Feedback Update: Kuradal's Dungeon

December 15th, 2009

Hi there Slayer fans - have we got an update for you today! After your feedback, we've made some changes. Kuradal can now assign dagannoths, Murky Matt can now combine ferocious rings charges, hellhounds should respawn at their normal rate, we've squeezed in a couple of extra creatures to the existing sections of the dungeon and you will no longer get random events while in Kuradal's Dungeon. [NB: All these updates were added with Blood Runs Deep in real life but I've put them here as they're all feedback to do with the dungeon I'd probably put in here anyway!] We've updated ferocious ring so the +4 damage and teleport bonus apply to all slayer dungeons - although the master you teleport to will change to which ever is closest. To balance this, the damage in Kuradal's dungeon has been increased to 7.

As well as increasing the spawn rates and numbers of certain monsters, we've added some all new slayer creatures for you to battle. In case you need to, Kuradal will now let you back into the dungeon if you die in there to access your grave. Now for the really good bit! To add a bit of variety to your slayer, we've given some Kuradal the ability to set some extra specially tasks. I won't tell you anything - you'll have to find out for yourself! Well, there's nothing more to do today so have fun and goodbye!

New Creatures


With this update, several new creatures were added to Kuradal's Dungeon. Their areas can be seen on the map, with each number listed below:


 * 1: Aberrant spectres
 * 2: Bloodvelds and Mutated bloodvelds
 * 3: Blue dragons and Black dragons
 * 4: Nechryaels
 * 5: Waterfiends
 * 6: Fire giants

Special Tasks
Kuradal could already assign one special task: upgrading TzHaar to creatures of the Fight Caves - with a bonus for killing the TzTok-Jad itself. If you receive a dagannoths task from Kuradal, you will receive an extra bonus of 10,000 slayer xp ift you kill all three Dagannoth Kings - Dagannoth Rex, Dagannoth Supreme and Dagannoth Prime. The most unique of Kuradal's special tasks are listed in the table below

With both revenant and player tasks, the amount of slayer xp given is equal to the life points of the monster that you are fighting. Like all special tasks, you receive extra xp and reward points at the end and they can be refused at no cost in favour of a regular task.