Gw2/s/1

You meet your squad at the Falador south gate. It's almost dusk. Among the soldiers there is a familiar face...

«Gorf! Is that you?»

«Yeah, it's me!» he replies enthusiastically «So... Lieutenant, eh?»

«Squad! Present... arms!»

Ten gleaming swords raise at your command. It is an odd sensation of power...

«Squad, you have been briefed on your mission, right?»

«Yes, sir!». Again you feel the odd but nice sensation of having ten men at your command. You steal a glance at Gorf, who gives the thumbs-up.

«Okay, then. March!»

You and your squad proceed to the tower that stands imposing, and now you can fully appreciate its danger. Just a few miles away from the capital of the Saradominist movement, a tower with skilled mages. A perfect rally point for a Zamorakian invasion. You stop and hide behind a bush near the fence. What do you want to do now?

Head into the tower

Scan the area first