Feedback Update: Charm Sprite Hunting

September 28th, 2010

Welcome one and all to the first feedback update of October! This time around we've got some great stuff coming up for everyone - free or member, skiller or warrior, low-level or high-level. Let's begin with the low-level stuff and last week's new slings and the Wind Rush spell. You can now no longer use these above a certain level - 15 Ranged for the sling, 15 Magic for Wind Rush and 20 Ranged from Kayle's Sling. This is to prevent people from easily 'AFKing' to high Ranged and Magic levels.

Now onto some more advanced content and last week saw the addition of a new way to train Hunter at high levels and gain Summoning charms - charm sprites. We've got some changes for the sprites themselves regarding levels. While gleaegls remain at 72 Hunter and 130 xp, the other sprites are being brought up to make them a bit more challenging. Tranarts now require 82 Hunter and give 360 xp and slithtils now require 92 Hunter and give 490 xp. Only sprites you can catch will now spawn but you're more likely to get better, and more, sprites at higher levels. The way you gain charms from this activity has also been slightly altered - higher level sprites are now more likely to give the better charms. Also, with higher Summoning levels, you may occasionally receive more slices than usual. Speaking of which, high-level conjurers should be on the look out for a new kind of charm from sprites and monsters. That's about your lot for this week - stay tuned for more of your ideas making their way in-game.

Pure Charms
Pure charms are a very rare type of new, high-level charm. They can be obtained either as drops from monsters (more common from higher leveled opponents and bosses, less common at lower levels) or from hunting charm sprites (again, higher-levelled has a higher chance). It is possible to receive these from Bork - roughly 1 in 80 kills will result in a pure charm drop. Very rarely, a white charm may be given from a spirit impling or from a thieving chest in Dorgesh-Kaan (again, higher level is higher chance). These charms can't be bought from Soul Wars. In some ways, these familiars are similar to the master spells in the Eastern Spellbook. There are only 6 different familiars that can be summoned with these charms and all require 99 Summoning. Only one of each can be summoned every 12 hours and each familiar lasts for only 45 minutes at a time. Like normal familiars, other ingredients are needed to make these pouches. Each one needs a pouch, 200 spirit shards and a final, tertiary ingredient. All these pouches require 99 Summoning to make and give 2,000 xp on completion. Scrolls for these familiars' special moves are created in the same way and also require 99 Summoning to make. Neither the pouches or scrolls are tradeable but an unlimited number can be made. Each familiar occupies a certain role, as shown in the table below:


 * {|class="wikitable" width="90%"

!Name !Class !Effect 1 !Effect 2 !Special Move Name !Special Move Effect !Tertiary Ingredient
 * Runite Titan
 * Combat
 * Attacks with melee, ranged or magic (randomly) in a multi-combat area
 * Gives invisible 25% boost to stab, slash and crush defence
 * Ultimate Power
 * Either 5 Melee, 3 Magic + 2 Ranged or 3 Ranged + 2 Magic attacks will be made on the next move instead of one
 * Rune platebody
 * Ground Stalker
 * Light Enhancer/Remote View
 * Acts an inextinguishable level 4 light source (very bright - one of only two in game)
 * Dims the light sources of all player in 10x10 square in PvP to level 1 (except other stalkers)
 * Sight of Daemonehim
 * Remote view ability with twice the range of other familiars
 * Magic longbow
 * Pygmy Elephant
 * Beast of Burden
 * Carries up to 42 items
 * N/A
 * Bearing the Burden
 * Reduces the players' weight to 0 kg for 2 minutes
 * Desert goat horn
 * Incisorvore
 * Skill Boost/Forager
 * Acts as a knife, saw and needle
 * Randomly generates different high-level ores, logs, planks, unfinished bows, nails and flax
 * Skills Master
 * Gives a +6 boost to all non-combat skills
 * Kebbit teeth
 * Fairy Medic
 * Healer/Teleport
 * Heals 300 lifepoints every 15 seconds
 * Can teleport player and acts as ring of life to fairy ring in Zanaris
 * Mystic Aura
 * Drains the lifepoints by 10 points and defence by 1 level of every opponent in a 3x3 square for 30 seconds
 * Saradomin brew
 * }
 * Can teleport player and acts as ring of life to fairy ring in Zanaris
 * Mystic Aura
 * Drains the lifepoints by 10 points and defence by 1 level of every opponent in a 3x3 square for 30 seconds
 * Saradomin brew
 * }