: MOOOO *Fit* MOOOO *Cow* MOOOO *Goals!*
 * Player: Yeah can we give me milk now?
 * Dairy Cow: MOOOO *Pant* MOOOO *Pant* MOOOO *Pant*
 * Player: Almost done?
 * Dairy Cow: MOOOO *Yes* MOOOO *I* MOOOO *Am*
 * Player: Good can I get the milk now?
 * Dairy Cow: Yes, but let's return to Zanaris. Also can you return the cow to it's mill?
 * Oneiromancer: I see you got the milk!
 * The Oneiromancer gives you the Snoozing herb, as soon as you touch it you feel yourself become tired.
 * Oneiromancer: Now you should mix the Snoozing herb with the Milk and then I will teach you about the final ingredient.
 * Players: Alright, I hope that's easier to get then the Milk...
 * Oneiromancer: The last ingredient is a Star Flower that grows at the Cosmic plane, getting there is proven very hard but...
 * Players: I've been there before!
 * Oneiromancer: Really? Through very intense meditation?
 * Players: No, I used a fairy ring to get there.
 * Oneiromancer: Oh well, take the Dream Vial with you as you will need to mix the Star flower as quick as possible with the other ingredients inside the vial. Return to me once you are done.

The Brazier
Go to a Furnuce with a Silver and Mithril bar (though ore work too if you bring Runescape:Coal for the Mithril Ore and create a Silvthril footing. Then use a pure essence to another pure essence (with the other 18 in the inventory) to create a Pure block. Use the chisel in your tool belt to carve it to a Pure Essence bowl and use the Bowl on the Silverthril footing to create a Unlit Runic Brazier. Return to the Oneiromancer.
 * Oneiromancer: Well done player, now all that's left is a Portable Brazier, I think you would be able to create one from 20 Pure Essence, and then we need some highly magical metal for the legs and footing... Aetherium might be a possibility, but I think that would be to rare to be feasible.
 * Player: I once mixed Mithril with Silver to create Silvthril, maybe that can work?
 * Oneiromancer: That is brilliant, the magical light material from Mithril combined with the abilities from silver might create the perfect type of metal!
 * Player: So then I will need to create a Silvthril footing first and then combine it with a Pure Essence bowl?
 * Oneiromancer: Yes, the Pure Essence bowl should be crafted by first sticking the Essence together, which happens naturally if you place many of them next to each other and then it can be crafted by a chisel. Then you add the Silvthril footing and then you should be finished! When you are done with creating the Brazier return to me.
 * Oneiromancer: That's quite some craftsmanship. I think you will have to use Magic Logs to incite the fire and a magical sort of oil where the magic logs can be dipped in.
 * Player: So all I need is Magic Pyre Logs? And then I can incite the brazier?
 * Oneiromancer: Yes actually, but do that once you are back to Ali the hag. Else the fire may run out before you entered her dream.
 * Player: Thank you for all your advice!
 * Oneiromancer: Yes and good luck with her dream! Be warned though, it will be dangerous. Like a Shared dream, you two will get into the dream together, the potion works by binding your subconsciousnesses together. With your minds melded as one, you need each other to survive. If one of you dies, you both die for real. Unlike before, you will die just as if you were killed by a monster in the wild.
 * Player: But Ali the Hag is a older woman, won't that be a huge disadvantage?
 * Oneiromancer: Not really, many older persons will dream as how they used to look, like they where when they just became adults. I'm not sure how that works myself, the dream dimension still has mysteries even for me. But as long as you encourage her to be young you should be able to keep her safe.

The Nightmare
Return to Ali the Hag in Pollnivneach. Do not forget to take the Enchanted Dream Potion, Potion of Dreamless Sleep and Portable Brazier with you. If you are prepared for combat, light the brazier.
 * Player: I got what I need to enter your dream.
 * Ali the Hag: *Yawn* That's very good from you.
 * Player: Where could I place the Brazier? It's needed to enter the dream.
 * Ali the Hag: Could you place the brazier next to my bed so it's not in the middle of my house?
 * The player places the brazier next to Ali the Hag's bed.
 * Ali the Hag: Yes it looks nice there. Could you give me to potion?
 * Player: I've also made a potion of dreamless sleep, but that's for after I've seen your dream.
 * Ali the Hag: That's very thoughtful of you, thank you. Could you give me both potions? I won't drink it though until you are ready.
 * The player gives Ali the Hag both potions.
 * You hear the Oneiromancer talk to you in your head.
 * Oneiromancer: Hello I am using Lunar Magic to warn you. Like a normal Shared dream, you two will get into the dream together, the potion works by binding your subconsciousnesses together. With your minds melded as one, you need each other to survive. If one of you dies, you both die for real. Unlike before, you will die just as if you were killed by a monster in the wild.
 * Oneiromancer: So ensure you are prepared before you lit the Brazier, you do not know what you will encounter.
 * Player: I Understand, thank you for warning me.
 * Oneiromancer: You are most welcome.
 * Player: Drink this Ali.
 * Ali the Hag: Oh please call me Alice.
 * Ali drinks the Potion of Shared Dreaming, gives the vial to the player and the player drinks to potion.
 * Player: Let the dream begin.
 * Ali the Hag: Player, I've reconsidered... I don't want to close my eyes. I don't want to fall asleep.
 * Player: What, why do you want to give up now?
 * Ali the Hag: 'Cause even when I share my dream with you, I will be afraid of this dream.
 * Player: Alice, we will go trough this, you and I. I ask you to be brave now so we can end this.
 * Ali the Hag: Alright, silly old me. I'm sorry.

Ali will fall asleep and the player quickly after. You will arrive in a darker, more somber version of Pollnivneach, there are (almost) no plants or living npcs, safe for a few Corrupted Workers and Imperial warrior akhs. The River Elid, is gone and there appears to be no sun. Where Ali the hag's house once stood, a gigantic pyramid can be seen, that overlooks the sad ruins that once was Pollnivneach.
 * Ali the Hag: It looks even worse when I'm under influence of this potion.
 * I agree, this is horrible
 * I've seen worse.
 * Ali the Hag: But I do look a lot younger, I look like my daughter!
 * Player: The Oneiromancer told me that the appearance of a older person within a dream looks like their younger version. But this happens to you every time you sleep why are you so surprised?
 * Ali the Hag: I never remember that to be honest... I even have my old magical powers back!
 * Ali the Hag turns the player into a Frog.
 * Player: Ribbit *Why* Ribbit!
 * Ali the Hag: No reason, I just like to test my new magical strength.
 * Ali the Hag turns the player back to a human.
 * Player: So what should we do now?
 * Ali the Hag: I think we should get into the pyramid, that's what I usually do I believe... But we should not be seen by those horrible beings that walk the streets of Pollnivneach.

Navigating through the ruins
Do what Ali the Hag told you, enable your run and go to the Pyramid. You should follow the route (as seen on the map). The first thing you should do is go inside the house directly to the south, and enter it. This route is rather easy with only 3, very slow moving corrupted workers. Follow the orange route to the second safe-spot, this will be harder, the workers walk slightly faster here. From this house it's possible to instantly run to Ali the Mayor's House but that's proven to be extremely difficult. Most players decide to go south instead to the 3rd safe house, by one of the two ways. Once you are there you should run to the entrance of the house, and go up the stairs. Once you are up it will be a lot safer the Corrupted workers won't look up so this is completely safe. Jump to the north west house and from there directly north. Then go to the south west part of the house and jump to the house in the south. From here you are able to climb to the pyramid. You have reached a safe spot, dying or anything will result you returning to this roof.
 * Ali the Hag: From here we are to low to get to the mountain where the Pyramid is.
 * Player: Then how do we get there?
 * Ali the Hag: Ali the Mayor's house has stairs, from there we should be able to reach the Pyramid.

The Pyramid's Guards
The Pyramid is guarded by 7 Imperial guard akhs (level 130), all equipped with the combat style you are strong against. Defeat the 7 Imperial guard Akh's but be careful they are able to use abilities! Luckily the young Ali the Hag will help you, she is capable of hitting very high magic damage, but she's not very good in tanking the Akh's thus if she gets attack you must use the Provoke ability on the Akh to prevent her from dying! Once all 7 Akh's are defeated the pyramid door will open. Enter the Pyramid and a cutscene will start to play.
 * Player: Oh no we will likely have to defeat them to get inside the pyramid.
 * Ali the Hag: Yes we indeed must do that, once they are all defeated the Pyramid will open.
 * This is a dream so you do not need possession of 117 Slayer or Feather of Ma'at to defeat the guard akh's.

The Pyramid of nightmares
You will see Jabari and 3 other shadow persons, in their middle Amascut will be located. The four persons are performing some kind of ritual. They do not see you however. A Imperial guard akh will spawn in the north of the pyramid and he will use the style you are weak against. Over time your combat stats will be drained. A Gorilla akh will spawn in the west of the pyramid and she has a high melee hit. During this time Ali the Hag won't be able to help you. A Crocodile akh will spawn in the west of the pyramid and like the gorilla she has a high melee hit. During this time you will not be able to use any items. A Scarab akh will spawn in the south of the pyramid, but once you try to fight it it will crawl back to the gate it came from. A Salawa akh and Feline akh will spawn next to Amascut and begin to fight. The Salawa akh will die. The Feline akh is a lot bigger then they usually are and won't have it's screech attack but will hit high with melee, and once it's life points are halfway it will turn into a Lion akh, it's attack will be increased even further, it does have a slash attack, similar to Helwyr that hits high but can be avoided. The fight luckily is made easier with Ali the Hag hitting high on the Lion. Once the Lion akh will be defeated, a cobra will spawn. Leave the Pyramid that is collapsing. The Sun (which suddenly was back) disappears again. A gigantic cobra will appear, and the desert will be destroyed. The cobra then opens his wide mouth and devours Ali the Hag and the player. The player will wake up.
 * Ali the Hag: Don't worry these people never see me.
 * Player: Something is coming!
 * Amascut: Find Scarabas! Without him I cannot be reborn in my own body!
 * Jabari: Yes my master.
 * Amascut: With the demise of the brother I will be able to return to form!
 * The 4 shadows will begin to change in a Camel, a Scorpion, a Lizard and Jabari will turn into a Vulture
 * Jabari the Vulture: Thank you my master.
 * Then they disappear, but the Feline akh will attack you.
 * Ali the Hag: Run for your life!

Nightmare no more
Go to the Oneiromancer and speak with her. Congratulations, quest complete!
 * Player: The entire desert destroyed!
 * Ali the Hag: Yes, but it might be just a dream or it might be fate.
 * Player: What if it is fate? Can we prevent the destruction of the desert?
 * Ali the Hag: Maybe you are able to change this fate but only if you fight for it.
 * Player: Then what should I do?
 * Ali the Hag: Prevent that any of this happens. But first you told me that you created a potion of dreamless sleep?
 * Player: Yes I do, would you like to get it?
 * Ali the Hag: Yes actually, I would like to sleep well for a change. I'm still pretty tired.
 * You give Ali the Hag the dream Potion.
 * Ali the Hag: Of course, a reward is in order for all your troubles. Yet I'm only a old Hag who can't reward you enough. All I do have is these ancient scrolls and this old artifact.
 * Ali the Hag gives you 10 Pollnivneach Teleport scrolls and a old sigil.
 * Player: I do know what these scrolls are for but what's the sigil?
 * Ali the Hag: It is said to bring luck to those who deserve it. I heard that sometimes
 * Ali the Hag gives you 10 Pollnivneach Teleport scrolls and a ancient sigil.
 * Ali the Hag: The sigil is a ancient family heirloom said to protect your soul, as long as you hold it with you your soul will be safe. As your potion will keep my dreams safe, I think this is a way to pay you back.
 * The Sigil will lower damage dealt to you by the Soul obelisk activity in Menaphos with 10%.
 * Ali the Hag: Further there is not much I can give you, but I'm sure that your friend the dream witch may have something else you may like.
 * Player: I gave Ali the potion of dreamless sleep and also experienced the nightmare she had. The nightmare was real, unlike last time I was in the dream dimension, this time it was also in color. Eventually a gigantic snake laid waste over the desert and then devoured the remains!
 * Oneiromancer: Nightmares sadly tend to be more realistic then sweet dreams, it's like how you memorize bad memories better then good memories.
 * Player: Anyway they ended up really bad, how big is the chance that this dream can turn out to be real?
 * Oneiromancer: Only time will be able to tell it, but the future isn't determined fully and may be able to change.
 * Player: And how can it be changed?
 * Oneiromancer: If and only if, the dream turns out to be a forecast of a certain event, you will have the advantage that you have seen how the event goes and you may be able to change it at some point. But only you or Ali will be able to do that. Of course you might be able to receive help from some people, a task such as this should not be done alone.
 * Player: Thank you for your advice, I hope I can do that.
 * Oneiromancer: For your efforts I will reward you with a dream-in-a-bottle, it's a pleasant dream for a change. It's a dream that will reward you with both Runecrafting and Magic experience.
 * Player: Can a dream do that?
 * Oneiromancer: Some dreams can be used to teach someone. Maybe I will explain you more in the future.
 * Oneiromancer: Pauline gave me this magical seed for you, it's from a ancient plant known as the "Beloning", it grows extremely fast, with only taking 5 minutes to fully grow and once it's grown the herbs on the plant can be used in a variety of Herblore potions. I'm pretty sure that you will find it rewarding once it's grown.
 * The plant will reward you with 1-10 "Beloning herbs" which can be used as a replacement for any herb for any potion, if used the experience from the potion crafted will be tenfold (Thus 1 overload will reward you with 10.000 experience). Bonus experience or any form of experience boost will not work however.
 * Oneiromancer: Lastly I will reward you with a lesson about the Dream Spell so it will become increasingly powerful.
 * The Oneiromancer teaches you how to make more use out of the Dream Spell, the healing rate will becomes 10% of max life points every 6 seconds instead of the usual 1% every 6 seconds, therefore the spell will fully heal the player in 1 minute.
 * Player: Thank you!

Post Quest
You will see Ali the Hag talking with the Sorceress in her house in Al Kharid.
 * Ali the Hag: And then the great snake devours the desert.
 * Aadeela the Sorceress: That's worrying in dead, mother. Should I tell my daughter?
 * Ali the Hag: Yes my child, my granddaughter may be able to prevent this from happening.
 * Aadeela the Sorceress: Are you sure she is ready?
 * Ali the Hag: We have no choice, she is the chosen one...
 * Aadeela the Sorceress: What if she fails, what if she dies?
 * Ali the Hag: She won't be doing it alone, I'm pretty sure she will get help from Player.
 * Aadeela the Sorceress: Will that be enough?
 * Ali the Hag: Who knows, she will have to do this and only time will tell if she succeeds.

Rewards

 * 10 Pollnivneach Teleports.
 * Ancient Sigil that will lower damage dealt to you by the Soul obelisk activity in Menaphos with 10%.
 * A Dream-in-a-bottle, that will provide a short look to a unknown person and then rewards you with and.
 * Beloning seed, that once the plant is grown rewards you with and provide 1 to 10 Beloning herbs.
 * The Beloning herbs can be used to obtain a maximum of each.
 * The Dream Spell will have a healing rate of 10% of max life points every 6 seconds instead of the usual 1% every 6 seconds, therefore the spell will fully heal the player in 1 minute.
 * During the quest you create 4 new teleport methods, which could be useful to get to the Dagganoth Kings, create Astral Runes with freshly mined Pure Essence and depending on where you placed the teleport item there are various other things you could do with the new teleports.

Post Quest
You can talk to Khoochak the Parrot in the Al Kharid palace to retell the adventure.
 * Khoochak: *braaak* Hello, friend. *raaawwwwk*
 * Khoochak: *braaak* Forgot an adventure? Ask the parrot. *raaawwwwk*
 * Mention a desert adventure to Khoochak?
 * Yes
 * Desert Nightmare
 * Khoochak: *braaak*
 * Khoochak: Hag has nightmare!
 * Khoochak: You go to a island in the north!
 * Khoochak: You and a witch make dream potions!
 * Khoochak: You enter the nightmare!
 * Khoochak: You wake up!
 * Khoochak: Hag no longer has nightmare!
 * Khoochak:*raaawwwwk*

Trivia

 * Upon completion of the quest, the RuneMetric's event log states "I ensured Ali the Hag can sleep safely while I also saw a horrible nightmare..."
 * When telling Juna about the quest you say "...and after we were swallowed by the cobra we woke up and I gave her a potion of dreamless sleep. I wonder if the dream is a forecast of something?" to which Juna replies "Some seers do indeed have dreams that forecast certain events. I wonder what that cobra is and if it could be stopped..."
 * The potion for dreamless sleep is based on the similar potion that was used to ensure that Harry Potter would have a calm night without bad dreams in the book |Harry Potter and the Goblet of Fire.
 * If a Portable brazier that can be won from Treasure Hunter is used on the Oneiromancer during the quest she will say: These is not the Brazier I'm looking for. Which is a reverence to Star Wars.
 * When Ali the hag refuses to fall asleep she makes a small reference to the song I Don't Want to Miss a Thing by Aerosmith.
 * Beloning means reward in dutch language.