Sir Tahn

Sir Tahn an agent of the Temple Knights. With his Dragon claws, he cuts down the enemies of the White and Temple Knights and preserves the peace of Asgarnia and Misthalin. Though he is not religious enough to sit through a single sermon, he gladly brings Saradomin's justice to the Zamorakian fiends of Gielinor. Born and raised in Falador, he would do anything to protect his white beautiful white city.

He was created for and featured in Year 170.