Glyphscape/Experience

New levelset
Glyphscape's experience scale is much less expansive. Players start with all levels at level 0 and may progress to level 100. At level 0 they are unable to gain experience in the skill; generally the first 100 experience points are rewarded for doing various things (such as initiation into a certain magic guild), which thus open up that skill.

Experience curve
Experience is no longer an exponential curve; it is more or less linear, but it is more complex and psychologically founded in that getting to the more memorable levels requires proportionately more experience. Getting to level 1 requires exactly 100 experience, and getting to level 100 requires exactly 1,000,000 experience. This round number allows players to get a greater sense of satisfaction as well as allowing players to calculate their overall progress toward reaching level 100.

The rate of experience gain is slightly harder than in Glyphscape, which means that maxing out skills is about 8x easier in Glyphscape.

More interesting leveling
Glyphscape is not meant to be a game that people play for years, but for months. And even where it takes months, much of that time is not meant to be spent grinding, but by actually undertaking interesting activities that reward the player. By making leveling up in even the higher levels significantly easier for players, it makes it possible for players who want to reach high levels in a reasonable amount of time to gain their experience while doing something fun to them, rather than by grinding. It is less about the rush to see who can get the highest level as much as Runescape, but is focused more on making it continuously interesting for players.

To make experience gaining more rewarding, in Glyphscape each skill is much more interesting than its Runescape counterpart (if there are any), and there are no even remotely boring skills. Much of this is done by merging skills.

Players who just skill in a particular way or while in a particular area will very soon receive proportionately less experience. This severely discourages mindless repetition and makes botting more difficult, and encourages players to change up their playing style and explore. Glyphscape introduces a variety of highly rewarding random events and minigames, many of which require good levels in certain skills to do well in. Glyphscape also features a great many tasks, achievements, and quests, each with their own rewards and many of which require having levels in certain skills.