Field Marshal

Field Marshal is a minigame that determines the player's skill on commanding, it involves 2 players battling each other with a arsenal of Soliders to help them in their conquest. One player be in a castle and will have to defend it with use of mounted cannons, catapaults and soliders, the defensive player wins if the attackers troops are defeated. The opposing player will have to attack the castle and kill all the guards inside it, using Infantry towers, Battering rams, Ballista etc, the attacker wins once all the guards in the castle are defeated. Similar to Conquest and Moblishing armies, this game does not involve the player's avatar.

Units
Units can be brought as the game's reward, to start with players will have Militia guards unit and the scout unit.

Militia guards-
Unit cost: Free 

Movement: 5 Squares 

Strength: 100 damage 

Lifepoints: 600 

Abilities: None 

Weakness: Magic, Melee 

Range: 1

Scout-
Unit cost: Free 

Movement: 6 squares 

Strength: 50 

Lifepoints: 400 

Abilities: None 

Weakness: Ranged, Magic, Melee 

Range: 1

Archers-
Unit cost: 50 Marshal points 

Movement: 4 Squares 

Strength: 300 

Lifepoints: 650 

Abilities: None

Weakness: Melee 

Range: 6

Mages-
Unit cost: 50 Marshal points 

Movements: 4 Squares 

Strength: 500 

Lifepoints: 500

Abilities: None

Weakness: Ranged 

Range: 4 

Assassin-
Unit cost: 150 Marshal points 

Movement: 8 Squares 

Strength: 400 

Lifepoints: 500 

Abilities: Assassinate (Instantly kills a unit with Lifepoints below 500, can only be used twice in-game)

Elite solider-
Unit cost: 200 Marshal points 

Movement: 5 Squares 

Strength: 1000 

Lifepoints: 1000 

Abilities: Powerslash (deals extra 200 damage on Rangers. can only be used twice in-game)

Weakness: Magic 

Range: 1