Abyssal Spellbook

The Abyssal Spellbook is one of the rewards to the Abyssal City quest. There are four abyssal elements: cosmic, nature, law, and soul.

Special Attacks
Each spell has a one in five chance (except for Abyssal Fury) of using its elemental special attack.


 * Cosmic special attack: Cosmic Lightning. The target is struck by lightning that hits the spell’s max hit multiplied by 1.5.


 * Nature special attack: Nature’s Gift. The target is hit the max hit and the caster is healed that much.


 * Law special attack: Law Wrath. The target is hit the max hit and teleported randomly within a 5x5 grid of them.


 * Soul special attack: Soul Drain. All the target’s skills are drained 10% of the total level (except Magic, Runecrafting, Prayer, and Summoning; they lose (10% total+10% of the Magic level needed to cast, rounded down levels) and they are given to the caster. This effect only stacks once.


 * Abyssal Fury has a one in twenty chance of using each attack (one in five for any attack).

Alchemy Spells
Each spell turns the object into the object market value’s worth of the non-nature abyssal element used in the spell.

Boost Spells
Cosmic Boost raises Agility, Thieving, Crafting, and Hunter by 10% of the original level. Nature Boost raises Herblore, Fishing, Woodcutting, and Farming. Law Boost raises Construction, Fletching, Cooking, and Smithing. Soul Boost raises Magic, Prayer, Runecrafting, and Summoning.

Charge Orb
Note: these spells must be casted on the body/mind obelisk unlocked in the Chaotic Demons quest.

Enchantment Spells
Note: Basic Enchantment can enchant any sapphire, emerald, ruby, or diamond jewelry. Intermediate can enchant dragonstone or onyx.