User:Quilafa/Sandboxappo

Apocalypse is a powerful demon like creature and the strongest boss monster for Free players. He is found in the 5th floor of the Stronghold of Security. He is also the is a quest boss of Litara's Quest.

History
Apocalypse's origin is mainly unknown it's known that he originated from a darker dimension and that he arrived on Gielinor on some point. This is presumably somewhere during the Second or Third Age on Gielinor, but it might be even pre-first age. Eventually, for reasons unknown, the four horsemen of light began to hunt him down. Apocalypse was angered and corrupted the horsemen, binding them to himself. The horsemen, now the horsemen of Apocalypse where bound to one of the elements of the Darker realm; War, Famine, Pesticide and Death. Eventually, using all their willpower the enslaved horsemen, managed to create weaken Apocalypse's grip by using 4 artifacts. Apocalypse turned the horsemen in stone and went in a deep slumber. When explorers from above distrupted his sleep, he wanted to turn into a new horseman using the fifth, still unknown element of the Darker realm.

The first god is War.

Fighting strategy
Apocalypse is the strongest boss for Free players, and should not be underestimated! When you have an team, let one or two players fight off his minions. It's recommended to fight him with the Freedom ability.

Apocalypses specialattacks
Apocalypse has many attack's and sometimes he will use one in the fight.

Bash, Apocalypse will move with his wings, then walks back, and then bashes towards one player, you can avoid this. If it hit's you will get 3 times damage up to 1000 each hit.

Grab and throw, Apocalypse will take a player and throws him away. If you fall you will get 500 damage or 1000 damage and a 5 second stun if you slam onto something, other players might be hit if you slam on them!

Barrage, Apocalypse will shoot magic spells very fast (with a attack speed of 10, meaning he attack's 1 time every 0,3 seconds) and they will hit up to 20 each hit.

Dark ball, Apocalypse will create a huge magic ball, and throws him to a player, you can easily avoid this however, as it's going very slow. If a player or horseman get's hit by it, the ball will explode and will bring up to 1500 damage to all creature's within a 3x3 range. A meleer with a 2h sword can click on the ball to fire it back to Apocalypse, however you need to have a very good timing for this.

Spike shower, Apocalypse will shoot into the sky. Then a mass amount falls down.

Binding shot, Apocalypse will shoot to a player and that shot binds him.

Shadow storm, Apocalypse is going to charge for 6 seconds, then all creatures within a range of 7x7 range, will be damaged with 1000 to 3000 damage and even the horsemen will be damaged.

Dark hurricane, Apocalypse will become black and will charge for 12 seconds, then all creatures within a range of 12x12 range, will be damaged with 3000 to 5000 damage and even the horsemen will be damaged.

Shadow sneak, Apocalypse will bind all players for 40 seconds (however you can free yourself using freedom), and he will teleport to a another place in the room. Then he will attack with either ranged or magic.

Shadow fog, Apocalypse create a shadowy fog around him, making him immune to all non close attacks for 40 seconds. Ranges or Mages should walk to the spot next to Apocalypse to hit him.

Dark absorb, Apocalypse will touch either one player, or a Horseman, and will absorb his lp. If a player is target, use the freedom ability. If a horseman is the target, the horseman won't be able to escape. Apocalypse will stop after 10, 15 or 25 seconds, however this attack can't kill the target if the target is a player.

Corruption, Apocalypse will stun himself and becomes immobile for 6 seconds. Apocalypse will get shadowy aura around him and after 6 seconds, he will shoot a amount of skulls around the room, if one player is hit by a skull, he will get 1000-1500 damage and his prayer will be drained bye 500 prayer points and protection prayers will be disabled. If the player is out of prayer points already, then the damage will be 1500-2000.

Dark protection, Apocalypse will say: "The power of darkness protects me!" he will become immune for attacks for 10 seconds, if anyone attack's him, the damage will be returned.

Dark fury, Apocalypse's wings will become green, blue or orange. If the wings became green Apocalypse will attack with ranged, becomes immune for magic and becomes extremely vulnerable for melee. If his wings turns blue, Apocalypse will attack with magic and becomes immune for melee and extremely vulnerable for ranged. If his wings turn orange, he will attack with melee and becomes immune for ranged and extremely vulnerable for magic. When this happens, Apocalypses will hit more faster and twice as high as usual and this effect will last for 40 seconds.

Revenge, Apocalypse will stop attack for 10 seconds, then he will hit the player who did him the most damage during that time with 100% of the damage he got at that time up to 5000 damage.

Retribution, once Apocalypse dies, he will activate Retribution and this will hit 4000 on any player within 3x3 range.

Always drops
Yes, Inferal ashes are f2p in this boss fight, however a f2per can't trade this version.
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Degradable items (only last 30 minutes when weared)

 * Pieces of the Corrupt warpriest set (wearable with 75 defense, a f2p version of the level 75+ warpriest armour
 * Pieces of the Corrupt black d'hide set and Corrupt dragon javelins
 * Pieces of the Corrupt dragon set
 * Pieces of the Corrupt Grifolic set

Other items
{{Succession|Revenant knight|Strongest monster in RuneScape for Free players|none}
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