Feedback Update: Occult Floors

August 26th, 2010

Last week saw the release of batch two of our newest skill - the. Now, the time has come to take your ideas and make them a reality. We start with some changes to in general. Now, when working your way through a dungeon, you will never encounter an impossible obstacle. For example, free players will never face another members puzzle and if no one in your group can't even boost their way to a requirement, that requirement will not be there. To provide a little xp boost, most will now give you an experience bonus at the end of the dungeon. Be warned, though, as some will now detract xp. To make thing even more intresting, we've added some new titles to be earnt. Some of these titles are members only and so will provide a boost to members experience so we can now drop the xp reduction for level 90+ free players from 50% to 25%.

That's all for the dungeons, now onto the rewards. We've got some upgrades and some brand new rewards for you! Dungeoneering rewards can now be returned for 50% of the tokens it cost to buy them with. Also, once an item has been bought once, rewards lost on death will cost 50% less to buy back again. Many of you have also noticed how the level requirement for an item and the level needed to get to that amount of tokens are different. The knowledge base and game guide have now been updated to display the actual level you would need and this minimum level now also applies to the items. The other level requirements have not been changed. The can now be imbued at  to make it even more powerful. To match the ring, we've also introduced a new amulet of vigour to help lower the cost of summoning special moves, which can also be imbued at Mobilising Armies. The new can now be wielded in the ammunition slot and several new types have been introduced to hold runes for different types of spells. In addition, while dungeoneering, you may encounter a new breed of creature which might drop the Daemoheim equivalent. Finally, we've added an anti-disease token to match the. That's this weeks feedback sorted but keep it coming so we keep updating. Bye!

Titles
Several new were added to  and many more were updated to provide a positive or negative multiplier to the final experience recieved. The percenatge can be viewed by mousing over the title and the net percentage gain or loss from titles is shown in a new section just below deaths. The table below shows all original titles:

Several new titles were added for those who get killed trying to open a or complete a. Each one gives -2% multiplier:

Another set of new titls is awarded for doing the most in a certain skill, a title which already exists for some skills (eg. ) and is impossible to gain for others (eg. agility). The bonus for each is +2%: