Reconaissance

Starting Off
1. "I don't think you're able to take up this dangerous task.." If you don't have sufficient skill levels 2. "You're not ready yet, I think you should go ready up first. " If you don't have the needed items, or: "I don't think you're weapons and ammo are strong enough for this mision." If you have a crossbow that is not rune or bolts that are not rune. 3. "Well, I think everything is in order. " If you have everything and high enough skill levels.
 * Talk to Eganwp, who is outside of the Grand Exchange, standing near one of the pillars. (If you did not ready up yet, first enter the Grand Exchange and withdraw the needed items from the bank.)
 * Ask him if the Order has any assignments for you. He will reply, "Oh,well there IS something we need done......."
 * Ask him what they have in mind, and he will tell you that you first need to be prepared, (Have the rope,rune crossbow, rune bolts, mithril grapple, Ring of Charos(a), and the lockpick in your inventory,the tinderbox and logs can be obtained later.) He will say:
 * He will tell you to go talk to an elite Order infilitrator, Bunduk, who is in Edgeville.
 * Talk to Bunduk, who should be near the Wilderness Wall in Edgeville (the man with the dark grey cloak and the crossbow fastened to his back). He will tell you that an explorer stumbled upon a large unknown fortress in deep Wilderness. The Order has assigned him to infilitrate it. The fortress is on an enourmous island surrounded by small mountains and lava rivers (it will automatically be marked on your world map).
 * Bunduk will hand you a dragon dagger (p++), though you cannot keep it. He will jump over the Wilderness Wall and walk to the fortress. Make sure to follow him and don't lose him, because you can be ambushed by revenants easily if you lose him. He can kill revenants up to the Revenant Werewolf in one hit, and others past that in five. Also, if you lose him, you will have to make your way to the fortress yourself.
 * You will see two small hills and a fence in between them, guarded by two Mercenary Swordsmen clad in Runite armour, and a cutscene will start.Bunduk's cloak will suddenly turn the exact shade of black as the Wilderness, and his combat level is suddenly shown as 180. He will hand you a tinderbox and logs and tell you to one side of one of the hills, far from the guards, and light a fire. When you go there, the guard will not see you. Bunduk will go over in the opposite direction. As soon as the fire is lit you run behind the hill where the guard won't see you. The guard nearest to the fire will walk over to it and say, "What's this?" as the other guard turns to face the direction of the fire, too. Bunduk will quickly run behind him and stab him in the throat with a dragon dagger (p++), and then throws a rune throwing knife at the other guard (the guard looking at the fire) and it will impale itself into his spine, causing the guard to fall into the fire and incinerate.
 * Walk over to the fence and open the gate. The gate however, is locked. You will automatically do the Think emote, but in those few seconds Bunduk picks the lock on the gate and it opens.
 * Follow Bunduk through the gate. You come across an Armoured Zombie, who turns around and sees you. It will run and attack you, and Bunduk will take out his crossbow and shoots the zombie, decreasing its health to half. You will, however still have to defeat it. Bunduk will wonder why there is such a large and heavily guarded fortress in deep Wilderness that has never been discovered before.
 * Follow Bunduk, who will be walking along a river of lava. There will be a Mercenary Axeman resting there, with his back to you. There is a pathway leading off to the right, so you won't have to kill him to continue, although Bunduk will say whether or not to kill him is your call. You can decide to either push him into the lava or to spare him and walk to the path to the right. If you decide to push him in you get an extremely tiny amount of Strength XP, however if you don't you get a very small Prayer boost.