Distant War

=A Quest for Phiran II=

Overview

 * 1) Talk to both Captain Martin AND John Steel to join either Varrock or Phiran.
 * 2) Option1-Choose Varrock.
 * 3) Recruit some more men for the Varrock Army.
 * 4) Construct a Catapult.
 * 5) Sneak in and spy on the Phiran Villager Headquarters.
 * 6) Report back to Captian Martin.
 * 7) Defeat two Level 50 Village Fighters.
 * 8) Watch the Assault cutscene.
 * 9) Defeat Wounded John Steel(Level 80).
 * 10) Talk to Captain Martin.
 * 11) Option2-Choose Phiran.
 * 12) Defeat the Rock Golem(Level 130).
 * 13) Mine Thirty Phiran Rune Ores.
 * 14) Defeat the Tree Spirit(Level 130).
 * 15) Cut 50 Phiran Logs.
 * 16) Assist in reconstructing the Phiran Village Wall.
 * 17) Sneak in and spy on the Varrock Camp.
 * 18) Defeat five Level 80 Varrock Soldiers.
 * 19) Equip the Volunteer Villagers with Rune Scimitars.
 * 20) Train the Volunteer Villagers.
 * 21) Watch the Defence cutscene.
 * 22) Defeat Empowered Captain Martin (Level 420).
 * 23) Talk to John Steel.

Choosing a Side
The Quest begins when you talk to Captain Martin. His dialog is as follows.
 * Martin: They have let us into the city.. but they aren't willing to follow Varrockian Law.
 * Player: What?
 * Martin: They refuse to pledge allegience to Varrock's King.
 * Player: What do you want me to do?
 * Martin: Go inside and talk to the leader of this town, John Steel.
 * Martin: Convice him to pledge allegience. You will be well paid. But if you fail.. we will be force to take what is rightfully ours.
 * Player: Okay then!

Walk over to the Phiran Guard. He will now allow you to enter the town. Head east past the houses until you reach the marketplace(the place where the stalls are) and talk to John Steel. His dialog is as follows.


 * Player: Captain Martin has sent me to demand you pledge allegience to Varrock.
 * John: You are wasting your time. Phiran is a free nation.
 * Player: But Varrock opened up Skeleton Pass.. And the rest of the world.
 * John: For that we are thankful, and have sent a sum of money in repayment.
 * John: But we will not submit to Varrock Rule.
 * PROMPT: It seems that there will war. Which side do you choose, Varrock or Phiran? WARNING: THIS CHOICE IS PERMANENT
 * Player(Varrock): Then Varrock declares war on you. May Saradomin have mercy on your pitiful souls.
 * John: Get out of my town, now! (You thrown out of Phiran)
 * PLayer(Phiran): Varrock declares war on you for that.. But I believe that I am with you.
 * John: What? Really? Can you help our cause?
 * Player: Yes.
 * John: It would be good to have a powerful adventuror to help us ensure victory.

Recruiting for the Varrock Army
Captain Martin has disappeared from the Phiran Gate, along with his men. They have been replaced by two Varrock Archers, a Varrock Battlemage, and a Varrock Soldier(The Varrock Battlemage who teleports you to the Campsite is still there). The Archers and Battlemages are continually shooting arrows and firing spells at the Village Archers on the Phiran Wall, who are firing back.

Use the Battlemage to teleport to the Campsite. It is almost empty, aside from some men moving boxes around and hammering on wooden walls. Talk to Captain Martin. The dialog is as follows.
 * Martin: Hello there, (Playername), after the Skeleton Pass battle.. We have to start from scratch.
 * Player: Aww.. Does that mean..
 * Martin: Yes, I need you to go back to Varrock and gather recruits. My men and I will work on securing the Campsite.
 * Player: Fine.

Use the Varrock Battlemage to teleport to Varrock. Get your 20k and head to the Guard Captain. Ask him about Recruiting for the Varrock Army. The dialog is as follows.
 * Guard: Recruiting for the Army? That would take the best of my guards.
 * Player: Yes, we need each and every one of the men you can provide.
 * Guard: Hmph. I won't let you take them.
 * Player: It is by order of Captain Martin.
 * Guard: We are the same rank. I don't have to listen to him.
 * Player: Ugh, what do you want in return.
 * Guard: 20,000 coins.
 * Player: 20,000! Dang.. Fine.
 * Player(Doesn't have it): I'll go and get it..
 * Guard: Better hurry, I am off duty in an hour.
 * Player(Has it): Here..
 * Guard: Okay then! I'll send the group to the Campsite.
 * Player: I better get paid a bunch for this..

Making a Siege Catapult
Head back to the Campsite, where there are now many Varrock Soldiers milling around. You will notice a new tent, which you can enter. Go inside it and talk to Captain Martin(The only other two people in the tent are named Lieutenant and look like regular Varrock Soldiers). The dialog is as follows.


 * Martin: Ah, (playername), you're back. Just in time.
 * Player: What do you need now?
 * Martin: I need you to construct a catapult.
 * Player: What?
 * Martin: Here are the scematics.. Get on the job.
 * Player: Fine..

Get your 15 Oak Logs and 40 nails, and head over to a large circle of wood. Right click and choose "Build Catapult." A small cutscene showing you and two others hammering (even though you didn't bring a hammer) nails on a catapult-looking object.

Spying
Report back to Captain Martin. The dialog is as follows.


 * Martin: There you are (playername), I need you for one last task.
 * Player: Uugh.. what is it?
 * Martin: I need you to sneak in and spy on the Phiran Commanders.
 * Player: What!?
 * Martin: My men report that there is a section of the wall easy to climb over..
 * Player: Gah! This sounds dangerous.
 * Martin: This is the last thing you have to do, the rest we will take care of.
 * Player: Fine...

Teleport back to the Phiran Gate, and walk up to the gate. Climb over the wall. Your character will then try to sneak past the guard. (40% chance of failure at the lowest level) Walk through the backstreets of the town(Avoid the guards entirely) and make it to the large wooden structure next to the Marketplace. Walk over the wall on the north side and climb up the vines. You will then watch a cutscene in which John Steel and two Phiran Village Commanders talk to each other. After the cutscene you will be back in the courtyard, with two Level 50 Village Fighters! Kill them both and then head back out the way you came when the cutscene is over.

The Battle of Phiran Village
Talk to Captain Martin, the dialog is as follows.


 * Game: You report to Martin about the meeting.
 * Martin: Excellent! We are ready to being the final phase. The assault.
 * Player: Awesome!
 * Martin: You stay back with me when we begin the battle.
 * Player: Okay...
 * Martin: You ready?
 * Player(No): Not right now, give me a minute.
 * Player(Yes): Begin the attack!

A cutscene starts.

Twenty Varrock Soldiers rush up to the gate, getting shot at by Village Archers.

The Catapult fires and breaks open the gate door.

The Varrock Soldiers storm in, Village Fighters (outnumbered and outleveled) start getting slaughtered.


 * Martin: Second wave, charge!

Twelve Varrock Rangers charch through the gate, and fire at the Village Fighters. The Village Fighters break ranks and flee, the Varrock Army follows. The Varrock Volunteer Forces, led by John Steel blockade the Varrock Army, and the Phiran Army reforms. Fighting erupts again.


 * Martin: Darn. That John Steel is a tough one.. He's killing my men.
 * Player: I'll take care of him

The Player rushes forward to the battle, and is confronted by John Steel.

The Cutscene Ends.

The arena is square, the north and south blocked by village house's walls, the east by a wall of Volunteer Village Fighters (they cause 1 damage if you walk next to them), the west by a wall of Varrock Soldiers (they do not damage John). You are confronted by Wounded John Steel (Level 80). He is easy for levels 70+, as he doesn't hit very high. For lower levels, prayer and food is advised.

After the fight, the Village Fighters disappear, and the Phiranian Peasants are replaced with Mishatlin Peasants. Varrock Soldiers replace the Village Fighters, and General Martin (yeah, he seems to be getting all of the credit) is now where John Steel used to be.

Talk to Martin, the Dialog is as follows


 * Player: Hello there, Captain Martin.
 * Martin: General now. I've gotten a promotion.
 * Player: (you seem to get all the credit)
 * Martin: What?
 * Player: Nothing.
 * Martin: Anyway, here is your reward. I hope you help us in the future.

Quest Reward

 * 4 Quest Points
 * 300,000 Coins
 * Rune Battlesythe
 * Ability to use Teleport to Phiran Village tele tab (although it isn't in the spellbook)
 * Access to the Rune Mine (10 rocks) for 50k per entry
 * Access to the Phiran Village Forest (4 Magics, 6 Yews, 7 Phirans) for 50k per entry.

Gathering Resources
Talk to John Steel. The Dialog is as follows.


 * John: (Playername), I need your help.
 * Player: What do you need?
 * John: We have many more resources than they do, but we cannot access them.
 * Player: Why not?
 * John: A Rock Golem and Tree Spirit are blocking the entrances to the mine and grove.
 * Player: I'll see what I can do.
 * John: Bring back twenty Phiran Rune Ores and fifty Phiran Logs. Do hurry.
 * Player: Okay, I'll be back before you know it.

Rune Mine
Head off to the Rune Mine (Head directly north until you reach an end of the houses) and attempt to climb down one of the two ladders. A Rock Golem will appear.

The Rock Golem is Level 130 and attacks with Range and Melee. He will NOT move up to melee you if you are out of range, so Range Prayer and either magic or range is suggested.

After the fight, enter the Rune Mine and just mine thirty Phiran Rune Ores (during the quest these are untradeable, and you can't mine more than thirty. After the quest they are just regular rune ores)

Tree Grove
Travel directly south to the Tree Grove (a small forest arranged in rows inside a tall wall). Attempt to open the gate, and a Tree Spirit will appear.

The Tree Spirit is Level 130 and attacks with Melee. It moves to engage with melee, so melee prayer is suggested.

After the fight, chop fifty Phiran Logs (it won't let you chop any of the other trees until the completion of the quest). When you are done with that and the Rune Mine, head back to John Steel with th ore noted in your inventory. Bring the nails and as many logs as you can as well.

Reconstructing the Wall

 * John: Ah, (playername), thank you for clearing out those beasts.
 * Game: John takes your Phiran Rune Ores.
 * Player: No problem
 * John: I have few more tasks for you.
 * Player: Bring them on!
 * John: Okay, I need you to repair the wall. Especially the gate.
 * John: If we can get it fortified, we might be able to keep them out a little longer and our archers could do some damage.
 * Player: I'll be right on it.
 * John: You will need those 50 Phiran Logs and 300 Adamant Nails to do the job.

Head off to the wall with your logs and nails and hammer at every part of the wall that has broken boards. When you only have the gate left, you should only have 10 Phiran Logs and 60 Adamant Nails. Click Repair on the gate and you are finished with this part of the Quest.

Spying
Report back to John Steel. The dialog is as follows.


 * Player: I've repaired the wall!
 * John: Thank you, but we need to get a reading on the enemies numbers.
 * Player: What?
 * John: I need you to sneak into their camp and spy on them.
 * Player: How do I do that?
 * John: Dress up like them and sneak into the command tent.
 * Player: Okay, I'll report back when I'm done.

Suit up in full Adamant and head off to the top of the gate. Click on the side of the wall, and you will attempt to sneak down the wall. There is a chance that the enemy Battlemage will see you and attack you, sending you back across the wall.

If you successfully sneak down the wall, you will appear behind the Battlemage and two Archers (you can't talk to them). Use the V. T. B. (Varrock Teleporting Battlemage) to teleport to the campsite. Just walk over to the main tent (they all say they are too busy to talk), and attempt to sneak in one of the patches on the wall. There is a chance that the guard will see you and attack you, sending you back to Phiran Village with no run energy.

After a small cutscene in which Captain Martin talks to a couple Varrock Commanders about the status of their army. After the cutscene, the guard runs up to you, shouting Intruder! You are forced into battle with five Varrock Soldiers (level 80). (You are unable to walk away from the fight, it says "I might alert more guards!")It is suggested to pray melee and fight using magic. After the fight, you reappear in the Phiran Village.

The Volunteer Village Fighters
Get your twenty Rune Scimitars and talk to John Steel, the dialog is as follows.


 * Game: You report your findings.
 * John: This is not good at all.. We need more men.
 * Player: What?
 * John: Hmm, I will recruit some Volunteers.
 * Player: Volunteers? They won't be strong enough to face real soldiers.
 * John: That is where you come in. Can you get me twenty rune scimitars?
 * Player: Twenty!!
 * John: Yeah.
 * Player(Doesn't have them): I'll go get them.
 * John: Do hurry.
 * Player(Has them): Here they are..
 * John: Thank you!
 * Player: So.. what are untrained villagers going to do with Rune Scimitars?
 * John: They won't be untrained. You'll train them!
 * Player: What!?
 * John: You're strong enough. Just talk to each of them.

Head to the souther part of the market, where the twenty Volunteer Village Fighters are assembled into four lines. Talk to each of them (A short dialog with each of them) and the training is done.

The Battle of Phiran Village
Make sure you have some VERY good fighting equipment and then talk to John Steel. The dialog is as follows.


 * John: (Playername)! The Varrockians are attacking!
 * Player: What!? Already!
 * John: We are about to mount the defense, are you ready to go?
 * Player(No): Give me a minute.
 * John: Hurry!!
 * Player(Yes): Lets go!

Cutscene starts.

The camera is focused to where you can see the wall and what is on top of it, as well as in front of it, but not behind it where Phiran is. The Village Fighters are stationed on the wall. Suddenly, the Varrockian Army, about twenty level 80 adamant fighters, along with five rangers and five mages, appears. They charge forward. Captain Martin appears.


 * Martin: Surrender now, trash, or die a horrible death.
 * Village Fighers: We will never surrender!
 * Martin: Soldiers, attack!

The Varrockian Army charges forward, with a small group armed with a battering ram.

The camera switches to behind the wall, where the Volunteer Village Fighters are all armed with bows. The player calls the order, "Fire!" and all of them launch their arrows.

The Village Fighers and Volunteer Village Fighters all fire, killing all but seven of the Varrockian army.


 * Martin: Second wave!

A second wave of Varrockian Army charge forward, this time with grappling hooks. They make it to the wall and start meleeing the Village Fighters. The gate opens and Volunteer Village Fighters also start fighting the Varrockian Army.


 * John: Ugh! That Captain Martin knows what he is doing. He is outmaneovering us.
 * Player: I'll take care of him!
 * John: Watch out! He has been empowered by his mages and priests.

You rush through the gate, to be confronted with the level 420 Empowered Captain Martin.

Captain Martin
Captain Martin uses a melee attack that knocks away prayer. He will teleport to you if you attempt to run and shoot at him. The best way to beat him is to wear tough melee armor and melee him. Bring a lot of food. He is tough even for levels 100+.

After the battle, the Village Fighers resume their original spots throughout the town. John Steel is now stationed next to your new Statue.


 * Player: What is that?
 * John: A statue in your honor, General.
 * Player: General?
 * John: Yes. You are now General of the Phiran Forces, in case of any further Varrockian Attacks, you can order our troops to battle.
 * Player: Wow, you are generous in victory.
 * John: We just hope you'll help us in the future.

Reward

 * 4 Quest Points
 * 500,000 Coins
 * Access to the Rune Mine.
 * Access to the Tree Grove.
 * Access to the Phiran Teleport Teletab, although there is not a spell for it.
 * Rune Battlesythe
 * A statue of your character in the center of the market.

Statue
The statue wears whatever you are wearing when you kill Captain Martin. You can talk to John Steel to change it to what you are wearing at the time for 50,000 coins.

Trivia

 * After the quest, the Rune Battlesythe rose in price, because more became aware of its existence.
 * Until the release of the next quest in the line, the area outside the Phiran Village east gate is black.
 * Wounded John Steel uses a two-hander like a scimitar.
 * Empowered Captain Martin uses a Rune Scimitar like a two-handed sword.
 * The Varock Army is actually bigger when you DON'T recruit for them.