Feedback Update: Elemental Workshop III & Castle Wars Rework

June 3rd, 2010

For this week's feedback update, rather than bring you two separate feedback updates for last week's quest and upgrade, we've decided to bring it all together into one, double-fun, double-content feedback extravaganza. First of all, Elemental Workshop III itself has been upgraded in difficulty from Intermediate to Experienced difficulty. Not to worry, nothing has got harder - just the rating has changed because of the seriously tough puzzle you've been trying to solve. In fact, the puzzle should now actually be easier for Quest Help is now online and the quest journal has been updated to provide a little extra help.

Now onto the second update of last week - an upgrade to everyone's favorite PvP activity - Castle Wars! You may have noticed that last week's new armour are only designed for melee users. Fear not, for today we release mage robes and ranged armour for use in Castle Wars as well! This provides the same bonuses (except for a different style of combat) and costs exactly the same amount of points as the melee armour. Speaking of points, the way you receive points in Castle Wars has been updated based on your feedback to match Soul Wars - 3 points for a win, 2 for a loss and 1 for a draw. And these hard-earned points will not go unrewarded - check out the rewards' shop's new item info feature to check on items' stats before you buy. Finally, you may want to check out the stats of 3 new halos we've introduced to make the game that bit more dangerous and exciting.

Castle Wars Armour
With this update, six new sets of castle wars armour were introduced: Basic to Profound Leather and Basic to Profound Robes. Leather sets each consist of a coif, body, chaps and longbow. Robes consist of hat, robe top, robe bottom and staff. Each of the weapons is two-handed so has added arrow or rune saving abilities (in Castle Wars only). The equivalent combat stats and special bonuses for each of the armour sets is given below:

Halos
Three new halos were introduced with this update: Bandos, Armadyl and Ancient. All halos slow the drain rate of protection prayers, leech prayers, sap prayers and deflect prayers. Following the update, the effects of some of the existing halos was altered to accommodate these new halos, as shown in the table below: