Thread:Teh rune stranger/@comment-5727151-20151105121501/@comment-5727151-20151114125604

I am very well aware of that, but I wanted to contact you anyways. That is why I changed the text from "Welcome" to "Welcome back": after all, you've been away from the Wiki for five years.

Anyways, I wanted to comment on other changes you made to the pages. I really appretiate that you've begun to make edits to the Mephitic spellbook and the Poison Project, since the Wiki community as a whole has dried up, but there are a couple of things about your changes that I wanted to get out of my chest regarding the edits you've made.

First of all, you've made some heavy nerfs to the damage values of the Mephitic spells. The increase I made to the damage of the Mephitic spells is because the maximum damage of spells was rearranged after Evolution of Combat, and now the max damage of a spell is equal to the damage of a fastest-speed melee weapon of the same level. Giving Septication, a level 92 spell the max damage of 533, which is little bit less damage than a level 55 spell, makes it very underpowered, even if it had the most powerful poison effects. Likewise, reducing the damage of the spells only makes them worse than existing spells, making them less desirable overall. If you want to find out what the proper damage values of a spell should be visit the page CalculateStats, add the Magic level of the spell in question, and select: Weapon > Melee > Main-hand > Fastest, and take the damage value of the weapon.

In addition, combat spells no longer grant xp per cast, which is why the xp value was removed: the spell infobox doesn't even support combat spells having xp values anymore, so re-adding xp values for Mephitic combat spells is a moot point, as all Magic xp from combat comes from killing monsters.

The last thing I'd also want to propose to you is to assign specific elements to all mephitic combat spells. All weapon spells now count as either air, earth, water or fire spells, so the Mephitic spells shouldn't be an exception. Since Septication requires no other elemental runes than earth runes, it makes sense for it to be made an earth spell. That said, based on the rune requirements of the spells all Mephitic spells would seem to be either air or earth spells, meaning there isn't much variation within the spellbook.

That said, I like what you've been doing with the Mephitic spellbook. Making a spellbook based around poisons is an interesting idea, and I would be willing to help you write the articles whenever I can. Likewise, I really would want to see The Poison Project quest finished. In general, if you have anything to say or ask from me, feel free to, as I visit the Wiki daily, so I should be able to answer you within 24 hours.