Thread:AquaMage2459/@comment-3215248-20141216044430/@comment-3215248-20141217051416

Here's the ideas I want to implement for the guthix dragon, to fill in any gaps and clear up those nasty inconsistencies: The Guthix altar is already shown to be a old cavern which Guthix had discovered himself before he had gone into slumber in the first age. Guthix's most dedicated followers have resided inside the cavern ever since the god wars. Guthix had created the Guthix dragon in the first age and had kept it inside the Guthix altar ever since, along with guthix's followers. Guthix's followers paid no attention to the god wars and so there are no spiritual warriors, rangers or magicians following guthix, as none were killed during the god wars(I will change the names of the Spiritual warrior(guthix), Spiritual mage(guthix) and Spiritual ranger(guthix) to guthixian warrior, etc., also I'll update the spiritual warrior image, so it doesn't look like a spirit of a dead soldier from the god wars). The tormented dragons had been created by guthix's followers and were bought during the time the player had slain the two tormented demons in while guthix sleeps. The guthix altar has only been breached once during the third age, by pernix, torva and virtus. The 3 had gone into an immense battle with the Guthix dragon, till zaros comes out of hiding after zamoraks betrayal, and puts an end to the fight. The three had been deployed by Nex to steal the Amulet of life. I've yet to decide of the amulets importance and why it needs to be protected by the Guthix dragon. The first time a player arrives at the arena, the dragon is enraged thinking the player is also after the amulet of life and will proceed in attacking the player instantly. It isn't till after the dragon has been defeated that the player has a chance to tell the dragon that they are not after the amulet of life, and so from this point on the dragon becomes an NPC. The player can then challenge the dragon for a rematch(once a week) afterwards in which the dragon rewards the player altar tokens for defeating the dragon(should player be rewarded altar tokens for getting past a certain checkpoint in the kill?). Each kill rewards the players with 40-50 Green dragonhides, 30 Ancient dragon bones and a pair of dragon slayer gloves, along with the altar tokens There is an extremely rare chance that the dragon will reward the player with a Guthix dragon egg after a kill. I will still need to revise over what items can be bought with the altar tokens, but likely they include an untradeable version of all nex gear(including virtus wand and zaryte bow), including a new 2H melee weapon which do not degrade! These items were given to the guthix dragon for sparing the three warrior's lives. Also, several items which exist on the monsters current drop list could be purchased with the altar tokens. The fight with the dragon, is more like a minigame requiring the player to use all their skills in order to defeat the dragon, direct combat won't be possible till the dragon is weakened towards the end of the minigame. I think the idea of adding the amphitheater into a cavern is really cool as the player would slowly climb to higher levels of the arena as the fight progresses Also, the dragon is to be as large as the amphitheater would have been before its ruin.

That's a summary of all ideas for the origin of the guthix altar and the Guthix dragon, I've integrated my ideas with what 139Acorn had originally planned. I don't think 139Acorn will come back to the wiki, so there was no chance of him completing the guthix altar quest, so I removed it. If you see any contradictions with the original lore of rs, then let me know so I can make amendments to the topic.