Heart of Apocalypse

Beginning
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Start: Talk to Litara at the entrance to the Stronghold of Security located in Gunnar's ground. Difficulty: Master Members only? No Requirements: At least 45 quest points 60 Woodcutting 60 Fishing 45 Cooking 60 Mining 45 Dungeoneering 34 Defence (As freedom is needed) 43+ Prayer (recommended) 100 Combat (higher 125+ is recommended) 40 crafting 50 runecrafting All members skills must be at least 5. Items: Redberry pie Bucket of Water (handy) Kills: Golem (120), Dark warrior, mage, archer and scout (all level 60), Mercenary warrior, a Mercenary mage and a Mercenary ranger (all level 113), 2 level 100 assasins, 4 level 120 Dark Knights, Horseman of War (120), Horseman of Famine (120), Horseman of Pestilence, (120), Horseman of Death (120). You must be able to walk though a cave network with various agressieve monsters of level 50 to 100. and Strange artefact (10,000 LP). Length: Long
 * Dragon slayer
 * Gunnar's Ground
 * Demon Slayer
 * The Restless Ghost
 * Shield of Arrav
 * Stolen Hearts
 * Vampyre Slayer
 * You must have unlocked all rewards of Stronghold of Security, including the Skull scepter.
 * Be able to defeat many monsters of level 120.

Litara: Adventurer, do you have some time to talk with me? Player: Yes, I do have some time. Litara: Al right. As you might know, my brother once went down here to explore... Player: No, not at this moment Litara: O well, maybe you can talk with me a another time.
 * Yes (progresses to the quest)
 * No

A cutcene plays: you see 4 male barbarian's mine. One barbarian miner named Billgor eventually hit's a rock, and a hole appears in the ground and the miner falls in it. The other 3 barbarian's panick. Barbarian miner: we gotta get some help! The Miner's come back with small group of other barbarians. You see some barbarians staring at the hole, one small grey bearded barbarian says: Thordur: Look at that hole, it's pretty deep... and dark! Durnu: Not to forgot scary! Trongord: Haha, get out of the way, coward! Me handle this! Trongord walks to the hole, pushes Durnu aside and shouts: Trongor: JOE, BILL! ARE YOU THERE?!' No response. Durnu: I'm gonna get some rope! Screen turn's black. Litara (present): My mother brought me to bed then as it was my bedtime. I didn't want too, but... The next morning I went out of my bed early, only to find out that: Billgor is standing next to the entrance of the stronghold, holding a beer. Various barbarians surround him. Billgor: ...and I found a gem at the depth's, so big, it's bigger than my hand here! No! It was even bigger than my pickaxe! Barbarian woman: Wow! Peska: Haha! Billgor: What are you laughing about? Peska: Ha I don't believe you, remember you saw "Hati"? Billgor: I was only a kid that time! And the white racoon was very big! Peska: And you remember when you saw "The Kendal"? Billgor: I couldn't help it, I was realy drunk and Gunnar kept telling the story about The Kendal. Peska: Oh come on, that animal wasn't even a bear! It was a fish! Billgor: SO?! Peska: You just make a huge mammoth from a tiny squirl! I bet that little gem is just as small as your brain! Barbarian Miner: Oh really? The barbarian Miner shows a large gem. Peska: ... Barbarian woman: Wow! That gem is soooo big! Peska: Grumph, it's still smaller then your pickaxe. The Miner drinks his beer. Billgor: Hey, barmaid, gimmy a Black Skull Ale! Glorick: (Litara's brother): I want to explore that cave too! Trongord: Me want too! Billgor: Harhar! *hic* Don't think *hic* it is that easy to find a *hic* gem. Bruno: So, maybe it's better to go together?' Billgor: *hic* Would be good *hic* kid *hic* Kjell: Do you want another beer? Billgor: *hic* No bad idea *hic*. Bwarmaid, one Supergrog! Bruno: Let's go as a big team then. Kjell: Seem's fine with me. Bruno: Kjell, you are a bit to young... Kjell: I'm only 2 winters younger than you! Chieftain Grondor: What's going on here? Kjell: A hole appeared in the middle of the town. Chieftain Grondor: Why do I know nothing about this? Gunthor: Because you was hunting last eve and you was pretty drunk in the longhall so we decided to tell you when you would woke up. I still thought you were sleeping. Chieftain Grondor: Ha! I only had a few barrels of beer! What's that gem? Haakon: That's is the treasure of beneath, Billgor found it. Chieftain Grondor: Does his son knows about this? Bruno: Yes Sigurd does, however he's still busy with his Canoe. Billgor: *hic* why do I *hic* see two of *hic* you? Litara: Big bro, what are you doing? Glorick: I want to find a treasure in that hole. Kjell: We are going as a team! Bruno: No your to young. Kjell: No I'm no- Chieftain Grondor: Enough! I will end this madness in name of my father, Gunnar, I say that no barbarian will enter this hole! Glorick: But Chief! Haakon: The Chieftain has spoken! Litara's mother: Litara, come, you need to wash some clothes! Litara (present): After I washed the clothes, nothing really interesting happened for 4 day's. That night, I went to bed early. I then woke up be a strange sound... Litara: Glorick? Bruno? What are you doing? Glorick: Shhhh... Litara, we are going to find a treasure in this cave. Don't tell anybody. I will see you soon! Glorick gives Litara a kiss on her forehead. Glorick: See you soon! Litara: Bye! The cutscene ends. Litara: I never could think it would be the last time I would see him... I investigated the cave itself, but I couldn't find any clue about where he was. I thought he was dead, but... Player: But what? Litara: I have had visions lately, I see him. He's being captured by darkness... But he is alive. Can you please help him? Litara: Thank you! Player: Do you have a good place to start? Litara: I think you should investigate the stronghold down here. Here take this. Litara gives you a Doll Player: What's that for doll? Litara: It was mine, you never know... Maybe it helps you? Player: Ehm thanks... I will go and investigate the stronghold then. Litara: May the gods be with you!
 * Yes (progress the quest)

Enter the Stronghold of Security with a Ghostspeak amulet equiped. A small wisp will appear above the skeleton of a dead explorer. Harvest the wisp. While Harvesting the wisp will talk to you.

Spirit: L-Litara? Is that you? Player: No I'm playername... Spirit: Why did you ave her doll? Player: She gave it to me. Who are you? Spirit: I was once a living soul by the name Bruno... Now... I'm just a spirit... Spirit: I was with Glorick when we were looking for a treasure. Spirit: Should have listened to Chieftain Grondor... Spirit: We found something... at the depth's... Player: What did you find? Spirit: Can't remember... Shadows feed on me... Player: What do you mean? Spirit: They feed on me... on my thought's... memories... eat my lifeforce... Spirit: You must help me... No... not me... I'm already nearing the death... Spirit: Ready to get harvested... You must... elp Glo... rick... Spirit: The... caught him... turn's... one of em... Player: What do I have to do? Spirit: Find... the... other three... gems... Player: What gems? Spirit: The gem... like... Billgor... found... there... 3... more... were taken... Player: 3 more gems? Spirit: The... of... Ap... Player: The what? Can you be more clear? Spirit: No... My spi... fading... Spirit: Tell... Litara... loved her... Spirit: farewell... Player: Farewell. The wisp will disapear. Player: I should report to Litara.

If you do not have the ghostspeak amulet equiped all the spirit say's is whoooo whoooo, however he will not fade away. Leave the stronghold and speak with Litara.

Litara: And did you find something? Player: I actually found Bruno... Just at the entrance of the Stronghold. Litara: You saying Bruno was at the entrance all the time? Player: Only his dead body was... I managed to communicate with his soul. Litara: I never saw his dead body there! Player: That's strange! Litara: But you said you could communicate with his soul? Can I do that too? Player: No. As his soul just passed to the next world. Litara: May Bruno find peace in Valhalla. What did he told you? Player: He asked me if I was you at first, becouse of the doll you gave me. He then told me that "He was once a living soul". And he told that "He should have listened to Grondor". He found something at the depths, but he couldn't remember what as shadows did feed on him. Litara: Shadows did feed on him? Player: They did feed on his memories and his lifeforce. Litara: Sounds terrible! Player: He asked me at first to help him, but then he told that I shouldn't help him instead I must help Glorick as he was nearing the death already. Litara: ... Player: He told me that Glorick was caught, he then started fading. He told me that it tried to turn Glorick into one of them. Litara: Who is "it" and "them"? Player: I don't know. He asked me to find 3 gems like the one Billgor found. Litara: There are other gems like Billgor? Player: He said so. His spirit then became even less visible. Litara: ... Player: His last words were that I should tell you that he loved you. Litara: ... Player, please go to Hunding and speak with him about the 4 gems. He's usually in the watchtower east of Gunnarsgrunn. I'm going to collect my thought's. Player: Like divination? Litara: No, I just need to think.

Go to Hunding, he's in the watchtower east of Gunnarsgrunn Hunding: What business do you have in our village, outlander? Choose the option: Litara did send me. Hunding: Litara? What did she wanted? Player: She asked if there are any more gems like Billgor's gems. Hunding: Yes. Various people took a gem. There are 4 gems in total. Player: Where are they now? Hunding: Like I'm goin to tell that to an outlander like you! Player: What can I do to change your mind? Hunding: Well... My bow is broken. You take my bow to Lowe in Varrock and I tell you about those gems. Player: I thought your tribe made their own bows? Hunding: Not mine, mine is made of a special kind of wood. So I can aim better. Player: Ok, can you give me your bow? Hunding gives you his bow. Hunding: Good luck outlander!

Go to Lowe in Varrock.

Lowe: Welcome to Lowe's Archery Emporium. Do you want to see my wares? Choose the option: Hunding asked my if you could fix his bow. Lowe: Of course! Let me see. Ah I see, haha, he did it again! Lowe walks to his workbench. Lowe: Let me see... Lowe: Eh... Lowe: I'm afraid I can't repair this one, as you see, the wooden part of the bow is slightly broken, I need to replace it completely. However, I'm out of the wood for it. Can you do me one small favour and bring me some wood? Normally I would go there myself but I'm over my weekly limit. If you have completed one small favour, your player will say: Player: (panic) It's not red mahogany wood is it?! Lowe: Red mahogany wood? No. Why? Player: Oh eh nothing... Lowe: Go to the general store just next to my store and ask for Wood #1.4. Player: Yes sir!

Talk with the shopkeeper. Shopkeeper: Can I help you at all? Yes, do you have any Wood #1.4? Shopkeeper: Yes, I guess for a special kind of bow? You do not look that skilled with bow's however. Player: What do you mean? Shopkeeper: Well, no offense but, you look more like a firemaker than a fletcher to me. We don't sell wood #1.4 to firemakers. Player: So, what can I do to prove that I'm a skilled "Fletcher"? Shopkeeper: Go to Wilfred, the woodcutting master that can be found in the forest north of Falador. And ask for 3 loads of "Special wood", then show me how good fletcher you are. Player: This is starting to get looking more and more like the cursed red mahogany... Shopkeeper: What do you mean? Never mind. Just fetch me the especial wood, so I can see if you are a skilled fletcher. I have the other tools you 'll need here in my store. Good luck!

Talk to Wilfred north of Falador.

Choose the option: The Shopkeepers of Varrock are asking me to get some Special wood. Wilfred: The Shopkeepers of Varrock? They are already on their suply limit this month of special wood. However, I can give you some of this special wood if you show your woodcutting skills and chop 5 yew logs for me... Player: Sure! Wilfred: But you must chop them on particular locations. The first log must come from the tree's south of Falador, the second log from one of the 3 tree's west of Rimmington the third from the ruins of edgevile, the fourth must be chopped north of Varrock's castle and the last one must be chopped at the Lumbridge graveyard, in that order. Player: Why do it have to be different locations? Wilfred: Becouse it's a... ehm... part of my research. Yes, that's right it's part of my research! Player: Yeah... Whatever.

Chop the tree's like Wilfred asked in the right order and talk to Wilfred again.

Wilfred: Thank you, haha, was right! Oh, here is your special wood. Player: Thanks!

Go back to the Shopkeeper. Choose the option: I have the special wood! Shopkeeper: Good, here take this. The Shopkeeper hands you some crafting tools. Shopkeeper: Now prove me your fletching skills by making a of it. Click on the craft option of the log, do not click on the knife with the fletch icon underneath it. You will get a menu with a: Shortbow Longbow Crossbow Arrowshafts Click on the item you have made and choose the option: "Finish", the item is finished now. If you did choose to make the wrong item: Shopkeeper: I did asked you to make a ! But you gave me a ! Please, you must pay me 1000 coins and make another  for me! If you had the right item: Shopkeeper: Good, let me see. Ah I love the details. It's a fine piece of craftmanship! Here is the wood #1.4! Player: Wait, that's the same wood as Wilfred gave me. Shopkeeper: You have a sharp eye! Are you a ranger? I would suggest you to go to Lowe's Archery Emporium and buy the best ranged equipment there are! Or do you want to buy something from us? Yes Opens shop No Player: I'm going to Lowe's Archery Emporium! Shopkeeper: Heh, Lowe owe's me a beer.

Go to Lowe. Choose: I have the wood you asked for! Lowe: Good job! You hand Lowe the wood. Lowe: I'm going to fix the bow. Player: You might have to buy a beer for the Shopkeeper. Lowe: Alright it's finished! Please give me 100 coins. Player: Are you kiding me? I had to do all the work! Lowe: Ehm... Just take the bow for free! Lowe gives you the bow. Lowe: Do you want to buy some other good quality bows or arrows? Yes Opens shop No Lowe: Goodbye.

Go back to Hunding. Choose the option: Lowe fixed your bow. Hunding: Thank you, Lowe did a great work on this bow! Player: Yes, can you tell me about the Billgor gems now? Hunding: Like you know the gem Billgor found wasn't the only one. And there were 4 gems found in total. All gems were all slightly similair. I think the second gem was taken by terrified guard of Varrock. Player: Second gem? Can't you begin with the first? Hunding: The first gem was taken by Billgor of course! Player: Were can I find Billgor? Hunding: Valhalla. He's dead. Drunk to much one day. Billgor's son has it now. Player: Who is Billgor's son? Hunding: Sigurd, the canoeman. Player: Ok. Let's continue with the terrified guard of Varrock. Hunding: It was about 8 years ago. Player: What was the exact date? Hunding: I thought Rintra 1 of the year 161 of the fifth age. We all still had a hangover from the new year party. Player: Maybe the Varrock Census might help here... (only if you have read in the Census before) Hunding: I remember him to be very happy and he said that he would become a sailor. He would buy his own ship and fare the seas. Dunno his name. Maybe you can find out? Player: I don't think that would be that hard. Hunding: The third gem was taken by a old grandpa crafman. He just came here to get some clay to make a nice urn he said. Some barbarians pranked him, telling that the cave was full with very good quality clay so he went down. He returned with a another gem. He told he would start a guild. Player: That one is obvious, I know who he is. Hunding: I heard the fourth gem was taken by a small group of dwarves. Player: Can you add a little bit details? Hunding: Nope. I only heard a rumour from it. I had my watchtower duty that day. Maybe someone else knows more detail. Player: Is that all? Hunding: That's all. Good luck with your quest. Player: Thanks, bye!

Search for the 4 gems

1. Sigurd's Gem

Go to Sigurd choose the option: Can I have the gem your father gave you? Sigurd: ... I don't *hic* know, I'm very attached to it. Player: I really need it. Sigurd: *hic* Alright, if you do ehm... 4 tasks for me. Player: What tasks? Sigurd: Ehm, lemmy think. Task #1 will be cut a perfect Waka canoe at this station. Task #2 will be... ehm, lemmy think... Bring me a perfectly cooked swordfish, caught and cooked yourself. And you must cook it on a range. And Task #4 will be... Give me a Coal ore from this village's mine. Player: That are 3 tasks... Sigurd: No. 1, 2, 4. It are 4. Player: Ehm, ok. Why do you want a perfect Waka canoe, a swordfish and a coal ore? Sigurd: I want a perfect waka as I want to know if you are a skilled canoe-man like me. I want a cooked swordfish becouse I'm hungry and I want to try a swordfish. I want a Coal ore mined from the centre of Gunnarsgrun as a reminder of my father. Player: Well I guess I've no other choice then.

Chop a waka canoe and talk to Sigurd. Sigurd: Yep. That canoe is looking good!

Bring a cooked swordfish, caught on any location. It's recommended to fish for it at Caterby if you are member or on Karamja. You can also fish it at the wilderness or many other place and then you must cook it on a range. Go back to

Sigurd: Mjum, tastes nice!

Bring a coal ore mined from the centre of Gunnarsgrun and return to Sigurd. Sigurd: Thank you! Here is your gem. Sigurd gives you a gem. Player: Thanks!

2. Guard's Gem

Go to the Varrock castle and go to the library. Read the Varrock Census. Now you know there were 3 guards:

Eustace Forthwright Tobias Hills Stephan Scorsby

Go to Captain Rovin.

Captain Rovin: What are you doing here? Only palace guards are allowed to come up here. Choose the option: Can you tell me about the guards Eustace Forthwright, Tobias Hills and Stephan Sorsby? Captain Rovin: Hmmmm. If I remember it well, Eustace Forthwright was just a "one day fly" as a infamous guard-murderer named PKMaster0036 well, dealt with him. The same fate happened to the young Stephan Sorsby, I remember his mother Martina being very unhappy then. Captain Rovin: I did send various guards to hunt PKMaster0036. And they eventually encountered him at Edgeville, but they all failed, it became a bloodshed. One of the guards who was there was Tobias Hills, a relatively new guard but he deserted. Player: Were was this exactly? Captian Rovin: Just before the wilderness wall. Currently a bloodwood tree stands there as a marker from the slaughter. Player: So, currently, only Tobias Hills is alive? Captain Rovin: Yes. he might be, if a wild animal or anything didn't have killed him. Player: Thanks, goodbye! Captain Rovin: Bye! Player: So only Tobias Hills is alive and he's possibly a sailor. Maybe I should look at Port Sarim?

Teleport to Port Sarim and talk with Captain Tobias. Choose the option: Are you Tobias Hills? Captain Tobias: Ehm... Are you from the Varrock Guard? Player: No I'm a just a adventurer. Captain Tobias: Is it for a quest from the Varrock Guard? Player: Nope. Captain Tobias: Are you associated with the Varrock Guard in any way? Player: Nope. Captain Tobias: Are you a Bounty Hunter? Player: Nope! Captain Tobias: Then, yes. I'm Captain Tobias Hills. Choose the option: Are you the one that deserted from the Varrock Guard during the infamous slaugther of Edgeville? Captian Tobias: What... You said you weren't a Bounty Hunter or associated with the Varrock Guard in any way! Are you going to arrest me? Player: I'm not going to arrest you? I'm just wondering what happened after you fled. Captian Tobias: Well, I was followed by a wild Grizzly bear and fleeing I accidentally came into Barbarian territory! I was hunted down by some of them and I felt in a hole. Eventually I came out. Then my uncle, Ma... ehm... "Giant" Hills, gave me some money so I could buy this ship. Player: What kind of name is Malvern? Captian Tobias: That was his name alright! Player: Did you find something in that hole? Captian Tobias: Erm... no? Player: Not even a Gem? Captian Tobias: How do you know? Are you a detective? Player: Sort of. Captian Tobias: Well alright, I don't have a uncle named Malvern. I actually found the gem and sold it on the black market. From that money I bought this ship and a house. Player: So where is the gem now? Captian Tobias: Maybe you should ask around in Funny Bone pub. I sold it there. Player: The Funny Bone pub? I never heard of that pub before... Captian Tobias: It's located in Draynor village. It's a underground pub. You know. The password is "How do you make a skeleton laugh", then you must knock three times on the hidden entrace and then you must tell the second password, "Tickle his Funny Bone". Player: I don't know that pub. Can you just tell me who you did sold it to? Captian Tobias: A shady but fat guy. Had a scar on his face. I think his name was noon or neen or no'oen. Player: Thanks!

Go to Khnum in the Draynor jail and ask him: Did you ever bought a gem? Khnum: I dun know what you're talking about! Player: Well, did you ever bought a large gem, from a guard? Khnum: Maybe I did't, Maybe I did. I'm not telling it anyway! Jail guard: Hey, "Little Boss", just tell him, else you will have no more food for two days! Khnum: *Gulp* Khnum: Oh, you're talking bout THAT gem... I'd sold it to some rich fella in Fally. He is a gem trader you know. He's named Herquin or somethin. If I wasn't banished from ma home town I would have sold it to Abis Mal, the gem trader. Player: Thats all I wanted to know, thanks!

Go to Herquin and choose the option: Do you have any, special gems? Herquin: Hequin: Why, yes, this a jewel shop after all. What are you looking for exactly? Player: The gem you bought from Khnum. Herquin: How do you know that? Player: Don't worry, I'm no snitch or anything. I'm just looking for that gem. Herquin: Ah, I'm afraid it's not in my possesion anymore. I sold it to a rich nobleman for a pretty huge amount of money. Player: Who? Herquin: Sir Prysin from Varrock. Player: Thanks for your help!

Go to the Varrock castle and try to enter Sir Prysin's room. 2 guards will stop you. Guard 1: I'm sorry, but Sir Prysin doesn't want anyone to enter. Guard 2: You can better do something else in the meantime.

3. Master Crafter's gem

Go to the Craftsguild and talk with the master crafter.

Master Crafter: Hello, and welcome to the Crafting Guild. Accomplished crafters from all over the land come here to use our top notch workshops. Choose: I'm looking for the gem you found in barbarian village. Master Crafter: Ah, I actually sold it to someone, to set up this crafting guild. Player: Who? Master Crafter: First you must show me your crafting skills. Make a pot for me. Player: A pot? Everyone can do that. Master Crafter: Alright, if you think that to be a too easy task, make me a ruby necklace then. Here is a uncut ruby and you can mine gold ore yourself in our private mine.

Cut the ruby and mine some gold ore. Then go to any furnuce and make a ruby amulet. Go back to the Master Crafter.

Master Crafter: Ah, fine crafmanship. I like the details. Player: Are you going to tell me... Master Crafter: Don't interupt, else you must make a pot for me. Player: But you promised that you would tell! Master Crafter: Fine. I sold the gem to King Vallance, the king of Asgarnia. Player: Thank you, bye! Master Crafter: Arn't you going to stay here to make a pot? Player: Nope, Goodbye!

Go to the Burthorpe Castle and talk to Eohric, the head servant. Choose the option:

Eohric: Hello. Can I help? Choose the option: I'm looking for the gem that the Master Crafter sold to King Vallance. Eohric: Who, didn't see that coming! Eohric: I can look, but can you do me a favour? Player: Ehm... Eohric: Well, I ehm... I... well... Player: Just spit it out! Eohric: I really like chef Eadburg, the pretty cook downstairs. Maybe you can give her something? Player: What did you think of? Eohric: Some purple flowers. Players: Where can I get these? Eohric: You might be able to persuade a Gardener in Falador Park to give you some.

Player: Hello. Gardener: I'm busy. Unless you've got some lily seeds, you can go find Wyson if you need anything. Then choose the option: Can I have some purple flowers? Gardener: Like I said, I'm busy! If you want some purple flowers, you should get some lily seeds. Player: Where can I get those seeds? Gardener: Olivia from Draynor, might have some.

Go to Olivia and ask: Can I have some Lily seeds? Olivia: Of course you can, that will cost you 100 coins per seed. Player: Here you go!

Return to the Gardener. Player: Hello. Gardener: I'm busy. Unless you've go- Player: I have some lily seeds can I have some purple flowers now? Gardener: Of course! Thank you!

Return to Eohric. Player: I have some purple flowers for you! Eohric: Thank you! I've been asking around while you were getting the purple flowers and I found out that a knight from Varrock bought it. I beleive it was Sir Ehntor Prysin. Player: Alright I will go to Varrock then. Eohric: I'm going to give Eadburg these flowers.

Eohric will be moved downstairs now. If you talk with him, he will say: Eohric: Hey Good Lookin. Eadburg: Are those flowers for me? They are beautiful! Eohric: It was nothing... Player: I think I leave those two alone now.

Go to the Varrock castle and try to enter Sir Prysin's room. 2 guards will stop you. Guard 1: I'm sorry, but Sir Prysin don't want anyone to enter. Guard 2: You can better do something else in the meantime.

4. The Dwarven gem. The last gem you must find is the Dwarven gem. One of the talkable dwarves know anything about the gem. Whoever that is is different from person to person.

Talk with any dwarf and choose the option: What do you know about the gem you took from the hole under barbarian village? Dwarf: Not much. Or: Dwarf: Nothing.

If any dwarf says: Dwarf: Well, all I know is that a rock golem stole it. The rock golem went into the mining guild. And then it entered the resource dungeon there. Rock golem usually pretent to be a rock. Maybe if you can find the gem, you can return it to the dwarf in charge of the mining guild.

Enter the resource dungeon and examine the rocks, one of the rocks, it can be any type will have the examine text: This rock appears to be slightly diffrent. If that the examine text, mine it. Even if you don't have the required level to mine it, a level 120 rock golem will come out. The rock golem looks like a pile of rocks and he has the gem in his chest.

The rock golem will use both melee and ranged and can use some abilities: Smash, Barge, Destroy, Quake, Pulverise, Meteor Strike, Revenge, Resonance (when he does this ability you should stop with attacking him, else he will get healed instead of damaged) when he is almost dead he will do a sort of Guthix's Blessing, he will summon 3 Rock critter's, that will heal him. The golem can only use this power once. Once defeated he will say: Raarrrgghh! The master will get you for this, human! And he will leave a gem behind. You can mine the golem for a free 10k mining exp.

Talk with the mining guild dwarf. Player: I've returned the gem for you. Dwarf: Arrg! Get that gem away from me! You can keep it. Player: Ok... Whats wrong with it? Dwarf: It almost feels... living. Also, when we placed the gem on a pile of rocks, it suddenly became a sentient golem. It might be that the gem is just a powerfull energy source, but it can also be that the gem took control of the rocks. Player: You really think that gem can do that? Drarf: Maybe. Maybe not. Player: I should go and show Litara these two gems.

A unexpected Sirprise

Take the two gems to Litara. When you arrive at Litara you will see Kjell sitting next to Litara. Kjell is playing on his guitar. Kjell: ...When you gonna realise... Player: Hey Litara! Ehm... Kjell what are you doing here? Kjell: Blast! Litara: Oh, we are doing ehm, nothing! Kjell: Absolutely nothing! Player: I have found 2 of the four gems! Litara: Then your halfway through! Good work! Player: I still have to find two more g- Hunding: Alarm! Alarm! A small group of bad-looking guys is coming from north-east! Kjell: What! Everyone to arms! Kjell: Adventurer, as you're an outlander you shouldn't fight with us. Stay in the village, in case they reach it. Player: Got it.

Kjell and the other warriors leave. Then a level 60 Dark warrior scout comes in. He is capable of using the abilities Surge, Barge, Escape, Anticipation, Sacrifice, Freedom, Reflect and Overpower. If you kill him he will drop a bucket. Player: Why does that scout even have a Bucket? After that various level 60 Dark Warriors, Dark Mages and Dark Rangers will come in the village and then they will set the buildings on fire, so it's important to attack them quickly. If a building is on fire you must use a bucket on water on it (luckly the scout had a bucket, you can use the bucket on the villages well for a bucket of water). After the minute a Mercenary warrior, a Mercenary mage and a Mercenary ranger of level 113 and a level 120 Dark knight will come arive. Dark Knight: I see the Dark Warrior's did a good job here. Ah and there he is. Litara: M-me? Dark Knight: Are you a "he"? I'm talking about that adventurer there. Player: I'm a she! (only if your a girl) Dark Knight: Ehm, sure... Player: You did send those Dark soldiers? Dark Knight: Indeed. Now come with us, or we will kill that girl there. Litara: *gulp* Player: Litara run! I will hold them off! Dark Knight: Hah. Get him! The mercenaries will attack you. The Mercenary warrior uses Slice, Dismember, Punish, Sever and Havoc. The Merchenary ranger uses Piercing Shot, Binding Shot, Dazing Shot and Fragmentation Shot. The Merchenary mage uses Impact, Wrack, Sonic Wave and Combust. They all make use of Freedom, Resonance and Anticipate. If they are all killed the Dark Knight will say: Dark Knight: You are stronger than I espected. Maybe you didn't defeated Delrith with just luck. Player: Don't forget Elvarg, Count Draynor, Dawn and... Dark Knight: Do I look like I care? Player: Let me guess, now you are going to fight me? Dark Knight: Haha, no. I'm smarter than that! Now! Suddenly a Dark warrior appears behind you and knocks you out, the screen turns black. Eventually you will see again. Player: Owww... Player: What happened? You will see again, you find yourself lying on the bed in the house with a spin weel and the bear rug east of Peksa's Helmet Shop. Litara: Your awake! You were knocked out for 3 days! Player: 3 days! No that's exp waste! Litara: What do you mean? Player: Never mind. Litara: Someone knocked you out and took your gems! Player: Who- what? Litara: Someone knocked you out and took your gems! Player: Yeah... I got that. I mean who did that? Litara: Don't know, you told me to run away. Player: Ow. Yes I remember... What did happened to the mercenaries? Litara: Well, their bodies still lie at the spot you defeated them. Player: Why aren't they buried? Litara: Well, we are still busy with repairing the village and some of our men are badly wounded. Player: Let me look at the bodies. Litara: No, you must eat a bit and continue resting. Player: But I'm doing fine! Litara: No you aren't! I'm going now. I hope your recover quickly! Litara walks out of the house. Player: I must get outa here.

If you try to walk though the door hole a Barbarian will stop you. Barbarian: Litara told me you had to rest. So go back and rest! Player: I'm sure there might be another way.

Take the crate and drop it just one spot south of it's earlier place. Search in the crate to find a hammer and a knife. Take the pickaxe and use it on the chest. You might fail depending on your thieving level. You will find a potion and a empty vial. Use the hammer on the a bit burned wall (apparently still burned from the assault) and a small hole will appear. Use the knife on the bed and you will find some wool. Spin the wool to get a ball of wool. Use the empty vial on the Sacks to get a strange black powder. Use the strange black powder on the wool and on the potion. Use the powdered wool on the flameable liquid to get a Highly flameable bomb. Lit the bomb by using it on a torch. Trow the bomb out of the house by using the hole in the wall. A cutscene will play. The bomb will explode and the guard barbarian will run to check it out. Now run out of the house and go to the dead merchenaries. Make sure no one sees you as if you are spotted you will be send back to the bed and two guards will guard you then. Then you must escape by kicking the even more damaged wall (as the explosion damaged even more) and you must go to the dead merchenaries. Inspect the dead merchenaries. The ranger will have a "Small logo", on his bow. Player: It looks like a man wearing a sword. The warrior will have a bit desert-sand at his boots. Player: The sand might be from Al-Kharid. and the mage will have a letter with him. The letter says: Order: Help Dark knight get Jewel's. -10,000 gold reward. Player: That's a huge reward... This paper is from about the same matrial as the Al kharid flyer. Player: I think I should go to Al Kharid and speak with someone who knows about those merchenaries. Someone like Osman.

Go to Al Kharid and talk to Osman. Choose the option: Can you tell me about some merchenaries? Osman: We have many merchenaries around here. Do you know the logo? Player: Yes, it had a... Choose one of the following options: Crocodile on it. (wrong) Osman: Maybe your talking about the Crunchy Crocodiles? However, they disbanded over 10 years ago. Monkey on it. (wrong) Osman: Hmmm. Maybe your talking about the cheeky mankey's? They are more a kind of bounty hunters though and are known not to leave the desert. Beetle on it. (wrong) Osman: Ah, they might be talking about the horned beetles. They are only working around Pollnivneach. Human on it. Osman: There are so many Merchenaries with a human on it. Do you know more details? Player: Well, he was wearing... a wand (wrong) Osman: A wand? I don't know anything about a group like that. a bow (wrong) Osman: A bow? Nope. That logo is only being used by a gang of snipers. The Pharao eventually hunted them down. a sword (right) Osman: Ah, the "Warrior's of Het", yep. I know those guys. They are well-known for protecting Falador from the troll attacks. Player: Were can I find their "Base"? Osman: The leader, Cassim lives in a large house at the most northern part of our city. Just north of Abis Mal's gem store. Player: Thanks for the help!

Go to the house just north of the musican. You will find Cassim, sitting at a chair. Talk to him. Player: Hello, can I ask you something? Cassim: ... Player: Hello? Cassim: ... Player: HELLO! Cassim: ... The player grabs Cassim and does a step back. Cassim falls of the chair. Player: He's dead? Parrot: *Braaak* 's dead? *raaaawwwk* Player: Maybe he does know more. Parrot: *Braaak* Maybe *raaawwwk*.

Talk to the Parrot.

Player: Hello little Parrot. Parrot: *Braaak* You little. *raaawk* Parrot: *Braaak* Ah, my loyal customer from Varrock *raaawk* Parrot: *Braaak* Pay by cash please. *raaawk* Parrot: *Braaak* What are you doin? *raaawk* Parrot: *Braaak* Urg! *raaaaawk* Player: Hmmmm. Varrock eh? Parrot: *Braaak* Soon I will have all gems! *raaawk* Parrot: *Braaak* And the palace will be mine! *raaawk* Parrot: *Braaak* And now it's your time! *raaawk* Parrot: *Braaak* I want some nuts. *raaawk* Player: Maybe there is some clue about the murderer at the dead body of Cassim. Parrot: *Braaak* Pay by cash please! *raaawk*

Investigate Cassim's body.

Player: He was clearly killed by a knife stabed in his back. Shall I take it out? You take the knife out. It appears to be bloody. I should remove the blood by using a cleaning cloth. You decide to leave the knife in his body.
 * Yes (progress the quest)
 * No

If you are a member you can just buy a cleaning cloth to remove the blood from the knife. If you are a f2per, you have to make a cleaning cloth yourself. You can make one by buying some Silk at Thessalia's Fine Clothes in Varrock or the Silk Trader in Al Kharid or from Vermundi in Keldagrim. Then you must go to Karamja and buy a Karamja run. Then you must use the Karamja rum on the piece of silk. Use the cleaning cloth on the knife, and it will not only lose the blood, but also it's black colour. Investigate the knife. Player: It's clairly not black anymore. The knife looks very old. And there are some initials on it. It reads... WB? How could I not notice this? The knife has a symbol on it. It's... the symbol of Varrock? I think I should go there.

Enter the Varrock Castle. The guards moved to the room next to Clive's room. Player: Maybe it's a good time to talk with Sir Prysin now. Enter Sir Prysins room and talk with him. Sir Prysin: Hello, who are you? Choose: Are you the rich nobleman who bought all the 4 gems? Sir Prysin: Well, yes that's me. Player: Can I get those gems, please? Sir Prysin: "Those gems", I would rather call them jewels, wern't cheap and easy to get. I had to buy them from almost my entire fortune! Player: So there is nothing that I can do to get them? Sir Prysin: No. But if you want, we can play a little game. You see, I used to play chess with a nobleman of Burthorpe. Unfortunately he died from a heart attack and so we never finished this game. The pieces are still standing like they used to stand. So maybe you want to finish this game? No, I would rather not play a game of chess. Sure, why not. Player: What is chess? Sir Prysin: Chess is a game of two armies, Zamorak and Saradomin fighting eachother. Player: So it's based on the Battle of Lumbridge? Sir Prysin: No. It's a very old set of chess, this chess game is more based on the god wars. Sir Prysin: If you want I can explain you the rules. No, I don't want to know the rules. Yes, I would love to know the rules. Sir Prysin: Each player begins the game with 16 pieces: The god, The general, two heroes, two unicorns, two priests, and eight knights. Each of the six piece types moves differently. Sir Prysin: Is there any of them you want to know about? Sir Prysin: The knight is the most numerous piece in the game of chess, and in most circumstances, the weakest. As you can see, the knight of Saradomin depicts a white knight and the knight of Zamorak depicts a black knight. The most important thing you must know is that pawns may not move backwards. You can only advance it a single square, unless it's the first time you move a knight, then you may advance it two squares. Knights may not use the initial two-square advance to jump over an occupied square, or to capture. Any piece directly in front of a pawn, friend or foe, blocks its advance. A knight captures diagonally, one square forward and to the left or right. Sir Prysin: The unicorn is depicted as a Black and a White unicorn. They can move to a square that is two squares horizontally and one square vertically, or two squares vertically and one square horizontally. The complete move therefore looks like the letter L. Unlike the other pieces, the unicorn can 'jump over' all other pieces, no mather what color, to it's destination square. Sir Prysin: The Priest is depicted as a Saradominist and a Zamorakian Priest-Warrior. The Priest has no restrictions in distance for each move, but is limited to diagonal movement. It will be blocked by any piece in his way, no mather friend or foe. Sir Prysin: The hero, some people call it the champion, is depicted as a Lion or a Demon. The hero can only move horizontally or vertically, through they can be blocked by friends. Sir Prysin: The General is depicted as the Icyene Zilyana and the Pyrelord Zebub. Many see it as the most powerful piece in this game. It can be moved any number of unoccupied squares in a straight line vertically, horizontally, or diagonally, thus combining the moves of the Hero and the Priest. Sir Prysin: The God is the most important piece of this game. Of course they depict Zamorak and Saradomin. It can do one step in any direction. If any opponent's can attack the god, he's said to be in check, and you must immediately remedy the situation. If there is no way to remedy this situation, than the god will be checkmate, and his team will lose. Sir Prysin: Let's play then!
 * The Knight
 * The Unicorn
 * The Priest
 * The Hero
 * The General
 * The God
 * I know everything now.

This game of chess won't be that hard as the most unit's are slaughtered already. Sir Prysin will be in control of Zamorak's army and you will be in control of Saradomin's army. No mather what the outcome is of the quest, you will continue.

If you had won: Sir Prysin: Humph! You are really talented. Still I can't give you the gems. As I sold them already, to Sir Amik Varze of Falador. Player: You can't be serious...

If you had lost: Sir Prysin: Ha. You are not really talented even though this was a fun game. I won't give you the gems... Player: Awww... Sir Prysin: ...as I sold them already, to Sir Amik Varze of Falador. Player: You can't be serious...

Go to the White knight castle, as soon as you pass the bridge, 2 level 100 Assasin's will attack you, they are using ranged and they use the abilities: Piercing Shot, Snipe, Binding Shot, Fragmentation Shot, Escape, Ricochet, Snap Shot, Rapid Fire, Bombardment, Deadshot and Freedom. Once one is almost dead, he will teleport away saying: I'm not paid enough for this! If they both did teleport away, the player will say: Player: Someone, really wanted me to die...

Go to Sir Amik Varze.

Sir Amik Varze: Hello, there adventurer. Choose the option: Can you please give me the gems you bought from Sir Prysin to me? Sir Amik Varze: What gems? Who is Sir Prysin anyway? Player: Sir Prysin is from Varrock. Sir Amik Varze: I never bought gems from Varrock. I only buy gems from Herquin. Player: Then why would he have sended me here? Did he tried to get me assinated? I must go back to the Varrock castle at once!

Go back to Varrock castle, a cutscene plays, you will notice that Sir Prysin isn't in his room.

Player: Where is that little bold and famous knight... Then the player looks at the room next to Clive. There is 1 Varrockian Knight guarding it. He haves black armour full of Varrock symbols. Player: The 2 varrock guards are replaced by one Knight? Player: Sir Prysin must have gone in there! Talk to the Varrockian Knight. Player: What are you guarding? Varrockian Knight: That's... a surprise. Player: Can I come in? Varrockian Knight: No!

Go outside and look inside the room via the window. The room will be full of dark fog, you will see a shady Knight standing in the middle of the room, and you will see 4 fainly glowing light's around him. Shady Stranger: Carlem Aber Camerinthum Purchai Gabindo. Player: I'm pretty sure this is not some benevolent surprise here. Shady Stranger: Carlem Aber Camerinthum Purchai Gabindo. Player: I must get in there!

Return to the Varrockian Knight.

Player: Please let me in! Varrockian Knight: No, I've my orders! Player: From who? Varrockian Knight: King Roald and he don't want to get distrupted now. Player: What are your orders exactly? Varrockian Knight: That only a descendant of Wally can come in. Player: You mean like Grüfeld Bach? Varrockian Knight: Yes, he's a desendant of Wally. Player: I will go and get him then!

Go to Varrock Chapel and talk with Grüfeld Bach.

Grüfeld Bach: Well done, hero. Your actions saved not only myself, but all of Varrock, from being turned to smouldering ash by Delrith! Choose the option: You must come with me, I've no time to explain! Grüfeld Bach: What's happening? Player: Maybe a little time, there is some dark ritual going on and they will won't let anyone in but you! Grüfeld Back: Then there is no time to waste, let's go!

Take some food from the bank and run to back to the Varrockian Knight.

Varrockian Knight: I told you before, you can't come in here! Grüfeld Bach: Can I come in? Varrockian Knight: ... Ehm... Of course... Grüfeld Bach: Come with me player!

Open the door (or run to the bank for some food). You will see a ritual circle and the four gems in each corner. The Shady Stranger is standing in the middle of it and 3 Dark Knights are in standing in the room.

Shady Stranger: ...chai Gabindo! Grüfeld Bach: I hope we aren't late! Shady Stranger: Not now, the ritual was almost completed! Dark Knight (red trimmed): You again? Grüfeld Bach: Me? Dark Knight (red trimmed): No... That adventurer! I encountered him earlier in that barbarian village. Player: I told you I'm a girl! (If you are a girl) Dark Knight (grey trimmed): It doesn't mather. Sir, you must flee! Shady Stranger: I will. Knight's get him! The Shady Stranger teleports away and the Dark Knight's prepare to attack. The Dark Knights will all say: Yes M'lord! Varrockian Knight: Finally, here comes the fun part! Time to beat that adventurer to the pulp! The Varrockian Knight becomes a Dark Knight. Grüfeld Bach: Player, I've learned a new healing spell, stand right in front of me so I can heal you a little bit!

The four Dark Knights are all level 120. The only way to tell their diffrence is by their armour and by their weapons.

The red trimmed Dark Knight wears a Black Longsword and no shield. He has a abnormally quick adrenaline, making him still pretty dangerous. He's can use: Slice Barge Sever Slaughter (T) Kick Punish Overpower (U) Berserk (U)

The grey trimmed Dark Knight wears a Black kiteshield and a Black mace. He's mainly defensive. He's can use: Dismember Fury Assault (U) Anticipation Freedom Reflect (T) Resonance Rejuvenate (U) Preparation

The Heraldic 5 Dark Knight wears a Black Longsword and a Off-hand Black Longsword. He will mainly use: Havoc Flurry Massacre Decimate Destroy (T) Frenzy (U)

The Varrockian Dark Knight wears a black halbert and uses mainly 2h attacks. He can hit other Dark Knight's using Quake or Hurricane. He's can use: Cleave Smash Quake (T) Hurricane (T) Pulverise (U) Meteor Strike (U)

It's recommended tot stay close to Grüfeld else the Dark Knight's kill you very easily. Grüfelds heal ability can boost your health to 20% above your maximum health and he restores your prayer points and it will boost your combat stat's. It is also a tactic to keep your health under the 50% of your maximum health, so the Dark Knight's can't use attacks like Meteor Strike. They aren't that hard to defeat as they hit often, but they don't hit hard if you do have Protect from melee prayer on. They aren't really defensive but they do have a high constitution lvl. Once you defeated them Grüfeld Back wil lsay:

Grüfeld Bach: You did another fantastic job, player! Player: Thank you! Grüfeld Bach: Do you hear that? Player: It sounds like someone screaming! Mysterious Voice: Help! Help! Grüfeld Back: It's coming from upstairs! Let's go!

Go upstairs and check the lockers (from the guards). You will find Sir Prysin in one of them.

Sir Prysin: Thank you, adventurer and my nephew. Grüfeld Bach: Your welcome. Player: How did you... get there? Sir Prysin: I don't know... I don't remember. Grüfeld Bach: Come, I will take you to a doctor. Sir Prysin: Let's play a little game of Chess there. Grüfeld Bach: Of course. Player: I must return to Litara, I have all four gems now!

Cave of Shadows

Return to Litara, Kjell is once again next to her playing on his guitar.

Kjell: ...there's a place for us... Player: Hey Litara and Kjell! Kjell: Blast! Litara: Hey player! Where have you been? I was worried sick about you! Player: I'm sorry, but I was already recovered. Litara: I see... Any good news? Player: Yes, I have some good news! I got all the gems! Litara: Good job! But what did you had to do with those gems? Player: I don't know, Bruno never told me. Kjell: Gems? Bruno? What do you mean? Player: Well... Player: ...And so I returned to here with all 4 gems. Kjell: That's quite a story. Can you show me one gem? Player: Ehm... why not? Kjell touches the gem. Kjell: I think the gem is... telling me something? Litara: What does it tell you? Kjell: I don't know, I do hear he's telling something, but I don't hear what... Player: Can I touch it? You touch the gem. Gem: *Whisper*, *Whisper*. Player: Nope, I don't hear anything too. Litara: Well... I suppose I can give a try. Litara touches the gem. Litara: I hear something, the gem wants to go down there. Player: I can take the gems with me.

Go down at the stronghold of Security.

While you are wearing the gem you cant use the portals at the starting rooms, so you have to walk all the way to the center room. Every time you enter a center room, you will have to fight a level 120 horseman.

Once you managed to get to the centre of the first floor, (where the Gift of peace is) one of the four gems will start to glow. A Horseman of War of combat level 120 will appear. The Horseman is heavily armored and has a Bandos banner as well as some spears on his back, his unicorn is heavily armored to.

Horseman of War: I don't know what your up to mortal, but it ends now. Fight or die!

The Horseman will start to attack. It will attack with both with melee and ranged and only use ability The Power of War; once your affected by it, you will be forced to use offensive abilities (however freedom can still be used), you can break from this effect by using freedom. When you defeated this horseman, the minnions will disapear and the gem will stop glowing. However it will get a strange symbol on it.

Go down to the second floor. Go to the centre of the floor (where the Grain of Plenty stands), one of the four gems will start to glow and a Horseman of Famine, of combat level 120, will appear. He and his unicorn look very scrawny.

Horseman of Famine: Return where you came from mortal or die!

The Horseman will attack you. It attack's with both ranged and melee. It has the ability, Power of Famine, once you've been affected by it, a piece of food turns into rotten food every 15 seconds like Ghasts. You can break free from it by using Freedom. After you defeated it, the gem will stop glowing. However it will get a strange symbol on it.

Go down to the third floor. Go to the center (were the Box of Health is located), one of the four gems will start to glow and a Horseman of Pestilence, of combat level 120, will appear. He and his unicorn look's like they have bubonic.

Horseman of Pestlence: I won't allow you to go further, return or die!

The Horseman will attack you. He has the ability: Power of Pestilence, once your affected by it, you stats will be lowered over time, but you can break free from it by using freedom. He attack's with ranged and magic. Once you defeated it, the gem will stop glowing and get another strange symbol on it.

Go down to the 4th floor. Go to the center (were the Cradle of Life is located) and, how unsurprisingly, one of the four gems will start to glow and a Horseman of Death, of combat level 120 will appear. He look's like the older, not guardian of guthix, black grim reaper on a black unicorn.

Horseman of Death: I must say, it's impressive you've defeated my three younger brothers. Player: Thank you. Horseman of Death: Still I can not allow you to continue. My brothers couldn't kill you. But I can. The Dark master bound me to the power of Death, so prepare to face your's!

This horseman will use magic and melee. He had the ability: Power of Death, once your affected by it, you will lose 1/20 of your life points every 10 seconds and your prayer points will be drained faster, you can break free from it by using freedom. Once you defeated him he will say:

Horseman of Death: You even bested me. That means I must allow you to continue. A stairway will appear. Horseman of Death: ...

The gem will stop glowing and it gets a strange symbol on it.

Go down, and you will arrive and a large tunnel-system, full of Dark mist. The Dark mist will slightly damage you while you stand inside it, it will hit 100 each 10 second's. There are a few spot's without Dark mist, that serve as Safe heavens. While you stand inside the dark mist, you might encounter various agresieve monsters: level 50 Shadow's (a weaker version of the Shadow's you find in the temple of light) level 60 Shadow spiders, who will lower your prayerpoints slightly level 80 Shadow Hound's (a weaker version of the ones you find at Damis cave) level 100 Shadow mages level 100 Shadow archers level 100 Shadow warriors (a stronger version as the ones encountered in the Legends guild cavern) All these monsters will be unable to leave the dark mist, so you are safe at the mist-less spots.

You must make your way through the tunnels to 4 small rooms in each corner of the tunnel. Each room contain a number of fire pits as a part of a puzzle. The room also contain a stone tablet, with the main puzzle on the room.

All the room's contain a puzzle that work's like a Nonogram. Each room contains 25 firepits. If you look at the stone tablet, you will see some numbers on it (The total value of these numbers is 11-14 at each row and column. If the number is 4, it means that the row or column contains 4 firepits that must be lit and 1 torch that must be kept unlit. If the number is 2 it means the row or column contains 2 firepits that must be lit and 3 torches that must be kept unlit. If the number is 0 all firepits must be kept unlit and if it's 5 all the torches of that row/column must be lit. You can either mine the highly flameable Pyronite ore, chop the Vlamroot's or fish for Vuurfish and you can use that to lit the firepits. You must lit a fire by using one of the flameable material's on it. If you had choosen a wrong torch you can extinguish it by clicking on it again. If you had lit all the right firepits, the fire will become white and the room will be lit completely.

If all the rooms are lit, a cutscene will play, where a door opens in the north of the cave. The black fog also becomes thinner. Now you must go there. You will arrive in a small room, with 4 small doors and 1 large door. There are 3 skeleton's of dead adventurers. Click on the large door, a small ridle will appear: "Only the one who expects what will happen, gains permission to pass." In other word's activate the ability Anticipation and click on the huge door again, it will glow, but it won't open. Instead the 3 skeleton's will stand up and they will attack. These shadowed skeleton's are level 120 and attack with all styles of the combat triangle. They aren't hard to defeat however as they only use the momentum's basic abilities. Once they are defeated, click on the door again.

Large door: Haha got you there didn't I? Player: Who are you? Large door: Tee hee, I am I am the guardian spirit of this door. But if you don't mind me, I'm the one who asks questions. Player: I've solved your riddle can I pass now? Large door: No. I want more riddles! Large door: What do you do if someone tells you that you have won the RuneScape Lottery and asks you for your password or recoveries to award your prize? Player: Ehm... Ask what prize it is? Large door: Wrong! You should press the 'Report Abuse' button and fill in the offending player's name and the correct category. Large door: Alright, a another question: Who is it ok to share my account with? Player: Account? Do you mean Bankaccount? Large door: Time is ticking... Player: Ehm... dunno? Large door: Wrong! Your account may only be used by you. Large door: Tee Hee, alright another one! My friend asks me for my password so that he can do a difficult quest for me. Do I give it to him? Player: Yes, maybe he can solve your dumb questions! Large door: *Gulp* Dumb? Did you said DUMB? Player: Yes I did and they are boring! Large door: ... Alright, so you don't like these questions? Player: Yes. Large door: Wait your saying you actually like these questions? Player: No! I don't like them! Large door: Ok... Let's do some other questions then. You had 3 wrong, so you must answer... Player: Ehm... 3? Large door: No 4. But now you had another question wrong so that's 5. Player: Grumble! Large door: Alright question number 1: Large door: The father of Jantje has tree son's, Huey, Dewey, and...? Louie Donald Mickey Jantje Duckson If you had a wrong answer: Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now! These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: Large door: Yes, the three son's are Huey, Dewey and Jantje! Next question! Large door: If you call someone noob in the wilderness and he kills you what are you then? A super noob. No one can kill me in the wilderness, this question is bad! Someone having a bad day. Someone with a laggy computer. Dead. If you had a wrong answer: Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now! These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: Large door: Yep then your dead. Alright next question! Large door: What number of question is this? (Does only appear if you had no other question wrong, if you had anything wrong the question will be one of the questions formerly used by the stronghold door) 1 2 3 6 8 9 If you had a wrong answer: Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now! These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: Large door: It's indeed question number 9! Maybe your not as dumb as you look. Large door: Question number 4: What's the first letter of the alphabet? a. b b. a c. d d. c If you had a wrong answer: Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now! These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: Large door: Yes it's b. Indeed! Last question! Player: Yes! Large door: Name the levels of the stronghold of security in the right order. Famine Death Pestlence War If you had a wrong answer: Large door: Wrong! As a penalty you get one extra question! You must answer: 6/7/8/9/10 questions now! These questions will be the questions formerly used by the stronghold doors. If you had chosen the right answer: Large door: No! I won't let you pass. Here is another question! What monster in the stronghold of security drops the Skull sceptre? Minotaur Flesh crawler Catablepon Ankou If you choose any of these options: Large door: WWWRRROOONNNGGG!!! Large door: The right answer was none of the above! The 4 different pieces of the Skull sceptre are dropped by these, but the scepter is not dropped as a whole! Player: But that's mean! I couldn't pick that option! Large door: Tee Hee, that's NOT my problem! Player: Bu- Someones voice: Hold it! Player: Who are you? Suddenly 4 figures appear. Horseman of War: Forgot us already? Player: What are you doing here? Horseman of Famine: We came to stop you. Player: Why? Horseman of Pestlence: Becouse you have these diamonds with you. Horseman of Death: These diamonds are a piece of our "Masters" soul. Player: Master? Horseman of War: Yes. "The Dark Master", a evil being with unspeakable powers. "The Dark Master" is a beast of pure evil and nothing else. Horseman of Famine: Some say it's a Demon King. Horseman of Pestlence: Others say it's coming from the same world as Zamorak. Or Zaros. Horseman of Death: It once came to this world, with his Dark army. After a huge and long battle we managed to defeat it using a combination of his weaknesses and with a variation on the ritual of Jaldraocht to bind it's essence into 4 diamonds. Just before it was completed, he cursed us. Player: Sound's like the same ritual that did bound Azzanadra to the four diamonds. (Only if you completed Desert Treasure) Horseman of Death: It is. (Desert Treasure) However, we couldn't bind his essence in the 4 diamonds as he was far to powerfull for that. We could only bind a small piece of his essence in these 4 diamonds. What remained of "The Dark Master" is a large Diamond. However, he is still alive and when anyone touches the gem, it can influence that person. Player: Have you seen a barbarian explorer anywhere? Horseman of Death: Yes, he went down to the Dark masters Diamond and I didn't see him return. For some reason we couldn't fight him, like we fought you. Horseman of War: He might be still here. Horseman of Famine: No. Horseman of Pestlence: Nope. Horseman of Death: No, but I haven't felt his death either. Large door: If you don't mind me saying it, he did came in here and never came out. Horseman of Death: So he is behind you, but he is not death either? No one is able to live that long. Horseman of War: Only if they have the strenght to live... Horseman of Famine: If they don't starve... Horseman of Pestlence: And are free from any disease... Horseman of Death: Or they are somehow unable to die. Player: And what if your master has something to do with that? Large door: That's indeed what happened. You solved this riddle. Even though I will have to open now. However, you will face whatever happened there. Player: So you know? What happened then? Large door: Yes I do. But I don't want to spoil it. Anyway, you can tell me any time to open me now or if you want we can have some more riddles, this time without a penalty, just for fun. Horseman of Pestlence: Thats odd, it feels like the master is calling us... Horseman of War: Perhaps, though I hope not, you have to fight us aswell. If that's the case, we will likely have to use our powers against you. Horseman of Famine: If you plan to pass, I strongly recommend you to prepare yourself for a fight. You better appear well prepared, with food, lot's of food. Horseman of Death: If you want you can instantly teleport in front of the door by using the skull skeptre now. Player: Thank you! The Horsemen disappear.

You can bank, talk with the Large door for fun or go through the door. If you go through the door, you will appear in a huge room, with a large, ancient obelisk (looking like a larger Wilderness obelisk) with a large gem at the center of it. The gem looks like a larger version of the 4 gems you've found during the quest. The obelisk has instead of the 4 purple balls the Wilderness version does have, a hole at these spots. These holes are shaped like the gems and they also have a symbol above the holes. Inspect the obelisk.

Mysterious Voice: ...elp... Player: Now I'm sure I heard something... Mysterious Voice: ...help... ...me... Player: Who are you? Mysterious Voice: I... am... Glorick... Player: Glorick? Litara send me to... Glorick: Litara, thank Guthix! You got to get me out of here! Player: Where are you then? I can't see you? Glorick: I am right in front of you! Player: I see you are in the obelisk! No problem I will get you out of here.
 * You inspect the obelisk. You notice that the gem inside the obelisk appears to be glowing sometimes even more, like a heartbeat. You also see that the gems in your inventory are glowing slightly at the same rhythm.
 * It looks like you are hearing something.
 * You begin to look at the large gem. So shiny.
 * Are your ears tired? No way.
 * The gem is realy nice.

Place each gem at the right hole and and when you are about to add the last gem, you will be stopped by a magical force.

Horseman of Death: Don't do it mortal. Player: Why? Horseman of War: You will perhaps free your friend, but you will also bring destruction all over the world if you do it! Horseman of Famine: You see. That big gem in front of you is our master. Horseman of Pestlence: He somehow took your friend as a hostage or so. Horseman of Death: In fact you are risking thousands of souls for the sake of only one barbarian? Player: If you put it like that. Horseman of Pestlence: Don't worry. It's truely noble of you. But don´t do it. Horseman of War: Noble? He was risking- Horseman of Pestlence: Remember the time before our curse? We risked much for the sake of a few lives. Horseman of War: Yes and look what became of us! We don't even know if that barbarian is in that gem there. Horseman of Death: He is. Horseman of Famine: How do you know that? Horseman of Death: I'm closer to "The Dark Master" than anyone of you. I do feel it now. Horseman of War: So. It's still 1 life for the lifes of many. Horseman of Pestlence: Yes, but if he's truely taken by Apocalypse he will by in a terrible pain. Horseman of War: And you- Horseman of Death: Silence both of you! Horseman of War and Pestlence show their unhappy chathead: ... Horseman of Death: The Dark master is trying to turn the Barbarian into a commander by infusing him with his dark magic. That commander is our commander. Our Master couldn't control us completely and so we could rebel against our master, but this Barbarian can fully control us. Horseman of Famine: Than this really is a grave matter! Horseman of War: If we just keep him in his crystaline prison, we will be safe, right? Horseman of Death: I doubt it. The crystal is slowely breaking already. In a few years, the Dark Master will be back. And so does the commander. Player: What can I do to stop this? Horseman of Death: Maybe there is a chance to defeat the dark master. Horseman of Famine: Really?! Horseman of Death: Yes, you heard me. I think "the Dark Master" had one weakness. He always hides in the shadows as light might hurt him. Player: So... let me get this straight. All I got to do is light a little fire? Horseman of Death: Not that kind of Light. Sunlight. Player: So I need to get my adrenaline 100% and then use Sunshine? (only appears if you can use Sunshine) Horseman of Death: No. Player: Use a emote? I've got pretty much sun creating emotes. Horseman of Death: I wish it would be that easy. War, do you know a weapon that generates light by itself? Horseman of War: I might know one weapon. It's a ancient magical weapon know as the spear of Light. It was once used by the people of the Kazi-Dor-Hor tribe to bane a mighty demon. At this day only one member of this tribe remains. Player: Who is that? Horseman of War: He's known as Vannaka. You might find him in the sewers below Edgeville. The Kazi-Dor-Hor tribe, better known as the Tribe of the Death, was a fierce tribe that lived at Karamja during the early days. The Tribe of the Death was known to be able to kill any beasts others couldn't kill. They were the first slayer masters. Eventually they were divided in two small groups, the Kazi-Raza, who still continued the old ways and the Kazi-Shilo, who learned to use a little bit more 'civilisated way'. As far as I know, the Kazi-Shilo eventually lost the knowledge of the spear. Player: So only the Kazi-Raza knows about it? Horseman of War: Maybe, however the god wars did cost many lives, including many of their lives. As this tribe was very agressive they were eventually in war and that caused most of them to die out. Few of them still did exist to the late 5th age, but then the Shaikahan attack slaughtered all but one of them. Player: Wait... Two Shaikahan's? Horseman of Death: No, luckily there is only one, if there were two of them, Karamja would only be Ghost and Darkness. The Shaikahan is able to be reborn every once in a while, like a phoenix and then attacks again. The last one standing was the fiercest of them all. He was of the direct bloodline of the Kazi-Dor-Hor's original tribal-chief. Even though it was just a child back then it managed to overpower The Shaikahan. The last one standing then left the ruined village and went to Shilo village and was under training of Duradel. Eventually he left... Player: So, who and where is the last one of this tribe? Horseman of Death: The descendant of the Kazi-Dor-Hor is Vannaka. I don't know here he is but I feel he's very close. Player: Well I think I can work that out.

JIPJAP!
Go to Vannaka located in the Edgevile dungeon.

Vannaka: 'Ello, and what are you after, then? Choose the option: I'm after the spear of light. Vannaka: H-how do you know? Player: It's a bit of a long story... But I need that spear. Vannaka: Where do you need it for then? Player: To kill a ancient monster. Vannaka: Tell me a little bit details... Player: Shall I tell you the long story then? Vannaka: Yes. Player: Well it all began when Litara asked me... Player: ... And thus I end here now. Vannaka: Ah, I will hand you the spear, but I'm afraid... Player: You lost it? Vannaka: No. However, it's slightly damaged after the fight with The Shaikahan. Here is the spear. Vannaka hands you a broken spear. Player: Slightly damaged you said? Vannaka: I know, the fight with The Shaikahan was well, a fierce fight and this spear was eons old. As you can see some of the metal parts need a to be replaced. I'm no expert on metal-types however, I know that an Imcando might help you here. Vannaka: The spear's main power source, the Crystal of Light is still intact, however this crystal is increadibly unstable and need to be stabilized by the 3 "Jewels of the Additive", whatever that means. Player: Maybe the crafting guild can help me with this. Vannaka: There is a last thing. Player: ? Vannaka: In a worst-case scenario, you might fail your task. Then this beast will be free to go on a rampage. Player: Ehm... yes... Vannaka: You should ask the monks of the monastery to bless the area so the beast can't leave it easily. Player: Alright. Vannaka: Once the spear is repeared return to me, then I'll teach you to use it. Player: Ok, bye! Vannaka: Goodbye.

Go to Thurgo and talk with him.

Thurgo:

I need to copy this part of the dialogue.

But this is in the depth's of the earth there is no light anyway. Horseman of Death: I remember Catolax If you plan to slay this... beast... you need to have a good plan beforehanded. Horseman of Pestlence: And maybe you are able to defeat it. the four gems will glow. The large gem will also start to glow. The smaller gems will shrink and eventually disapear.

few large rooms containing Dark Beast that can be only be accessed by members.

Hard mode:

The Horseman of War will summon various creatures (Ogre's fighting a Aviansie, a demon fighting a centaur, two Minotaurs fighting eachother) who will fight each other. If you get between a fighting couple, they will hit at you.

Glorick: Adventurer, quickly we must. Apocalypse: Muhahahahaha! Glorick: No! To late! Apocalypse: Foolish mortal. Apocalypse: You've gathered all the gems without thinking. Apocalypse: You didn't think I was in here didn't you? Apocalypse: Muhahahahaha! Apocalypse: And now I'm back! Forever! Apocalypse: Now my prison is finally gone, I can continue my plan. Glorick:   No! Glorick runs but Apocalypse greates a shadow hand and takes him back to him. Apocalypse: Glorick, don't you even try to escape. I'm not finished with you. Glorick:   I would rather die than become your horseslave! Apocalypse: As you wish! Apocalypse unleashes a dark bolt and shoots it to Glorick. Glorick:   Aaaaargh! Glorick crumbles to dust. Apocalypse: And you. Foolish mortal, I have a... special reward for you. Apocalypse: Now Glorick is dead, I need someone else to become my fifth horseman. You are perfect for that. Player:    No, I refuse! Apocalypse: At least you've courage, I give you 1 more change to change your mind. Player:    I will never change my mind! Do your worst! Apocalypse: WHAT?! PREPARE TO MEET YOUR END!

Some trivial facts: Thordur is based on Thordur, The Dwarf that used to guard the black hole. Brundo says "JOE BILL! This is a reference to Joe Bill64, the first player to get level 99 mining. Glorick's name is based on the name for axe11154's ankou minnion. At some point the player ask It's not red mahogany wood is it?! to Lowe. This a reference to One small favour. Malvern "Giant" Hills is a reference to Malvern the Hill giant from postbag from the hedge. Abis Mal shares his name with the disney character's and are both an Aladin villain. Cassim is based on the disney character and Aladins father, as well as the leader of 40 thieves. When the horseman of Death is talking about the two lions, that is a reference to the "The Ghost and the Darkness of 1996"

Rewards A ancient exp book. Members can read the book to get 3k exp in: Agility Herblore Thieving Fletching Slayer Farming Construction Hunter Summoning Divination Note that, this system.