User:Quilafa/Let the Elid flood for forum

The quest begins by talking to Farmer Ali, (not Ali the Farmer), he is located south-west of Pollnivneach, close to the summoning obelisk. Ali is a small, thin farmer, only wearing a whiter version of the Slave robe and a rake. Farmer Ali is busy raking his plants. Various people are caring buckets of water Give Farmer Ali a Waterskin. Opens quest dialogue. Pick yes.
 * Farmer Ali: *Sight*
 * Player: You look sad, tell me, what's going on?
 * Farmer Ali: T-Thirsty...
 * Farmer Ali: Thank... y-you...
 * Player: Why is everybody so busy caring bucket's of water?
 * Farmer Ali: W-well... The river, it should have flooded already... I don't understand... My crops need water...
 * Player: What do you mean?
 * Farmer Ali: I'm... not allowed to talk when I'm am working... Speak to my boss... Ali the head farmer.
 * Player: Where is Ali the head farmer?
 * Farmer Ali: West of the river... Must... continue work...

Ali the headfarmer, he is a big man, even somewhat bigger than the player. He is west of the players.


 * Player: Hello. You look sad, what's with you?
 * Ali the headfarmer: *Sight*, every year, the river, Eldinis river, floods. Making farming in the desert possible and this year, it should have happened month's ago!
 * Ali the headfarmer: Despite my man's best efforts, the crops are dying!
 * Player: That's sounds terrible!
 * Ali the headfarmer: It is! We are praying at Crondis to give us water... But the prayers remain unanswered. We are praying at Eldinis to give us more water... Still the prayers are unanswered. People become sick so we pray at Het. But no one listens to our prayers! If this continues, not just the crops, but also the people, my people will die!
 * Player: What can I do to help you?
 * Ali the headfarmer: Well... You should go to the "place were the river begins" and find out what is blocking the water... I will reward you if you do!

Go to the Water Ravine Dungeon and ask Nirrie, Tirrie or Hallak about the river.


 * Nirrie: Well done on breaking the curse!
 * Tirrie: But it looks like you want
 * Hallak: to tell use something.
 * Player: The Elid, it didn't flood yet!
 * Tirrie: !
 * Nirrie: Due some strange power, Elidinis couldn't return to this
 * Tirrie: world, though, she still can talk
 * Hallak: in our heads. You should mine some
 * Tirrie: Sandstone, and make a hollow ring
 * Hallak: of it, using magic. Then you must
 * Tirrie: fill it with water of the River. Take the
 * Hallak: ring to the Elidinis statuette and bless it
 * Tirrie: then return to us.

Talk to Lazim (without the Ring of charos) To make the 100g Granite you must use use a Chisel on 500g granite, toolbelt does work. After you gave him these, he uses magic to make a ring (looking like alching) and you get a Ring of Elidinis (unf), go to the river elid, and use a Bucket on the river to get a Bucket of water (it must be done at this way, else the quest jounal doesn't update!) use the Bucket of water on the Ring of Elidinis (unf) to get an Ring of Elidinis (unb). Go to the Shrine of Elidinis, you will and use the ring on it, it becomes a Ring of Elidinis.
 * Lazim: Hello again adventurer...
 * Player: I need your help.
 * Lazim: With what?
 * Player: I need to have a ring of Elidinis shaped by powerful magic, can you do that?
 * Lazim: Yes I'm able the to that, but for my help, I expect something in return...
 * Player: What about 1000 coins?
 * Lazim: Seems fine. If you give me 5 waterskin too.
 * Player: Deal. What doe you need for the ring?
 * Lazim: 1 kg sandstone, 100g granite, 5 earth runes.

Water rebellion
Return to the Water Ravine Dungeon, a water elemental (level 130) attacks you, as well as a Reborn Black golem, a Reborn Grey golem and a Reborn White golem (level 120), the Golems needs to be killed like before in the Spirits of the Elid quest and the water elemental is just a normal boss with an high hitting magic-type attack. After you defeated them, talk to one of the spirits of Elid.
 * Nirrie: Hello Player, did you
 * Tirrie: completed the ring?
 * Player: Yes, I did!
 * Hallak: Give it to us
 * Tirrie: so we can talk
 * Nirrie: to Elidinis.
 * Player: Sure!
 * You hand the ring over to the spirits of the Elid
 * Hallak: Hmm
 * Tirrie: Yes
 * Nirrie: Understood
 * Tirrie: Elidinis told us that she uses
 * Nirrie: a power source that enables her to
 * Hallak: control the river. But for
 * Nirrie: some reason, its removed from it's
 * Tirrie: place. Meaning that she lost her
 * Hallak: grip over the river!
 * Player: That's why the water elemental attacked me!
 * Tirrie: Oh no! That's terrible! The river is betraying her! Or it is corrupted!
 * Hallak: by black magic! The water will stop you on your task! They
 * Nirrie: don't want to be controlled anymore!
 * Player: Also, the golems I fought earlier, were back to live!
 * Nirrie: Wait, you fought the golems! They are sacred to the desert! They were a gift from Saradominists!
 * Player: But the came back to live!
 * Nirrie: Must be the water elementals doing. Water is a element, that has healing abilities.
 * Player: How can I stop this?
 * Hallak: I... forgot...
 * Nirrie: we... forgot... Perhaps... no...
 * Tirrie: there is a island in the
 * Nirrie: middle of this dungeon
 * Hallak: go there, look what you can find there...
 * Tirrie: good luck.

Wield any type Crossbow and a Mithril grapple and talk to the spirits again. Now you will shoot your grapple, though, the grapple breaks. You need a Rope, a Adamant bolt and a Adamant bar. Smith a Adam grapple tip, and use the Adamant bolt on it, last use the rope on it. Talk to the spirits again. You will shoot your grapple and you will go to the island in the middle of the lake. Search the stalagmite's on the island until you find a blue orb, return to the spirits. Go search the orbs, use your orb to located the other's. Note: don't get close to the river if you don't want to be attacked by level 100 water elemental's. Click on "inspect orb". It doesn't matter which orb you get first, though, the more orbs you have, the better the inspect orb becomes. Though, the fifth orb must be found last.
 * Nirrie: That might work.
 * Nirrie: The island is too hard
 * Tirrie: you must make something stronger.
 * Nirrie: That must work.
 * Player: Guy's look what I found!
 * Nirrie: Guys?!
 * You show them the orb, it begins to glow.
 * Hallak: Owaaah!
 * Player: What's happening?!
 * Nirrie: Wait I
 * Nirrie: remember something!
 * Hallak: there are 5 of these and
 * Nirrie: they have the power to let the
 * Hallak: Elid flood! Though, someone or something
 * Nirrie: must have stolen them!
 * Tirrie: Search them, it's likely that
 * Hallak: they are still in the
 * Tirrie: desert, use your orb
 * Nirrie: to find it. One last
 * Hallak: thing, don't forgot to
 * Tirrie: evade the rebelling river
 * Hallak: it might attack you.
 * Player: Ok.

The Second orb
The second orb is located at the river part west of the Lizards and the place around the lizards, Inspect all cacti with a Knife in your inventory (or toolbelt). Inspect the blue orb sometimes so you can find the second blue orb.

Third orb
The third orb is located at the river part between Nardah and Pollnivneach, inspect the Cacti with a Knife in your inventory (or toolbelt). Inspect the blue orb sometimes so you can find the third blue orb. When you find the third blue orb, an monster close to you might attack you.

Fourth orb
You can find him at the river part west of Wanderer, inspect some sand heaps, until you find the 4th orb, a level 126 Desert wolf will attack you, you can kill it, or run away.

Last orb
This one must be done last! You must go to the sea west from Sophanem, kill three crocodiles, an enormous crocodile named will appear, it has an golden mark on his back. The symbol features the symbol of Crondis. It is combat 150. Once you defeated it, it will flee in the waters, dropping the last blue orb.

Talk to Nirrie, Tirrie or Hallak. Another cutscene will play. The Spirits are holding their hands in the air, and the fire becomes much bigger. The camera zoom's south, the water split's aside and make a path (just like Moses). The camera return's to the spirits.
 * Player: I have found them!
 * You show them the orbs. A cutscene will play. The five orbs will glow, and the spirits are clearly effected by it. The enormous crocodile you fought before is seen lurking at the background.
 * Hallak: We remember it all! Someone
 * Tirrie: stole the orbs, and wiped our
 * Nirrie: memories! We know the location of
 * Tirrie: the Elidinis temple now! We
 * Nirrie: will make a path to it.
 * Hallak: You can go to the
 * Tirrie: temple of Elidinis.
 * Nirrie: Also, you must take this
 * Hallak: so you can see the temple.
 * Hallak hands you the ring of Elidinis.
 * Hallak: Good luck.

The Temple of Elidinis
Go to the temple of Elidinis, its west of were the Spirits are. When you walk at the water path, eventually a cutscene will play. You see immense mist, the mist turns into a temple, the temple of Elidinis. You see a big a big statuette of Elidinis, inside the wall, with two door's next to her (one at each side). A small stream of water streams beneath her. The temple looks a bit like Uzer, but has some aquatic colors. Try to open one door. The orbs will glow, and the door opens. It's recommended to bank the 5 orbs and to keep Elidinis ring. Then return to the temple of Elidinis. As you enter the temple, you will see 4 Elidinis statuette's, Statues of her in her normal, Hippopotamus form, each in a different pose. You also see a small stream of water, coming out of a golden bowl. The bowl however, appears to be nearly empty. If you click on the bowl, a temple spirit will appear. you must fill the bowl, before it runs out of water. This is set at 15 minutes, though, after you completed one room, the time will go half as fast. You must activate the sluices in the northern and southern chambers, you can't enter the western chambers. It doesn't matter which room you pick first.
 * Temple spirit: Good, someone came. Your not here to bring damage to the temple like the nasty human before?
 * How Can I talk with you, without the amulet of ghostspeak (only appears when you are not wearing it)
 * Temple spirit: I don't know... Perhaps Elidinis blessing?
 * No, I'm here because I want to let the Elid flood.
 * Temple spirit: Good, I am the guardian of this temple. You must open the sluices of Icthlarins and Amascuts room, before it's to late...
 * Player: What do you mean?
 * Temple spirit: Well, the bowl is running out of the water. You need to open both sluices, if both Sluices are opened, the bowl will stay stabile. But from now on you have exactly 15 minute's. Though, the time will drop slower, when you opened one of the sluices. Good luck.
 * Yes, I'm here to bring damage to your temple!
 * The angry spirit teleports you out of the temple.

Icthlarin's chamber
Enter the northern chamber, it's shaped like a Ankh and there and within the + there are 2 smaller rooms, in bother rooms a Altar of Icthlarin stands. First you must look at the east chamber. 3 Mummies (level 100) will attack you, kill these. Take the ashes and use them on the Altar of Icthlarin in the chamber. Go to the west chamber, another 3 Mummies (level 100) will attack you, kill them and use their ashes on the Altar of Icthlarin the chamber. Go to the pool in northern part the O) of the Ankh. Click on the sluice, a puzzle will appear. You must solve it. It's a n-puzzle, of Icthlarin holding a Ankh and guiding souls. It's a 5x5 puzzle. Once you solved it, Click on the sluice again, to make a small stream of water appear. If you done this first, the amount of second's will go down half as fast, if you done it after Amascut's room, the amount of second's will not drop more.

Amascut's chamber
Enter the southern chamber, just like Icthlarin's room its shaped like a ankh (though it's opposite now and there are 2 smaller rooms containing go to the east room, you find 3 Mummies (level 100), that will attack you, kill these. Take the ashes and use them on the Altar of Amascut. Go to the west chamber, another 3 Mummies (level 100) will attack you, kill them and use their ashes on the Altar of Amascut in the chamber. Go to the pool in southern part of the Ankh. Click on the sluice and another n-puzzle appears. This time it is amascut, who is in her lioness form, wielding a Ankh and guiding souls. You must solve it and if you done it open the sluice and a small stream of water will appear. If you done this first, the amount of second's will go down half as fast, if you done it after Icthlarin's room, the amount of second's will not drop more.

Tumeken's Chamber
Once you opened both sluices, you must speak to the temple spirit again. Now you are able to enter Tumeken's chamber. Tumekens chamber is shaped as the half of a sun, with 8 sunrays (Tumeken's logo). Inside the main sun, there stands a shrine of Tumeken, depicting Tumeken, that can be used to restore prayer points. There are 4 pedestals around the Tumekian altar, located North, West, East and South. You need to kill 8 Water elemental's (level 100, they are all agressive, and its a multicombat area). After you did this a Het token, Apmeken token, Crodinis token and a Scabaras token appear in you inventory, if you don't have space, they will be dropped on the Tumeken shrine. Then Tumekens statuette comes alive. Once you listened to the story, some water elemental's of 41 (rare), 50, 55, 64 (most common), 72, 80, 90 and 100 (rare) will spawn, all coming from the "sunrays", of the sun. The Tumeken's statuette, will summon a barrier around him. You must place the token's in order of the Tumeken's dream. Place the human at the north pedestal, the monkey at the west pedestal, the crocodile at the east pedestal and the scarab at the southern pedestal. Once you did it, Het, Apmeken, Crondis and Scabaras will appear, but just like Icthlarin's little helper they are just manifestations. They are all combat level 120. The Tumeken's statuette is 150. Tumeken is immobile, an he is able to shoot sunrays. If Tumeken dies, the player will automatically fail. It is recommended to. If one of them is placed at the right area, their combat level will change into 140. You need to go to all altar's and pray at them (if you do this your prayer will be fully restored). If you have prayed at one altar, you must return to the shrine. You must prevent the water elementals of coming near the shrine, luckily one of the animal's (or the human) will help you protect the shrine). The Shrine has 10000 LP, and once it's destroyed, you need to do it all over again. You can heal the Shrine for 1000 LP at the cost of 1/8 Prayer points and you can heal the manifestations for 333 LP for 1/24 prayer points. Once 4 altar's are prayed upon, the combat level's of the water elemental's will become: 64 (most common), 72, 80, 90 and 100 (rare) and if one is left, the combat will always be 100. Once you prayed all altar's, all elementals will instantly die. Talk to the Tumeken statue.
 * Temple spirit: Well done! The water is stabile now! There is one, hard, last task however. You need to end the corruption of Tumeken's chamber.
 * Tumeken: Thank for your help in the temple, player.
 * Player: Are you Tumeken?!
 * Tumeken's statuette: No, I'm just a statuette. The great lord Tumeken gave me the power to speak to you.
 * Player: Oh, but why?
 * Tumeken's statuette: Because, you need to know something. Did you ever heard about Tumeken's dream?
 * Player: I heard somewhat about it...
 * Tumeken's statuette: I would like to tell you the full story but, they will soon come...
 * Tumeken's statuette: On the first day of his dream, Tumeken chose to travel to the north of the desert, to the great city Al Kharid. After helping many weakened people, weakened by the desert heat, he saw a man. The man towered over all and Strength and health radiated from his every fibre. Tumeken approached the man and said: "You are, indeed, the strongest of men. I shall give unto you a piece of myself, so that you may help me rule this desert realm, an example to my people to take care of their own physical well-being, so that they too can be blessed by Tumeken." And so, the lesser god Het was born.
 * Tumeken's statuette: On the second day of his dream, Tumeken chose to travel to the west of the desert, where it was known that two encampments of men did dwell, of opposing forces. There, he saw groups of men, women and children from both camps, facing each other upon their border. They were heatedly arguing. Tumeken saddened upon seeing his followers so embittered. Then he saw a troupe of apes, preening each other, playing and learning together, sharing food and chittering excitedly. And he did call out to them, one of the apes scampered between the forces towards Tumeken, whereupon she clambered playfully up onto the god's shoulders. Tumeken stroked the monkey's chin and said: "You are, indeed, the most sociable of creatures, bringing joy and happiness to all around. I shall give unto you a piece of myself, so that you may help me rule this desert realm, an example to my people to take pleasure in the joys of society, so that they too can be blessed by Tumeken." And so, the lesser god Apmeken was born.
 * Tumeken's statuette: On the third day of his dream, Tumeken chose to travel to the east of the desert, where there was a great swampland, which bordered an even greater city known as Ullek. The citizens of Ullek celebrated his arrival and put in motion a feast in his honour, despite his protestations. They sent out many axe men to gather wood for their fires and many hunters to slay beasts for the meal. Water and wine came in voluminous earthenware containers; fruits piled up as tall as people. Tumeken's eyes were opened to the wastefulness of it all. Despondent, the god decided to leave the city, passing through it to the swamps, whereupon he spied a crocodile. The animal was sleek but powerful and was stalking some prey through the reeds, slowly, silently, until it closed enough to launch itself. The small animal it had been tracking fought with whatever remaining strength it had, but inevitably the crocodile had her own, well-won meal. Tumeken caught the eye of the crocodile, nodded, and said: "You are, indeed, the most resourceful of creatures, taking pleasure in hunting for no more than your own sustenance. I shall give unto you a piece of myself, so that you may help me rule this desert realm, an example to my people not to overindulge in their physical pleasures, so that they too can be blessed by Tumeken." And so, the lesser god Crondis was born.
 * Tumeken's statuette: On the fourth day of his dream, Tumeken chose to travel to the south of the desert. Not much was to be found in that region, but it was the last place unexplored by him, and so he set out. Not a single soul crossed the god's path; not one lone settlement. His grateful eyes fell upon a lone tunnel entrance, which delved deep below the desert, providing him a cool place in which to recuperate. Many more hours passed within this cave, providing the god with ample time in which to reflect forlornly. During this time, he saw a small beetle burrow his way into the chamber, but noticing Tumeken, the creature burrowed away. An hour later, the beetle emerged out of another tunnel but seeing the god it disappeared once again. Another hour later the beetle returned, but Tumeken was ready this time, snatching up the cautious little thing and said: "You are, indeed, the most unusual being, digging your tunnels in isolation, avoiding contact even with me, your god. I shall give unto you a piece of myself, so that you may help me rule this desert realm, an example to my people of what can become of them, should they stray too far into solitude." And so, the lesser god Scabaras was born, the last of the lesser gods.
 * Tumeken's statuette: Place the tokens, on the right pedestal, in the right order!
 * Tumeken's statuette: Player, they are coming out of the sunray's, in each sunray, a altar of Tumeken stands, pray at these. Then the curse is lifted. If you have prayed at all 8, the water elemental's will die.
 * Tumeken's statuette: Well done Player! I reward you with this amulet.
 * The statuette hands you a amulet.
 * Tumeken's statuette: This amulet is ancient and is blessed by Tumeken himself. It will provide protection from the desert heath. I can as well give you "The Shrine Protector" title.
 * Player: I think its time to go back to the temple spirit...

The last task is repearing Tumeken's sluice. Return to the temple spirit.

Material collector

 * Player: I have completed Tumeken's room, what should I do now?
 * Temple Spirit: Good work. When you where away however, the same man as earlier came, damaging the bowl. You need find some rare and sacred materials to repair it. The first material is a pure magical stone, with the magical power of the The Stern Judges of Icthlarin in it, a Aquanite bar, the ore can be found close to Nardarine's village. And last, but not least Sunstone, the stone is hidden somewhere in the great city of Uzer.
 * Can you tell me more about the Pure magical stone?
 * Temple Spirit: I will tell you all I know, but my knowledge is limited. I heard there is a pyramid, the Jaldraocht Pyramid, where crystals containing the Stern Judges powers are in. Using a pure magical stone, a pure runestone, on it, to charge it and you have the Stern Judge stone.
 * Can you tell me more about the Aquanite bar?
 * Temple Spirit: I will tell you all I know, but my knowledge is limited. it's somewhere close to Nardah, if I'm not mistaken, somewhere in a cave, hidden though. The ore must be smelted, though no coal or anything is needed for that.
 * Can you tell me more about the Sunstone?
 * Temple Spirit: I will tell you all I know, but my knowledge is limited. The Sunstone, is the rarest object. As far as I know one is hidden inside a sculpture outside a temple, in Uzer.
 * Ok, I'm off!
 * Temple Spirit: Take this scroll with you.
 * The spirits gives you a scroll of Elidinis bowl.
 * Temple Spirit: If you found the object's return to me.

To repair the bowl, you need:


 * A pure magical stone, with the magical power of the The Stern Judges of Icthlarin in it.
 * Aquanite bar, the ore can be found close to Nardarine's village.
 * Sunstone, the stone can be found at the city of Uzer.

Magical stone of the Stern Judges
The magical stone of The Stern Judges of Icthlarin, can be made by using Pure essence, when having the Scroll of Elidinis bowl in your inventory, on all the four obelisks with the Diamonds of Azzanadra of the Jaldraocht Pyramid.

Aquanite bar
Aquanite ore can be mined, west of Nardah, in the crevice with the Genie.
 * Genie: Hello, I'm the mighty genie! Wait, I remember you, thanks again for the sole!
 * Player: Hello there, I'm looking for some ore, ever heard of Aquanite?
 * Genie: Yes, I even know where you can find some. Though, in return I want... Let me think...
 * Player: There we go again...
 * Genie: The copse of the oldest man in Nardah. This will make me even more mighty! Muhahaha!
 * Player: Alright, I will do that.

You can get some Copse by using any type machete on a bush. Then you must speak to the oldest man in Nardah, Ghaslor the Elder The ore is behind his bookshelf. If you search the bookshelf, the Genie will stop you from entering.


 * Ghaslor the Elder: Good day to you, young man/woman.
 * Player: Can you help me?
 * Ghaslor the Elder: What do I have to do?
 * Player: Take this.
 * You hands the Copse to Ghaslor.
 * Player: Can you put it on your table?
 * Ghaslor the Elder: Ehrm, sure...
 * Player: It's a gift to you.
 * Ghaslor the Elder: We didn't called this a gift when I was young...
 * Player: Alright, now I'm going to take it back.
 * You take Ghaslor's copse.
 * Ghaslor the Elder: Maybe I'm getting old... But, what did you just do?
 * Player: Long story, I promise, I will tell you later!
 * Ghaslor the Elder: Alright, I will see you later.

Return to the Genie. You arrive at a small cave, with Aquanite ore, like Daeyalt ore and Rubium, it's a Vein. The vein is glowing, it looks a bit like the blue tears of the Tears of Guthix D&D. It is however, somewhat lighter blue. Mine some Aquanite ore. Go to any furnace and smelt the Aquanite ore into a Aquanite bar.
 * Player: Here is Ghaslor's copse!
 * Genie: Ghaslor?
 * Player: The oldest man in Nardah...
 * Genie: Oh, thank you! With this, my power will rise! Soon everyone will be my slave! Muhahahaha!
 * Player: Can you tell me now where the Aquanite ore is?
 * Genie: Behind this bookshelf. I will move the bookshelf aside using my now godly powers so you can get it.
 * The Genie moves the bookshelf aside using his powers.
 * Player: Thank you!

Sunstone
The last one, Sunstone can be found at the ruins of Uzer. Climb the temple, using your Adamant grapple and use a knife on the head, to get the Sunstone. The golem will notice this, but won't says anything about it, because it's not needed to say anything by his program. Now you must get the orbs from you bank and make sure you have at least 4 free inventory spaces! Return to the Temple Spirit.


 * Player: I have everything you asked for!
 * Temple Spirit: Great work! First you must repair the damaged pieces on the bowl with the aquanite bar. Second, you must crumble the stern judges stone and scatter it over the bowl. And last, you must drop the Sunstone in the bowl.

Use the aquanite bar on the bowl, then use a pestle and mortar, to make stern judges ash and use the ash on the bowl and then use the sunstone in the bowl. As soon as you did this, the water will become much, brighter, glowing and shining.

Last part
Use the orbs on the bowl and the orb's will change into a Het, Apmeken, Crondis and Scabaras orb, one remains unchanged. Various energy fields appear around you, one north, west, south and one east. This part is based again at the lore Tumeken's Dream. First, place the Het orb, at the north energy field. Second place the Apmeken orb at the west energy field. Third place the Crondis orb at the east energy field. And last place the Scabaras orb at the south energy field. Once you done it, a man will appear. The man wears a cloak over his entire body. K'rool appears to be a bald man, with the symbol of Crondis branded on his chest. K'rool will then walks towards the bowl, he is level 150 and spawns 4 level 100 water elemental's. Make sure K'rool doesn't even reach the bowl. The temple spirit will summon 4 Elidinis statues, (level 80) to aid you during the fight. The statues are looking like Elidinis, but in her Hippopotamus form. They also have the ability, "pushback" that is used to push K'rool 5 places back and stun him. Make sure the Statues won't get killed. When K'rool reaches 1/2th of his Life points, he will spawn up 3 Crondis priest, who heals K'rool. Kill them and then continue fighting K'rool, when he reaches 1/4th of his LP he will stop focusing on reaching the bowl and he will attack you instead. When you defeated him this cutscene will play. You see K'rool collapse before you. K'rool will touch his Crondis symbol on his chest and he teleports away. Then, the orbs will become brighter. The player looks inside the bowl. You see the Elid that is flooding, the camera will go more south until it reaches the sea. The Jar gives a total of 10,000 Prayer experience. Return to the Spirit's of the Elid. Go to Ali the Headfarmer to claim your last reward. If you open the Crate, you will get a Scroll of Mining, a Scroll of Smithing, a Scroll of Crafting, a Scroll of Agility and a Scroll of ranged. All giving 4000 exp in their skill. You can sell the crate at the Varrock museum for 4000 coins and 5 kudos.
 * Temple Spirit: Yet, one more thing has to be done, now the bowl is repaired, the orbs, you used to get in the temple, must be dipped in the water. Then if you done it right, 4 orbs will get the symbol of the lesser gods, while one remains normal.
 * Temple Spirit: Alright, place the orb's exactly like Tumeken's dream. On the right order. Give me the unchanged orb.
 * You give the temple spirit the unchanged orb. The temple spirit then, shatters it.
 * Man: No, you have ruined it all!
 * Temple Spirit: You!
 * Player: Who is he?
 * Man: Oh sorry, that is rude of me, I am K'rool, highpriest of Crondis.
 * K'rool takes his cloak off.
 * Temple Spirit: Adventurer, this is the one who brought damage to the temple, not once, but twice!
 * K'rool: Indeed. I also did wiped the minds of these, river spirits. That's not all, I cursed the Elid, making Elidinis totally unable to control it. Yet, you thwarted the plan!
 * Tell me more about yourself.
 * K'rool: I am K'rool, highpriest of Crondis. Crondis blessed my by giving me the ability to turn myself into a crocodile at will.
 * Why did you do these things?
 * K'rool: When I slept, I had a dream of a woman. She told me about the cursed city of Menaphos, who didn't worship Crondis anymore. Crondis is getting fewer and fewer worshippers. All because of Elidinis. She gives life herself, her river enables people to stop worshipping Crondis. That's what the woman told me. So I went to this cursed temple, and did some... things here.
 * K'rool: You have seen me twice, both into my other... form...
 * What are you going to do now?
 * K'rool: I will destroy that bowl, so Elidinis will lose her grip over the river... for ever! Before it's to late, don't stand in my way.
 * Prepare to pay for your crimes.
 * K'rool: Let's see if you can stop me from destroying that bowl.
 * Temple Spirit: Adventurer, you must make sure K'rool doesn't reach the bowl! I will summon the ancient protection golems of the temple.
 * K'rool: This is not over...
 * Temple Spirit: Well done adventurer, I will go to slumber now. However, you are free to return to the temple, even without Elidinis ring. Also, you must take this.
 * The temple spirit hands you a Jar.
 * Temple Spirit: The Jar contains water, blessed by Elidinis herself. If you drink that water, you will receive some experience in Prayer. I will go now.
 * Nirrie: Well done Player, you
 * Tirrie: did it! Take this as a
 * Hallak: reward.
 * The spirits hands you boots, gloves, hat and a necklace of Elidinis.
 * Player: Thank you!
 * Tirrie: Farewell.
 * Ali the headfarmer: The Elid finally did flood player! I'm sure you have something to do with it. When the river was flooding, one of our man, saw a strange, ancient looking crate floating on the water. We took the crate, and I give it to you. I'm sure any museum pays some money for it.
 * Ali the Headfarmer hands you a Ancient crate.
 * Player: Thank you!
 * Ali the headfarmer: Also, there is something inside of it. Yet I, nor anyone knows what. You can have that too! However, I need to continue my work. Goodbye.

Once you claimed all the rewards, the quest is complete and you get 3 quest points as well as the 2 SOF spins. You can now look inside the bowl of Elidinis to rewatch all the cut scene's in this quest.

After the quest
You can speak to the Tumeken's statuette again for access to Tumekian lore. As well a challenge.
 * Tumeken's statuette: Hello adventurer, thanks for your help the other day.
 * Player: It was nothing, really.
 * Tumeken's statuette: If you want I magically recreate the battle you fought here earlier. Or I can tell you some stories about the desert.
 * I would love to hear some stories about the desert.
 * The statue tells about Desert lore.
 * I would love to fight that battle again!
 * Tumeken's statuette: Are you sure? As I can't recreate the manifestations of the lesser gods. Also, the Water Elementals will be stronger. I will be stronger too.
 * I'm sure!
 * Challenge begins
 * Is there any reward from this?
 * Tumeken's statuette: There is, if you complete the fight then I will tell you some secret to make some strong hybrid armour; Elidinisian wargear.
 * Tumeken's statuette: Also, a water elemental might drop a water charm, use it on the golden bowl and you get blessed water charm, then you can use it on some soft clay to make a Elidinisian golem, a small hippopotamus-golem that can be used as a pet.

The Challenge is harder, as the levels of the water elementals are 100 (rare), 110 (uncommon), 120 (common), 125 (most common), 130 (very rare). Also, the speed of Tumeken's statuette is reduced and he gained the ability "Solarbeam" a basic ability with the power to kill a water elemental with only one hit, yet it takes around 20 seconds to recharge. Once you prayed at all but one altar, the levels will turn to 125 and 130 and once you prayed at all altars, Tumeken's statuette will say:

The following dialogue only appears when you have 180 combat and obtained the Apmeken and Scabaras mask's: The Challenge is even harder, as the levels of the water elementals are 120 (rare), 130 (uncommon), 140 (most common), 150 (most common), 160 (very rare). The speed of Tumeken's statuette is the same and he still uses the ability "Solarbeam" a basic ability with the power to kill a water elemental with only one hit, yet it takes around 20 seconds to recharge. Once you prayed at all but one altar, the levels will turn to 170 and 175 and once you prayed at all altars, Tumeken's statuette will say:
 * Tumeken's statuette: You proved to be a good warrior, your worthy to get the secret of Elidinisian wargear.
 * Tumeken's statuette: First you need to mine aquanite ore, and smelt it to a bar. Then, you must smith it in one of these forms, as seen on this chart.
 * The Tumeken's statuette shows you a chart, containing the information how to make Aquanite armour parts.
 * Tumeken's statuette: Then you must use the robes of Elidinis at the Golden bowl of Elidinis to bless them. Then combine the parts with the Aquanite armour parts, which can be worn with 70 defence. It protects against desert heat.
 * Tumeken's statuette: I have one other little secret. Though, to get that secret you need once again to relive the memory and it will be even harder! Do you want to do it right now? Your prayer, health and other energy will be restored. Or do you want to bank first?
 * Alright, lets do it again.
 * Restarts the challenge.
 * I want to bank before I start the challenge.
 * Opens bank.
 * No not right now.
 * Dialogue returns to the lore/challenge part.
 * Tumeken's statuette: You've proved to be a great warrior, I feel that even Tumeken himself is impressed. He's smiling. Do you know the secret of enchanting of the water tiara?
 * Player: Yes the High Priest in Sophanem told me how to do that.
 * Tumeken's statuette: Good. If you combine the water tiara and the elidinisian warhat, you get a enchanted effect. You will get full protection of the desert heath and you get the ability to walk over the Elid, this might save you some time. Also I found this Eldinisian golem, you may have it, with my blessing. (If you don't have already).