Glyphscape/Weaponry

Materials

 * Melee weapons and throwarms: These are each crafted from metals. Successive tiers have similar but slightly better bonuses.
 * Tier 1: Copper: 70% base stats
 * Tier 2: Bronze: 85% base stats
 * Tier 3: Iron: 100% base stats
 * Bows and staves: These are each crafted from wood. Successive tiers have similar but slightly better bonuses.
 * Tier 1: Bamboo, Beech, Birch, Palm: 70% base stats
 * Tier 2: Teak, Maple, Walnut: 85% base stats
 * Tier 3: Oak, Elm, Ash, Yew: 100% base stats

Quality
Add this to the base stats as determined in the materials section above.


 * Melee weapons and throwarms
 * Tier 1: Simple: -10% base stats
 * Tier 2: Jagged: -5% base stats
 * Tier 3: Elegant: -0% base stats
 * Bows and staves
 * Tier 1: Simple: -10% base stats
 * Tier 2: Refined: -5% base stats
 * Tier 3: Elegant: -0% base stats

Weapon types
Different types of weapons of the same tier are gameplay-balanced so players can choose whichever they like without feeling bad about it. Listed are 100% base stats.


 * One-handed melee weapons
 * Swords
 * Short sword: 0.50 sec per attack, +5 alvl, +35 plvl, +20 dlvl
 * Falchion: 0.56 sec per attack, +6 alvl, +38 plvl, +18 dlvl
 * Scimitar: 0.56 sec per attack, +6 alvl, +41 plvl, +15 dlvl
 * Saber: 0.56 sec per attack, +10 alvl, +32 plvl, +20 dlvl
 * Long sword: 0.62 sec per attack, +6 alvl, +46 plvl, +12 dlvl
 * Daggers
 * Dagger: 0.43 sec per attack, +10 alvl, +50 plvl
 * Claws: 0.40 sec per attack, +12 alvl, +46 plvl
 * Axes
 * Hatchet: 0.60 sec per attack, +6 alvl, +36 plvl, +8 dlvl, woodcutting ability (16 clvl penalty)
 * Hand axe: 0.60 sec per attack, +6 alvl, +52 plvl, +8 dlvl
 * Tomahawk: 0.63 sec per attack, +4 alvl, +58 plvl, +6 dlvl
 * Double axe: 0.66 sec per attack, +2 alvl, +64 plvl, +4 dlvl
 * Maces
 * Nunchaku: 0.46 sec per attack, -4 alvl, +42 plvl, has special ability (worth 24 clvl)
 * Flail: 0.70 sec per attack, +4 alvl, +42 plvl, +4 dlvl, has special ability (worth 24 clvl)
 * Pickaxe: 0.60 sec per attack, -10 alvl, +62 plvl, -2 dlvl, mining ability (16 clvl penalty)
 * Mace: 0.63 sec per attack, +4 alvl, +58 plvl, +6 dlvl, reduced damage-per-hit (DPH) variability
 * Morningstar: 0.66 sec per attack, +2 alvl, +64 plvl, +4 dlvl, reduced damage-per-hit (DPH) variability
 * Spears
 * Short spear: 0.67 sec per attack, +72 plvl
 * Long spear: 0.77 sec per attack, +78 plvl
 * Trident: 0.77 sec per attack, +78 plvl, reduced damage-per-hit (DPH) variability
 * Harpoon: 0.77 sec per attack, +62 plvl, harpooning ability (16 clvl penalty)
 * Two-handed melee weapons - note that since these can't be used with shields and shields are worth 20 clvl, these have a 20 clvl advantage.
 * Swords
 * Claymore: 0.66 sec per attack, +4 alvl, +66 plvl, +18 dlvl
 * Axes
 * Battleaxe: 0.73 sec per attack, +0 alvl, +86 plvl, +8 dlvl
 * Maces
 * Warhammer: 1.00 sec per attack, -2 alvl, +108 plvl, -2 dlvl, reduced damage-per-hit (DPH) variability
 * Spears
 * Pike: 0.77 sec per attack, +98 plvl
 * Lance: 0.84 sec per attack, +102 plvl
 * Spetum: 0.77 sec per attack, +94 plvl, +4 dlvl
 * Polearms
 * Scythe: 0.70 sec per attack, -2 alvl, +88 plvl, +8 dlvl
 * Bardiche: 0.77 sec per attack, -2 alvl, +94 plvl, +6 dlvl
 * Two-handed ranged weapons - note that since these can't be used with shields and shields are worth 20 clvl, these have a 20 clvl advantage.
 * Bows
 * Shortbow: 5 sec per attack, 10 tile range, +30 alvl, +110 plvl, -20 dlvl
 * Straight bow: 6 sec per attack, 15 tile range, +30 alvl, +113 plvl, -20 dlvl
 * Recurve bow: 7 sec per attack, 15 tile range, +30 alvl, +116 plvl, -20 dlvl
 * Longbow: 8 sec per attack, 25 tile range, +30 alvl, +118 plvl, -20 dlvl
 * Composite bow: 9 sec per attack, 20 tile range, +30 alvl, +120 plvl, -20 dlvl
 * One-handed magic weapons
 * Wands
 * Staves
 * Scepters
 * Two-handed magic weapons - note that since these can't be used with shields and shields are worth 20 clvl, these have a 20 clvl advantage.
 * Staves
 * Scepters