Feedback Update: Charm Sprite Hunting

September 28th, 2010

Welcome one and all to the first feedback update of October! This time around we've got some great stuff coming up for everyone - free or member, skiller or warrior, low-level or high-level. Let's begin with the low-level stuff and last week's new and the  spell. You can now no longer use these above a certain level - 15 for the sling, 15  for wind rush and 20 Ranged from. This is to prevent people from easily 'AFK-ing' to high Ranged and Magic levels.

Now onto some more advanced content and last week saw the addition of a new way to train at high levels and gain  charms -. We've got some changes for the sprites themselves regarding levels. While remain at 72 Hunter and 130xp, the other sprites are being brought up to make them a bit more challenging. now require 82 Hunter and give 360xp and now require 92 Hunter and give 490xp. Only sprites you can catch will now spawn but you're more likely to get better, and more, sprites at higher levels. The way you gain charms from this activity has also been slightly altered - higehr level sprites are now more likely to give the better charms. Also, with higher Summoning levels, you may occasionally recieve more slices than usual. Speaking of which, high-level conjourers should be on the look out for a new kind of charm from sprites and monsters. That's about your lot for this week - stay tuned for more of your ideas making their way ingame.

Pure Charms
Pure charms are a very rare type of new, high-level charm. They can be obtained either as drops from monsters (more common from higher levelled opponents and bosses, less common at lower levels) or from hunting (again, higher-levelled has a higher chance). It is possible to recieve these from - roughly 1 in 80 kills will result in a pure charm drop. Very rarely, a white charm may be given from a or from a  chest in  (again, higher level is higher chance). These charms can't be bought from. In some ways, these familiars are similar to the master spells in the Eastern Spellbook. There are only 6 different familiars that can be summoned with these charms and all require 99. Only one of each can be summoned every 12 hours and each familiar lasts for only 45 minutes at a time. Like normal familiars, other ingredients are needed to make these pouches. Each one needs a, 200 and a final, tertiary ingredient. All these pouches require 99 Summoning to make and give 2000xp on completion. Scrolls for these familiars' special moves are created in the same way and also require 99 Summoning to make. Neither the pouches or scrolls are tradeable but an unlimited number can be made. Each familiar occupies a certain role, as shown in the table below:


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!Name !Class !Effect 1 !Effect 2 !Special Move Name !Special Move Effect !Tertiary Ingredient
 * Runite Titan
 * Combat
 * Attacks with melee, ranged or magic (randomly) in a multi-combat area
 * Gives invisible 25% boost to stab, slah and crush defence
 * Ultimate Power
 * Either 5 Melee, 3 Magic + 2 Ranged or 3 Ranged + 2 Magic attacks will be made on the next move instead of one
 * Ground
 * Light Enhancer/Remote View
 * Acts an inextinguishable level 4 light source (very bright - one of only two in game)
 * Dims the light sources of all player in 10x10 square in PvP to level 1 (except other stalkers)
 * Sight of Daemonehim
 * Remote view ability with twice the range of other familiars
 * Pygmy Elephant
 * Beast of Burden
 * Carrys up to 42 items
 * N/A
 * Musth
 * Powerful melee attack on chosen opponent which hits through prayer up to 500
 * }
 * Carrys up to 42 items
 * N/A
 * Musth
 * Powerful melee attack on chosen opponent which hits through prayer up to 500
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