Thread:AquaMage2459/@comment-3215248-20141216044430/@comment-5727151-20141216162747

Sure, I can help. The inconsistencies are annoying, and one of the goals I set was to remove all of the inconsistencies in the Wiki. First of all, I see that you have deleted the quest Guthix's Altar, which means that you have to figure out another way to introduce him to the game and explain his existence. Likewise, if you choose to move the area where you fight Guthix dragon away from the Guthix's Altar (at least, your description of the battle arena sounds very different from what Guthix's Altar is at the moment), we should be prepared to make a lot of changes for the area and its now-outdated backstory, as well as that of Guthix dragon. The story of Guthix dragon would help to design the gameplay of the minigame as well: a consistent background helps to create a consistent wiki page.

Including fictious skills can get tricky, as anyone can add more skills to the wiki, which would mean that the page needs to be edited as well. Logically, if an activity would be added to the game which requires the use of all skills, and new skills would be added, the only choices would be to add  and explain why this is so, or be inconsistent and not add the new skill as a requirement. The wiki is very inconsistent with its use of content, but I do really wish to tie up the loose ends within the Wiki and in order to do so, articles like FanFiction skills need to appear more on the other pages. So yes, fictious skills should be included. Specifically, I could see Monstercrafting, Charmcrafting, Mounting/Riding (we should probably merge those two pages), Music (we should get around to merge the two Music skill pages and make a single Music skill), Sail/Sailing (we should merge those two pages and make a single Sailing skill as well) and Transformation/Transforming/Transmogrification (maybe we should merge those three pages to make a single Transformation skill as well) being used on the battle, due to the fact they have been given more content on the wiki than any of the other skills, like Minting, Mountaineering, Privateerin and, Assassin. Maybe Inventor could be involved as well, though we would have to be prepared to edit the Inventor's use out of the article if the skill never comes out.

The altar tokens sound like an interesting concept. After all, the person who created Guthix dragon page, 139Acorn, originally intended Guthix dragon to become a NPC and sell items after completing Guthix's Altar. It would fit well with the concept of Guthix dragon being unique and whatnot, but we would have to explain why he is willing to fight us on fair terms, why he wishes to reward us by beating him multiple times by charging us with tokens he gives to us and why are the minigame mechanics required to defeat him. Again, this comes from the backstory.

I like the idea of Guthix dragon pet being a prestige reward. However, I do not agree at all with the idea that players have one, slim chance of ever obtaining the pet, especially because pets are untradeable. When it comes to permanent in-game content, players should always have an option to try to get the item again. In my opinion, obtaining the Guthix dragon pet should work out a bit like how the Phoenix egglings or the Araxxyte pets are received, but are even rarer to come by. This would mean that the pet remains a prestige item, not because the players who can ever get the pet are picked out randomly, but because it is really, really rare to come by, forcing players to play the activity for a long time before they can ever get access to the pet.